*"Light Makes Right"*

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A **wonderful index** of the Ray Tracing News
was begun by Paul Heckbert.

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This cumulative table of contents was started by Joe Cychosz
(*thanks, Joe!*).

- Introduction
- Ray Tracing Roundup
- Marcos and Arnold, by Eric Haines and Marcos Fajardo
- Sorted BVHs, by Solomon Boulos and Eric Haines
- Branch Prediction for Ray Tracing, by Eric Haines
- How Often Do Shadow Rays Hit? by Solomon Boulos
- More SSE Ray/box Code Optimization, by Manny Ko
- Puzzle Answer: Triangle/Bounding Box Ratio, by Eric Haines
- Where's the Rest of the Issue? by Eric Haines

- Introduction
- Ray Tracing Roundup
- Puzzle Answer: Plane Intersection with Spheres vs. Boxes, by Eric Haines
- Puzzle: Triangle/Bounding Box Ratio, by Eric Haines
- Terminology for Ray Tracing, by Peter Shirley
- Another Opinion of "Foundations of Multidimensional and Metric Data Structures", by Bretton Wade
- Bounding Volume Hierarchy Formation: Two New Ways, by Eric Haines
- NVIDIA Ray Tracing Demo, by Steven Parker and David Luebke
- Tactical Optimization of Ray/Box Intersection, by Graham Fyffe
- Radians versus Degrees, by Eric Haines
- Random Number Generators: Faster, Smaller, Randomer, by Thatcher Ulrich and John Stone
- Subconscious Debugging, by Ian Ashdown

- Introduction
- Ray Tracing Roundup
- Puzzle: Plane Intersection with Spheres vs. Boxes, by Eric Haines
- You Don't Know Jack, from Nicolas Holzschuch and Jack Bresenham
- New Book: "Ray Tracing from the Ground Up", preview by Eric Haines
- Rant about Free-ish Code, by Eric Haines
- POV-Ray News, from Chris Cason and Eric Haines
- Pick-up Sticks and the Room of Dice, by Eric Haines
- SIMD Ray/Box Intersection, by Thierry Berger-Perrin
- Random Numbers, Efficiency, and Other Things, by John Stone
- Comments on Uniform Sampling and Cones, by Andrew Kensler
- Review of "Foundations of Multidimensional and Metric Data Structures", by Eric Haines

- Introduction
- Ray Tracing Roundup
- Notes on Efficient Ray Tracing, by Solomon Boulos and Eric Haines
- Ray-Box Sorting, by Solomon Boulos and Eric Haines
- BVHs and Memory Coherence, notes by Christer Ericson and Sung-Eui Yoon
- "So long and thanks for all the fish...", from Michael Ashikhmin, comments by Eric Haines
- Ray/Box Intersection Optimization, by Eric Haines, Solomon Boulos, and Pete Shirley
- SIGGRAPH 2006 Report, by Eric Haines

- Introduction
- Ray Tracing Roundup
- Newish Books, by Eric Haines
- More on Randomly Sampling Bounding Volumes, by Mateu Sbert
- Image Comparison, by Chris Cason, Eric Haines, and Greg Ward
- Real-Time GPU Spheres, by John Stone
- Plane Equations of a Tetrahedron, by Paul Kahler
- Ray/Tetrahedron Intersection, by Paul Kahler
- K-d Tree Comments, by Ingo Wald, Gordon Stoll, Vlastimil Havran, and Eric Haines
- Processor Level Optimization Verification, by Paul Kahler and Anonymous
- SIGGRAPH 2005 Report, by Eric Haines

- Introduction
- Ray Tracing Roundup
- OpenEXR and Radiance Floating Point Image File Formats, by Simon Bunker, Steve Westin, and Greg Ward
- Raytraced Games, by Greg Alt
- Randomly Sampling Bounding Volumes, by Philipp Slusallek, Pete Shirley, Fredo Durand, and more
- Ray Tracing's Roots, by Juan Rayces, Andrew Glassner, Jonathan Maxwell, Phil Dutre, and Chris Trendall
- Faster Yet Point in Polygon Test? by Stephen Bridgett
- BSP Plane Cost Function Revisited, by Eric Haines
- RTNews Errata, by Nikos Platis

- Introduction
- Ray Tracing Roundup
- RealStorm: A Realtime Raytracing Engine, by Michael Piepgras
- Efficient Bounding Box Intersection, by Brian Smits
- Array Good, Linked List Bad, by Matt Pharr
- Questions and Answers, by Vlastimil Havran
- Scanline vs. Ray Tracing, by Piero Foscari, Paul Kahler, and Matt Pharr
- 13th Annual Eurographics Workshop on Rendering, by Nelson L. Max
- SSM and OOM Become Enigma, by Mark Manning
- A Simple Ray-Triangle Plücker Optimization, by Jeffrey Mahovsky
- Recovering a Triangle's Surface Normal from the Plücker Coordinates of its Edges, by Jeffrey Mahovsky
- Objects per Grid Cell, by Pete Shirley

- Introduction
- Ray Tracing Roundup
- Octree Implementation and RTRT Speeds, by Paul Kahler, Vlastimil Havran, Ingo Wald, John Stone, and Nick Chirkov
- Loose Octrees for Dynamic Raytracing, by Eric Haines
- Processor and Compiler Comparison as of August 2001, by John Stone
- Triangles per Vertex, by Eric Haines
- Bounding Box Intersection via Origin Location, by Eric Haines

- Introduction
- Ray Tracing Roundup
- BART: A Benchmark for Animated Ray Tracing, by Jonas Lext, Ulf Assarsson, and Tomas Moller
- Global Illumination Test Scenes, by Brian Smits and Henrik Wann Jensen
- Realtime Techniques for Ray Tracing, by Ádám Nagy, Eric Haines, Russel Simmons, Paul Kahler, Factory, and Bruno Schödlbauer
- Fastest Way to Generate Eye Rays in Ray Tracing, by Samuel Paik
- On Transforming Planes, by Steve Hollasch
- Intersecting a Ray and a Triangle with Plücker Coordinates, by Ray Jones
- Volumetric Rendering, by Paul Kahler
- Recent Papers, summarized by Eric Haines and Vlastimil Havran

