Category Archives: Resources

Attending (or wanting to attend) I3D 2020?

Registration will go up in a few weeks for I3D 2020, May 5-7, at the ILM Theater, The Presidio, San Francisco. Before then, here a few things you should know and take advantage of.

COVID-19 update: At this point I3D 2020 is proceeding on schedule for May 5-7. We continue to watch the situation and expect to make a final determination in early April. The advance program, registration, and more details will be available soon. Before then we recommend booking refundable elements, such as your hotel room.

First, are you a student? For the first time, we have a travel grant program in place, due to strong support from sponsors this year. The main thing you need is a PDF of a letter from your advisor. If your department cannot fully support the cost of your attendance, you should apply for it. Deadline is March 1. Deadline’s passed.

Next, the posters deadline is March 13th.

Third, and important to all, reserve your lodging now. Really. The reason is that lodging might get tight; I noticed that IBM’s Think conference, at Moscone Center, is the same week. In the past, over 30,000 people attended that event. We are currently looking into a hotel discount, but that seems unlikely for the Marina District. If we do get one, you can always switch.

Here’s a search for lodging, using Kayak, which gave the most options of the searchers I tried. You’ll want to zoom into the Presidio area (shame on Kayak for not recording my current map view), shown below, if you want to be able to walk to the conference. I capped this search at $308/day – change that value and the dates at the top of that search page as you wish. Pay attention to cancellation details. If you are sharing lodging with a few people, move that cost slider up, as there are some property rentals for larger groups.

Other area searches: AirBNB and TripAdvisor. Me, I’m at the Days Inn – Lombard. It’s a bed, which is all I need, it’s on NVIDIA’s approved lodging list, and it’s a 15 minute walk to the Yoda Fountain. You want something a little nicer and much closer? This Travelodge is a 4 minute walk from the fountain (the $272 on the left):

If you want to take a look down Lombard and scope it out, starting at the gate to the Presidio at Lyon Street, click here. If you’d like to see too many photos of the I3D 2020 venue (spoiler alert!), you can see my fact-finding album, with a mix of beautiful and boring.

The number of submissions for I3D this year continues to be high:

Total reviewed submissions: 60
Conference paper acceptance: 17
PACM journal acceptance: 9
Acceptance rate: 43%

The schedule will also be up soon. In the meantime, our keynote speakers will be great, with one more speaker from Unreal to be announced.

Hope to see you there!

Seven things for February 16, 2020

Finally, a long weekend, and little else to do. So, seven things:

  • Good explanation of some older AA schemes and of the new VRSS method for VR systems. It assumes the user is looking at the center of the display, which I’m guessing is like 95% of the time. It’d be interesting to know the real statistics – someone want to do this research, or (more likely) point out previous studies to me?
  • Have a relatively new iPhone or iPad? Apple’s nice little site of AR models (view it on Safari) is well done – click one and it’s there.
  • Wrapping your head around interactive ray tracing? I’m enjoying Will Usher’s latest blog entries. His “miss shader shadow test” method (“RFO”) gave my own stress-test sample program a little boost. Also see his publications.
  • Painful: Venezuelans play Runescape and other videogames to earn money and turn them into Bitcoins after their currency becomes nearly worthless.
  • This tweet on wave programming resources by Kostas Anagnostou reminds me again how vast my ignorance is (at least I had already read the Drobot COD slideset, for RTR4).
  • ArtStation runs 3D modeling contests. The sheer number of entries and contests themselves gives a glimpse of how many people are doing such work.
  • Adversarial T-shirt designs from a bunch of researchers at Northeastern, MIT, and IBM (paper here, more designs shown here). They kindly shared their latest images, so I made holiday presents for my family.

Seven Things for September 23, 2019

Seven things:

NPR-Related book free until September 25