- Introduction
- Ray Tracing Roundup
- The Ups and Downs of Multithreaded Ray Tracing and Optimization, by John Stone
- A Summary of Octree Ray Traversal Algorithms, by Vlastimil Havran
- Additional Octree Traversal Notes, by John Spackman, Erik Jansen, and Joel Welling
- Z-buffer and Raytracing, by Sam Paik
- Ray Tracing Procedural & Parametric Surfaces, by Mark VandeWettering, Stephen Westin, and Matt Pharr
- Raytracing Gloss/Translucency, by Peter Eastman, Matt Pharr, and Stephen Westin
- Importance for Ray Tracing, by Per H. Christensen
- Good Computer Graphics Books, by Brent McPherson

- Introduction
- Ray Tracing Roundup
- Comparison of Hierarchical Grids, by Vlastimil Havran and Filip Sixta
- Great Shadow Hack, summarized by Eric Haines
- Octree Traversal and the Best Efficiency Scheme, by Ben Hutchison, Eric Haines, Hanan Samet, and Erik Jansen
- Quicker Grid Generation via Memory Allocation, by Eric Haines

- Introduction
- Ray Tracing Roundup
- Plücker Coordinate Tutorial, by Ken Shoemake
- A Short Note on Kalra and Barr's Algorithm, by Andrei Sherstyuk
- Origins of Point In Polygon, Take 10..., by Neil Stewart
- Info on REYES Algorithm, by Robert Speranza and Tom Duff
- Polygon Shrinking, by Dave Rusin and Jeff Erickson
- Correcting Normals on "Flipped" Polygons, by Kev, Duncan Colvin, Steve Baker, John Nagle, Dennis Jiang, Alejo Hausner, and Eric Haines
- What's Mesa? by Brian Paul
- Multithreading Mesa, by John Stone
- Recent Ray Tracing European Conference Papers
- Attenuation in Water, by Bretton Wade and Ian Ashdown

- Introduction
- New People
- Ray Tracing Roundup
- Two New Graphics Books plus One, by Eric Haines
- Ray Classification for Animation, by Matt Quail
- Raytracker Tricks, by Hakan "Zap" Andersson
- Even Faster Crossings Test, by Philip Brown
- Additional Notes on Nested Grids, by Kris Klimaszewski, Andrew Woo, Frederic Cazals, and Eric Haines
- Recursive Grids and Ray Bounding Box Comments and Timings, by Andrew Woo
- CD-ROM: The Internet Raytracing Competition, Year One, review by Eric Haines
- Plücker Coordinates, by Jeff Erickson
- Errors of Commission and Omission, by Eric Haines
- Cyrus-Beck as a Ray/Polygon Tester, by David Rogers
- Mirror Reflectivity, by Greg W. Larson
- Testing a Matrix for Uniform Scaling, by Charles Iliya Krempeaux and Eduardo Marreiros
- Declassified CIA BRDFs now available, by Greg Ward Larson
- Lifting the Monkey's Paw Curse, by Jeff Goldsmith
- Eccentricity Effects in Blobs, by Alfonso Hermida

- SIGGRAPH Roundtable
- Introduction
- New People: Marcos Fajardo Orellana
- Ray Tracing Roundup
- Illuminated by Black Light, by Dan Wexler
- What's Wrong with Monte-Carlo Methods? by D.C. Nguyen (JuHu), Pete Shirley, Stephen Westin, and Eric Veach
- More on Rendering Bugs, by Eric Haines
- The Curse of the Monkey's Paw, by Eric Haines
- Global Illumination "Bible"? by Ian Ashdown
- Megahedron
- Detecting Points on the Edge of a Polygon, by Eric Haines
- Rendering Unflat Polygons, by Eric Haines
- Free Polygon Tessellators, by Eric Haines
- Octree Neighbor Finding, by Andrew Glassner, Francois Sillion, and Paul Heckbert
- Author Sues Publisher, by Ralph Grabowski
- European Graphics Tour, by Nelson Max
- Fast Shadow Testing Bibliography, by Slawomir Kilanowski

- Introduction
- New People: Jim Roedder
- Faster Refraction Formula, and Transmission Color Filtering, by Xavier Bec
- Results of Sphere in Box Ratio Contest, by Han-Wen Nienhuys, Jim Arvo, and Eric Haines
- Ray Tracing Roundup
- Papers of Interest, by Eric Haines
- Synthetic Textures and Genetic Algorithms, by Steve Worley
- Ray Tracing, What is it Good For? by Arijan Siska
- Fast Soft Shadows, by Steve Worley
- Progressive Ray Tracing and Fast Previews, by Eric Haines
- Free Radiosity Renderer (inc. C++ source code), by Ian Ashdown
- Cells and Portals Resources, by Randy Stiles
- New Books, by Eric Haines

- Introduction
- Advice to Authors, by Anonymae

- Introduction
- Results of the Name that Area Ratio Contest, by Eric Haines and Arijan Siska
- Another Contest: Sphere in Box ratio, by Eric Haines
- Ray Tracing Roundup
- A Freeware modeller supporting VRML, by Stephen Chenney
- 3D Point Hashing, by Steve Worley
- 5D vs. BSP and ABVH, by Nguyen Duc Cuong aka "JuHu"
- Interacting with Ray Traces, by Bert Peers
- Hierarchical Techniques for Glossy Global Illumination, by Per Christensen
- Global Illumination SIGGRAPH meeting, by Greg Ward
- Total Internal Reflection, by Eric Haines, Greg Ward, and Chris Larson
- Pretemporal Imaging Systems, by Ken Musgrave and Eric Haines
- PNG Status, by Tim Wegner and Tom Lane
- Cinematography References, by Dan Wexler
- Getting Rid of the Divide, by Frank Compagner and Bob Pendleton

- Introduction
- Contest: Name that Area Ratio
- Ray Tracing Roundup
- On-Line Computer Science Bibliography Collection, by Alf-Christian Achilles
- Comments on RTNv8n1, by Alexander Enzmann
- Dore' Now Free, and Dore' Mailing List, by Len Wanger
- Fooling Around, by Eric Haines
- Beware of VIDEA! by W. Purgathofer, E. Groeller, M. Feda
- Still More on Optical Ray Tracing, by Dan Reiley
- Raytracing and 3D Studio, by Michael Adams and Brian Hoffman
- Testing SIPP versus Raytraces under DOS, by Alexander Enzmann

- Introduction
- Ray Tracing Roundup
- Scanline vs. Ray Tracing, by Loren Carpenter and Sam Richards
- Pyramid Clipping, by Erik Reinhard and Erik Jansen
- Copyrighting Raytraced Images, by J Edward Bell, Benton Holzwarth, and Keith
- Octrees and Whatnot, by Steve Worley and Eric Haines
- Learning Radiance, by Kevin Matthews
- Radiance vs. Pov, by "Cloister Bell"
- Overlapping Refractors, by Steve Worley and Eric Haines
- Raytracing Particle Systems, by Jos Stam
- Answers/References on Cone Tracing, by Brent Baker
- Dumb Radiosity Question, by Steve Worley and Eric Haines
- Good Book on 3d Animation, by Scott McCaskill
- Animation Books, by Dave DeBry
- Fast Algorithms for 3D Graphics, by Glaeser: Any Good? by Brian Hook
- Order of Rendering and Fast Texturing, by Bruno Levy, Dan Piponi, and Bernie Roehl
- FREE E-Mag on VR, Computer Graphics, et al: Issue 2, by David Lewis
- Color Quantization Bibliography, by Ian Ashdown

- Introduction
- People
- Fetishes and Perversions, by Doug Andersen
- Ray Tracing Roundup
- New Web Sites of Note, by Eric Haines
- MGF: Materials and Geometry Format, by Greg Ward
- Blue Moon Rendering Tools RenderMan Implementation, by Larry Gritz
- RenderMan Implementation Paper On-Line, by Philipp Slusallek
- TGA BBS CD ROM review, by Eric Haines
- Review of Syndesis Avalon CDROM, by Keith Rule
- SIRDS/SIS/stereograms/Holusions/whatever, by Eric Haines
- Two Books on Stereograms, by Eric Haines
- Siggraph Report: The Exhibits, by Techs Avery
- Scanline Rendering Previewer, by Eric Haines due to Chris Cason
- Raysmith, by Eduardo Bustillo Iceta
- Terminology Survey Results, by Peter Shirley
- Radiosity Online: A Bibliography, by Ian Ashdown
- Jevans' Temporal Coherence for Ray Tracing, by Eric Haines
- Reviews of _Encyclopedia of Graphics File Formats_, from Steve Lamont, John Grieggs, Tom Lane, Brian Erwin, and Andy Key
- SDSC Image Tools library, by Matt Hughes
- LUG Library v1.0, by Raul Rivero

- Introduction
- New People
- Ray Tracing Roundup
- Recent Ray Tracing Papers
- Rumor Mill
- AERO Animation/Simulation System version 1.5.1, by Thomas Braeunl
- A Brief Review of [an old] AERO, by Dave Negro
- Photon Tracing, by Chris Thornborrow and Greg Ward
- Faster Than POV-RAY 2.1, by Dieter Bayer
- Z Buffer Based Rendering Program, by Raghu Karinthi
- Gossamer, a Free Macintosh VR/3D Renderer, by Jon Blossom
- Antialiasing Issues, by Arijan Siska
- Microcosm, by Abe Megahed of Cosmic Software
- Fisheye Lens Distortion, by Greg Ward
- Optical Ray Tracers
- Correcting Normal Direction, by Gavin Bell
- Graphics Gems IV Table of Contents, by Paul Heckbert
- Beyond Graphics Gems, by Paul Heckbert
- Radiosity vs. Ray Tracing, by Rico Tsang
- ACM SIGGRAPH Online Bibliography Updated, by Frank Kappe
- How to be Notified of New POV Releases
- PoVSB Windows-based Modeler v0.85, by Jeff Hauswirth
- Porting Rayshade, PBM, etc from Unix to DOS, by Mike Castle
- REYES & Patents, William C. Archibald
- Going from AutoCAD and 3DS into Ray Tracing, by Sean Ross
- Computer Lego Modeling, by Paul Gyugyi
- Rowe's Ray Tracing World BBS, by Harry Rowe
- On Using BSP trees, by Benton Jackson
- Books about Commercial Renderers, by Don Lewis, Jimbo and Yury German

- Introduction and Announcement
- Call For Participation: POV Ray Tracing CD ROM, by Christopher Cason
- Tracers and Tracings #1, by Tom Hoover
- Review of Tracers and Tracings CD ROM, by Eric Haines
- Ray Tracer Comparison, by Amanda L. Osborne
- Blob Sculptor, by Alfonso Hermida
- Book Announcements, and Modeler vs. Scripting Language, by Mitch Waite
- A Quick Writeup of Ray Tracing for the Macintosh CD, from notes by Eduard Schwan
- Ray Tracing Roundup
- POV-Help, by Chris Cason
- Lenticular 3D, by Keith Rule
- POV Official News, Issue #1, POV Team
- A Quick Explanation of Radiosity Computation vs. Output, by Steve Hollasch
- A Grand Unified Modeller (GUM), by Lex van der Sluijs
- New (at least to me) Bulletin Boards, collected by Eric Haines
- GemCAD Review, by Greg Prior
- A Summary of the Reyes Algorithm, by Steve Demlow
- Version 1.7 of Polyray Available, by Alexander Enzmann
- Use of External Program Calling for Polyray, by Alexander Enzmann
- POV-Ray Legal Stipulations Correction, by Dan Farmer
- 3D Graphics Book List, by Brian Hook

- Introduction
- Ray Tracing Roundtable at SIGGRAPH '94, by Eric Haines
- Books at SIGGRAPH '94, by Eric Haines
- Radiosity: A Programmer's Perspective, by Ian Ashdown
- Computational Geometry in C, by Joseph O'Rourke
- Simple Databases Available For Rendering (Global Illumination), by Peter Shirley
- Radiance Version 2.4 Available, by Greg Ward
- Faster Ray-Torus Intersection, by Eric Haines
- RAT PACK: Free Ray Tracing Research Software, by Tom Wilson
- Light Beams Tricks, by Chris Thornborrow
- On-Line Ray Tracing Bibliography, by Ian Grimstead
- Polynomials, by Han-Wen Nienhuys
- Shadow Caching Observation, by Han-Wen Nienhuys
- Small Comment on GGems III bsp.c, by Han-Wen Nienhuys
- Fogsources, by Han-Wen Nienhuys
- The Rayce Ray Tracer, by Han-Wen Nienhuys
- Ray Tracing Roundup
- A Storage Trick for 3D Polygons, by Eric Haines
- Illumination-Related Abstracts from the Proceedings of Graphics Interface '93
- Design and Aims of the YART Graphics Kernel, by Ekkehard 'Ekki' Beier
- Distribution Ray Tracing, by Marc Levoy
- Ray Tracing, Antialiasing, and What To Do Instead, Steven Demlow
- Yet Another Illumination Ph.D., by George Drettakis

- Introduction
- Ray Tracing Roundup
- A Note on SPD Platform/Compiler Results (SPARC II), by David Hook
- OORT - Object Oriented Ray Tracer, by Nicholas Wilt [and Eric Haines]
- Partial Evaluation Applied to Ray Tracing, by P.H. Andersen
- Comparison of Ray Traversal Methods, by Erik Jansen
- Sphere Tessellation//Gamma Correction, by Olin Lathrop
- Computational Geometry On-Line Bibliography, by Bill Jones
- Summary of Advanced Rendering Papers from Eurographics '93, by Erik Jansen
- RAT, Another Ray Tracer, by Tom Wilson
- Fast Raytracing via SEADS, by John Chapman and Wilfrid Lefer
- Parallel Ray Tracing Schemes, by Rainer Menes
- Notes on Parallel Ray Tracing, by Hsiu Lin and Sam Uselton
- Parallel Texturing, by Jon Leech and Brian Corrie
- Mapping Texture on a Sphere, by Ron Capelli
- Computational Geometry in C, by Joseph O'Rourke
- Programming for Graphics Files in C and C++, by John R Levine
- Point in Polygon, the Quick Answer, by Wm. Randolph Franklin and Eric Haines
- Elib and NetNews Information, by Eric Haines
- CFP: 5th Eurographics Workshop on Rendering, by Georgios Sakas
- CFP: 5th EG workshop on Animation & Simulation, by Gerard Hegron
- Morphology Digest, by Henk Heijmans
- Position of the Sun, by Joe Cychosz

- Introduction
- Quick Book Reviews, by Eric Haines
- Ray Tracing Roundup
- 3D Artist Magazine Information, by Tim Riley
- Updated Graphics CD-ROM from Knowledge Media, by Paul A. Benson
- The Desert Isle List, by Amanda Osborne
- Raytrace Utilities List for DOS (and Windows), by Amanda Osborne
- Brief Reviews of a Bunch of Useful PC Stuff, by Tim Lister
- Tree and Plant Image Generation, by Phil Drinkwater and Jason Weber
- POV-Ray 2.0 Released, by Dave Buck
- JPEG Texture Maps, by Petri Nordlund
- ArchiCAD Model Translator, and other notes, by Paul D. Bourke
- New Radiance Version Available, by Greg Ward
- Previewer Program for Radiance, by Greg Ward
- IRIT Solid Modeller Version 4.0, by Gershon Elber
- Object-Oriented Graphics: GOOD 0.50, by Ekkehard Beier
- GFX News, by Eric Hsiao
- New Wavefront Listserv, by George H. Otto
- Optimized POV 2.0 version, by Peter K. Campbell
- Errata for "Adventures in Ray Tracing", by Alfonso Hermida

- Introduction
- New People
- Ray Tracing Roundup
- Free Ray Tracer Summary, compiled by Eric Haines
- Ray Tracer Races, Round 2, by Eric Haines
- An Enhanced Standard Procedural Databases Package, by Eric Haines
- Shadows from Refractive Objects, by Steven Collins
- Shadows Through Transmitters, by Eric Haines, Greg Ward, Alexander Enzmann, Stephen Coy, and David Hook
- Faster Bounding Volume Hierarchies, by Brian Smits and Eric Haines
- Simple Sun Position Program, by James Ashton
- Sphere and Cylinder/Cone/Disc/Annulus Definition, by Eric Haines
- Ray Tracing Roundup
- Simple Sphere Tessellation, by Mike Castle
- Syndesis CD-ROM Review, by Eric Haines
- Ray Tracing Related Abstracts from the Proceedings of Graphics Interface '93
- Ray Tracing Papers in the First Bilkent Computer Graphics Conference, ATARV-93, Ankara, Turkey, July 1993
- Fourth Eurographics Workshop on Rendering, Paris, France June 14-16, by Francois Sillion
- Gamma Correction Frequently Asked Questions, by Graeme Gill
- 3D Studio Rendering, by Chris Williams
- Ray-Bezier Patch Intersection, by Chuck McKinley, Max Froumentin
- Turbulence and Noise, by Ken Perlin
- Ray Tracing Research Ideas, by Klaus Lisberg Kristensen & Christian Gautier
- POV-Ray Utilities, by Dan Farmer
- SPD Platform/Compiler Results, by David Hook

- Introduction
- New People
- Ray Tracer Races, Round 2, by Eric Haines
- Simple, Fast Triangle Intersection, part II, by John Spackman
- Review: _Photorealism and Ray Tracing in C_ (and others), by Eric Haines
- Comments on Various Ray Tracing Speedups, by Andrew Woo
- Errata to _Photorealism and Ray Tracing in C_, compiled by Eric Haines
- InterChange Plus Model/Texture Data CD-ROM, by John Foust
- Ray Tracing Roundup

- Re: Intersection Between a Line and a Polygon (UNDECIDABLE??), by Allen B
- Obfuscated Postscript Ray Tracer, by Takashi Hayakawa

- Introduction
- New People, New Places, etc
- An Easily Implemented Ray Tracing Speedup, by Steve Worley
- Color Storage, by Greg Ward
- Bounding Areas for Ray/Polygon Intersection, by Steve Worley and Eric Haines
- Simple, Fast Triangle Intersection, by Chris Green and Steve Worley
- Ray Tracing Roundup
- Spectrum Overview, edited by Nick Fotis
- Comments on the Glazing Trick, by Eric Haines

- Announcing the ACM SIGGRAPH Online Bibliography Project, by Stephen Spencer
- A Brief History of Blobby Modeling, by Paul Heckbert
- Cool Raytracing Ideas, Karen Paik
- Optical Effects and Accuracy, by Sam Uselton
- Map Projections Reference Book, by Mike Goss
- A Brief Review of Playmation, by Chris Williams
- PV3D Quick Review, by David Anjo
- Bounding Volumes (Sphere vs. Box), by Tom Wilson
- Raytracing Swept Objects, by Mark Podlipec
- Ray Transformation, by Kendall Bennett

- Introduction
- Intersection Between a Line and a Polygon (UNDECIDABLE??), by Dave Baraff, Tom Duff
- Fastest Point in Polygon Test, by Aladdin Nassar, Philip Walden, Eric Haines, Tom Dickens, Ron Capelli, Sundar Narasimhan, Christopher Jam, and (last but not least) Stuart MacMartin
- Polygon Intersection via Barycentric Coordinates, by Peter Shirley
- Many-Sided Polygon Intersection, by Eric Haines, Benjamin Zhu
- Code for Point in Polygon Intersectors, by Eric Haines

- Introduction - SIGGRAPH roundtable, etc
- New People, New Addresses, etc
- BSP Traversal Errata, by Kelvin Sung
- The Art of Noise, by Steve Worley
- Ray Tracing Roundup, by Eric Haines
- Graphics Gems III Residency Mask errata, by Joe Cychosz
- Any Future for Efficiency Research?, by Eric Haines
- NuGrid Update, by Mike Gigante

- Spline Patch Ray Intersection Routines, by Sean Graves
- Xdart, from Mark Spychalla
- 4D Space Viewing Software, by Steve Hollasch
- BYU Modelling and Visualization Package - Free Demo, by Stacey D. Son
- New Radiosity Program Available, by Guy Moreillon
- Optics Lab Information, by Anthony Siegman
- Ray Tracing (or Casting) Applications, by Tom Wilson
- Goofy (?) Idea, Gary McTaggart
- Constant Time Ray Tracing, by Tom Wilson, Eric Haines, Brian Corrie, and Masataka Ohta
- VLSI for Ray Tracing, by Kenneth Cameron, George Kyriazis, Peter De Vijt, Jon Leech, Sam Uselton, Thierry Priol, and "Dega Dude"
- The Moon Revisited, by Tom Duff
- Soft Shadow Ideas, compiled by Derek Woolverton
- Book Announcement: Multiprocessor Methods for Computer Graphics Rendering, by Scott Whitman

- Introduction - SIGGRAPH roundtable, etc
- New People, New Addresses, etc
- Texturing Parameterization, by Haakan "Zap" Andersson
- NuGrid results, by Mike Gigante
- Recursive Ray Traversal, by Erik Jansen and Wim de Leeuw, Response by Kelvin Sung
- Ideal Grid/Object Densities, by Dan Gehlhaar, Marc Andreessen
- BVH Traversal Results, by Nicholas Wilt
- Ray Tracing Roundup, by Eric Haines
- Mail Based 3D File Server, by Bob Lindabury
- Imagine That, by Steve Worley
- Correct Roots for Torus Intersection, by Haakan "Zap" Andersson
- Information on Taos Parallel Processor, by Paul Wain
- The Glazing Trick, by Haakan "Zap" Andersson
- Bug in Ray-Convex Polyhedron Intersector in Graphics Gems II, Eric Haines

- Introduction
- New People, Address Changes, etc
- ElectroGig Free Software Offer
- Spectrum: A Proposed Image Synthesis Architecture, by Andrew Glassner
- Spline Intersection, Texture Mapping, and Whatnot, by Rick Turner
- Satellite Image Interpretation, by Andy Newton
- Material Properties, by Ken Turkowski
- New Library of 3D Objects Available via FTP, by Steve Worley
- Object Oriented Ray Tracing Book
- New and Updated Ray Tracing and Radiosity Bibliographies
- DKBTrace 2.12 Port to Mac, by Thomas Okken
- Graphics Gems II Source Code
- Radiance Digest Archive, by Greg Ward
- Model Generation Software, by Paul D. Bourke
- Rayshade 4.0 Release, Patches 1 & 2, and DOS Port, by Craig Kolb and Rod Bogart
- RayShade Timings, by Craig Kolb
- RayShade vs. DKBtrace Timings, by Iain Dick Sinclair
- PVRay Beta Release, by David Buck
- Vort 2.1 Release, by Eric H. Echidna
- BRL-CAD 4.0 Release, by Michael J. Muuss and Glenn M. Gillis

- Introduction - SIGGRAPH get-together, etc
- New People, Address Changes, etc
- Ray Tracing Related FTP sites, compiled by Eric Haines
- Ray Tracing, the way I do it, by Haakan 'Zap' Andersson
- More Thoughts on Anti-Aliasing, by John Woolverton
- Spatial Measures for Accelerated Ray Tracing, by John Spackman
- Barcelona Workshop Summary, by Arjan Kok
- Book Announcement, from Stuart Green
- Spiral Scene Generator, by Tom Wilson
- An Announcement From The 'Paper Bank' Project, by Juhana Kouhia
- Radiance 1.4 via FTP, by Greg Ward
- Proceedings of Graphics Interface '91 Availability, by Irene Gargantini
- NFF Previewers, by Bernie Kirby, Patrick Flynn, Mike Gigante, Eric Haines
- RayTracker Demos Available, by Jari Kahkonen
- RayTracker Info, by Zap Andersson

- Introduction
- New People, Address Changes, etc
- Ray Tracing Abstract Collection, by Tom Wilson
- Report on Lausanne Hardware Workshop, by Erik Jansen
- New Version of SPD Now Available, by Eric Haines
- Teapot Timings, by John Spackman
- The Very First Point in Polygon Publication, by Chris Schoeneman
- The Acne Problem, by Christophe Schlick
- Shirley Thesis Available via Anonymous FTP, by Pete Shirley
- Some Thoughts On Anti-aliasing, by Zap Anderssen, Eric Haines
- New VORT Release, and the VORT Chess Set, by Eric H. Echnida, David Hook
- Best (or at least Better) of RT News, by Tom Wilson
- At Long Last, Rayshade v4.0 is Available for Beta-testing, by Craig Kolb
- Parallel Ray Tracer, by Kory Hamzeh, Mike Muuss, Richard Webb
- Distributed DKB, by Jonas Yngvesson
- Quadrangle Tessellation, by Christophe Schlick
- New Release of Radiance Software & Bug Fixes, by Greg Ward
- Radiance Timings on a Stardent, by Eric Ost
- RTSYSTEM Fast Ray Tracer, by Patrick Aalto
- DKBTrace Beta Available, by David Buck
- "Computer Graphics" 2nd Edition Corrections, Software, etc by Brown Emailer
- Papers which are currently available from the Net via anon. FTP, J. Kouhia

- Ray-Cylinder Intersection Tutorial, by Mark VandeWettering
- C++ Fractal and Ray Tracing Book, by Fractalman
- Ray/Spline Intersection Reference, by Spencer Thomas
- Superquadric Intersection, by Rick Speer, Michael B. Carter
- Comments on Interval Arithmetic, by Mark VandeWettering, Don Mitchell
- Platonic Solids, by Alan Paeth
- Moon Problems, by Ken Musgrave, Pete Shirley
- Ken gave another problem with rendering the moon:
- Shadow Testing Simplification, by Tom Wilson
- SIMD Parallel Ray Tracing, by George Kyriazis, Rick Speer
- Rayscene Animator, by Jari K{hk|nen [sic]
- SIPP 2.0 3d Rendering Package, by Jonas Yngvesson and Inge Wallin
- 3DDDA Comments, by John Spackman
- Radiosity Implementation Available via FTP, by Sumant
- Dirt, by Paul Crowley
- Thomson Digital Images University Donation Program, by Michael Takayama
- A Brief Summary of Ray Tracing Related Stuff, Angus Y. Montgomery

- Introduction
- New People, Address Changes, etc
- Photorealism, and the color Pink (TM), from Andrew Glassner
- DKBTrace v2.0 and Ray Tracing BBS Announcement, by David Buck, Aaron Collins
- Article Summaries from Eurographics Workshop, by Pete Shirley
- Convex Polyhedron Intersection via Kay & Kajiya, by Eric Haines
- New Radiosity Bibliography Available, by Eric Haines
- A Suggestion for Speeding Up Shadow Testing Using Voxels, by Andrew Pearce
- Real3d, passed on by Juhana Kouhia, "Zap" Andersson
- Utah Raster Toolkit Patch, by Spencer Thomas
- NFF Shell Database, by Thierry Leconte
- FTP list update and New Software, by Eric Haines, George Kyriazis

- Humorous Anecdotes, by J. Eric Townsend, Greg Richter, Michael McCool, Eric Haines
- Graphics Interface '91 CFP
- Parametric Surface Reference, by Spencer Thomas
- Solid Light Sources Reference, by Steve Hollasch, Philip Schneider
- Graphics Gems Source Code Available, by Andrew Glassner, David Hook
- Graphics Gems Volume 2 CFP, by Sari Kalin
- Foley, Van Dam, Feiner and Hughes "Computer Graphics" Bug Reports, by Steve Feiner
- Radiosity via Ray Tracing, by Pete Shirley
- Algorithm Order Discussion, by Masataka Ohta, Pete Shirley
- Point in Polygon, One More Time..., by Mark Vandewettering, Eric Haines, Edward John Kalenda, Richard Parent, Sam Uselton, "Zap" Andersson, and Bruce Holloway
- Quadrant Counting Polygon In/Out Testing, by Craig Kolb, Ken McElvain
- Computer Graphics Journals, by Juhana Kouhia

- Introduction
- Ray Tracing Roundtable Announcement
- New People, Address Changes, etc
- Jarke van Wijk Thesis Availability, by Erik Jansen
- New Name For "Distributed Ray Tracing", by Paul Heckbert et al
- NFF Files from Thierry Leconte
- RADIANCE Software Available, by Greg Ward
- Rayshade Updates & SPD Bug, by Craig Kolb
- New Version of Vort Ray Tracer, by David Hook
- Graphics Interface '90, by Eric Haines
- Real3d Review, Haakan "ZAP" Andersson
- Bits From a Letter by David Jevans
- On Antialiasing, & Light and Such, by Haakan "ZAP" Andersson

- Summary: Uniform Random Distribution of Points on Sphere's Surface, Marshall Cline
- Ray Tracing & Radiosity, by Frank Vance, Mark VandeWettering
- Ray-Tracing the Torus, by Prem Subrahmanyam, Bob Webber
- Need Help on Superquadrics, by Wayne McCormick, Robert Skinner
- Ray Tracing Penumbral Shadows, Prem Subrahmanyam
- Ray with Bicubic Patch Intersection Problem, Wayne Knapp, John Peterson, Lawrence Kesteloot, Mark VandeWettering, Thomas Williams
- Rendering Intersecting Glass Spheres, by John Cristy, Craig Kolb
- DKBPC Raytracer, by Tom Friedel
- New release of IRIT solid modeller, by Gershon Elber
- Easier Use of Ray Tracers, by Philip Colmer, Mark VandeWettering, Jack Ritter
- Raytracer Glass, by F. Ken Musgrave, Michael A. Kelly
- Ray Intersection with Grid, by Alasdair Donald Robert McIntyre, Rick Speer
- Database for DBW-Render, by Prem Subrahmanyam

- Introduction
- New People, Address Changes, etc
- FTP Site List, by Eric Haines
- RayShade Posting and Patches and Whatnot, by Craig Kolb
- Common Rendering Language, by Eric Haines
- Avoiding Re-Intersection Testing, by Eric Haines
- Torus Equation Correction, by Pat Hanrahan
- "Introduction to Ray Tracing" Shading Model Errata, by Kathy Kershaw
- Comments on Last Issue, by Mark VandeWettering
- An Improvement to Goldsmith/Salmon, by Jeff Goldsmith
- Fiddling with the Normal Vector, by H. 'ZAP' Anderson
- A Note on Texture Sampling, by Eric Haines
- Unofficial MTV Patches, by Eric Haines

- OFF Databases, by Randi Rost
- VM_pRAY is now available, by Didier Badouel
- Superquadrics, by Prem Subrahmanyam, Patrick Flynn, Ron Daniel, and Mark VandeWettering
- Graphics Textbook Recommendations, by Paul Heckbert, Mark VandeWettering, and Kent Paul Dolan
- Where To Find U.S. Map Data, by Dru Nelson
- References for Rendering Height Fields, Mark VandeWettering
- RayShade 3.0 Released on comp.sources.unix, by Craig Kolb
- Bibliography of Texture Mapping & Image Warping, by Paul Heckbert
- More Texturing Functions, by Jon Buller
- Ray/Cylinder Intersection, by Mark VandeWettering
- C Code for Intersecting Quadrics, by Prem Subrahmanyam
- Parallel Ray Tracing on IRISs, collected by Doug Turner

- Introduction
- New People
- Archive Site for Ray Tracing News, by Kory Hamzeh
- Ks + T > 1, by Craig Kolb and Eric Haines
- Quartic Roots, and "Intro to RT" Errata, by Larry Gritz and Eric Haines
- More on Quartics, by Larry Spence
- Question: Kay and Kajiya Slabs for Arbitrary Quadrics? by Thomas C. Palmer
- Ambient Term, by Pierre Poulin
- Book Reviews on Hierarchical Data Structures of Hanan Samet, by A. T. Campbell, III
- Comparison of Kolb, Haines, and MTV Ray Tracers, Part I, by Eric Haines
- Raytracer Performance of MTV, by Steve Lamont
- BRL-CAD Ray Tracer Timings, by Gavin Bell
- BRL-CAD Benchmarking and Parallelism, by Mike Muuss

- Rayshade Patches Available, by Craig Kolb
- Research and Timings from IRISA, by Didier Badouel
- Concerning Smart Pixels, by John S. Watson
- Input Files for DBW Render, by Tad Guy
- Intersection with Rotated Cubic Curve Reference, by Richard Bartels
- Needed: Quartz surface characteristics, by Mike Macgirvin
- Solution to Smallest Sphere Enclosing a Set of Points, by Tom Shermer
- True Integration of Linear/Area Lights, by Kevin Picott

- Introduction
- Tracing Tricks, edited by Eric Haines Ambient Light Efficiency Schemes Bounding Volume Hierarchy Octree Bounding Box Intersection Spline Surface Intersection Acknowledgements Bibliography

- Introduction
- New People and Address Changes
- Solid Surface Modeler Information, by Eric Haines
- Minimum Bounding Sphere Program, by Marshall Levine
- Parallelism & Modeler Info Request, by Brian Corrie

- Ray Tracer Available, by Craig Kolb
- Source from Roy Hall's Book, by Tim O'Connor
- More on Texture Mapping by Spatial Position, by Paul Lalonde
- Procedural Bump-mapping Query, by Prem Subrahmanyam
- Ray Tracer Performance on Machines, by Gavin A. Bell, Steve Lamont
- Projective Mapping Explanation, by Ken "Turk" Turkowski
- Intersection Calculation Problem Request, Jari Toivanen
- Mathematical Elements for Computer Graphics - Call for Errata, by David Rogers
- Raytracing on NCUBE Request, by Ping Kang Hsiung
- Intersection Between a Line and a Polygon (UNDECIDABLE??), by Dave Baraff, Tom Duff

- Introduction
- New People and Address Changes
- Q&A on Radiosity Using Ray Tracing, by Mark VandeWettering and John Wallace
- Dark Bulbs, by Eric Haines
- MTV Ray Tracer Update and Bugfix, by Mark VandeWettering
- DBW Ray Tracer Description

- Wanted: Easy Ray/Torus Intersection, by Jochen Schwarze
- Polygon to Patch NFF Filter, by Didier Badouel
- Texture Mapping Resources, by Eric Haines, Prem Subrahmanyam, Ranjit Bhatnagar, and Jack Ritter

- Introduction
- A SIGGRAPH Report, by Eric Haines
- Ray Tracing Poll, from the roundtable discussion
- _An Introduction to Ray Tracing_, Announcement and Errata
- _Graphics Gems_ Call for Contributions, by Andrew Glassner
- New People and Address Changes
- Bugs in MTV's Ray Tracer, by Eric Haines
- Bug in SPD, from Pete Segal
- Solid Textures Tidbit, by Roman Kuchkuda
- Sundry Comments, by Jeff Goldsmith
- Texture Mapping Question, by Susan Spach

- Ray Traced Image Files, Prem Subramanyan
- Image Collection, by Paul Raveling
- MTV-Raytracer on ATARI ST - precision error report, by Dan Riley
- Question on Ray Tracing Bicubic Parametric Patches, by Robert Minsk

- Introduction
- Hardcopy News
- New (and Used?) People
- Minimum Bounding Sphere, continued, by Jack Ritter
- Comments on "A Review of Multi-Computer Ray-Tracing", by Thierry Priol
- Query: Dataflow architectures and Ray Tracing, by George Kyriazis

- Re: Pixar's noise function, by Jon Buller
- Re: DBW_render for SUN 3? by Tad Guy
- Re: Steel Colors, by Eugene Miya
- Dirty Little Tricks, by Jack Ritter
- Obfuscated Ray Tracer, by George Kyriazis
- Contents of FTP archives, skinner.cs.uoregon.edu, by Mark VandeWettering

- Introduction
- New People, by Carl Bass, Paul Wanuga
- QRT Ray Tracer (and five other Amiga Ray Tracers), by Steve Koren
- New Version of MTV Ray Tracer, by Mark VandeWettering
- Re: Ray Traced Bounding Spheres, by Earl Culham
- Noise and Turbulence Function Code, Pascal and C, by Jon Buller, William Dirks

- Introduction, by Eric Haines
- New Subscribers, by Turner Whitted, Mike Muuss
- The BRL CAD Package, by Mike Muuss
- New Book: _Illumination and Color in Computer Generated Imagery_, Roy Hall (Eric Haines)
- Uniform Distribution of Sample Points on a Surface
- Depth of Field Problem, by Marinko Laban
- Query on Frequency Dependent Reflectance, by Mark Reichert
- "Best of comp.graphics" ftp Site, by Raymond Brand
- Notes on Frequency Dependent Refraction
- Sound Tracing
- Laser Speckle

- Introduction, by Eric Haines
- New Members, by David Jevans, Subrata Dasgupta, Darwin Thielman, Steven Stadnicki, Mark Reichert
- Multiprocessor Visualization of Parametric Surfaces, by Markku Tamminen, comments from many others
- Miscellany, by K.R.Subramanian, David F. Rogers, Steven Stadnicki, Joe Smith, Mark Reichert, Tracey Bernath
- Supersampling Discussion, by David Jevans, Alan Paeth, Andrew Woo, Loren Carpenter
- Distributed Ray Tracer Available, by George Kyriazis
- Ray Tracing Program for 3b1, by Sid Grange
- Map Archive, by Gary L. Crum
- Index of Back Issues, by Eric Haines

- Intro
- New People
- Ray/Triangle Intersection with Barycentric Coordinates, by Rod Bogart, Jeff Arenberg
- Transforming normals, by David F. Rogers
- 2D box-test, by Jack van Wijk
- Re: Neutral File Format, by Jeff Goldsmith
- RT and Applications, by Cary Scofield
- Re: Goldsmith and Eyes, by K.R.Subramanian
- Wood Textures, by Rod Bogart
- Shadows, Mirrors, and "Virtual Lighting", by Steve Stadnicki
- Re: Basics of Raytracing, by David Jevans
- Re: What is Renderman Standard?, by Steve Upstill
- Free On-Line Computer Graphics References
- Latest Mailing List, Short Form, by Eric Haines

- Intro
- New Addresses and People
- Bitmap Stuff, by Jeff Goldsmith
- More Comments on Kay/Kajiya
- Questions and Answers (for want of a better name)
- More on MTV's Public Domain Ray Tracer (features, bug fixes, etc)
- Neutral File Format (NFF), by Eric Haines

- Intro
- Capsule Autobiographies, by more new people
- The Continuing Saga of MTV's Raytracer, by Mark VandeWettering
- Public Domain Ray Tracer Q & A, by Mark VandeWettering
- Public Domain Ray Tracer Utilities, by Tom Vijlbrief
- Sorting Unnecessary on Shadow Rays for Kay/Kajiya? by Eric Haines and Mark VandeWettering
- Summary of Replies to Vectorizing Ray-Object Intersection Query, by Tom Palmer
- The Ray Tracer I Wrote, by George Kyriazis
- New Bitmaps Library Available, Jef Poskanzer

- Intro
- Capsule Biographies
- SIGGRAPH '88 RT Roundtable Summary, by Paul Strauss and Jeff Goldsmith
- Commercial Ray Tracing Software and SIGGRAPH, by Eric Haines and others
- A Letter, by Jeff Goldsmith
- Best of USENET
- Postscript Ray Tracer, John Hartman and Paul Heckbert

- Introduction
- New People and Addresses
- Non-article on RenderMan and Dore', by Eric Haines
- Ray Tracing Bibliography Update, by Paul Heckbert and Eric Haines
- Commercial Ray Tracing Software, by Eric Haines
- Benchmarks, by Jeff Goldsmith

- RT News, Hardcopy Form, by Andrew Glassner
- New People
- Question for the Day, by Rod Bogart
- Re: Linear-time Voxel Walking for BSP, by Erik Jansen
- Some Thoughts on the Theory of RT Efficiency, by Jim Arvo
- Automatic Creation of Object Hierarchies for Ray Tracing, by Eric Haines
- Best of USENET

- Intro, Eric Haines
- Mailing list changes and additions: Kuchkuda, Lorig, Rekola
- More on shadow testing, efficiency, etc., Jeff Goldsmith
- More comments on tight fitting octrees for quadrics, Jeff Goldsmith
- LINEAR-TIME VOXEL WALKING FOR OCTREES, Jim Arvo
- Efficiency Tricks, Eric Haines
- A Rendering Trick and a Puzzle, Eric Haines
- PECG correction, David Rogers

- Surface acne, by Eric Haines
- Goldsmith/Salmon hierarchy building
- Efficiency tricks followup, by Ohta, Goldsmith, Haines

- Spatial Subdivision, by Ruud Waij, Paul Heckbert, Andrew Glassner

- Mailing list updates
- Another Dore' article
- Teapot in a football stadium, by Glassner, Arvo, Haines
- Efficiency Tricks, by Jeff Goldsmith
- More book recommendations, by Jeff Goldsmith
- Bug for the day, by Eric Haines
- A pet peeve, by Jeff Goldsmith

- Dore'

- Introduction
- Subdivision and CSG, by Erik Jansen
- Spline surface rendering, and what's wrong with octrees, by Eric Haines
- Top ten hit parade of computer graphics books, by Eric Haines
- Normal vectors and octree relies, by Olin Lathrop and Eric Haines
- Subspaces and simulated annealing, by Jim Arvo

- Introduction
- SPD and NETLIB, by Eric Haines
- Spline Surfaces, by John Peterson, Haines, Goldsmith, Kay
- Abnormal Normals, by Eric Haines

Eric Haines / [email protected]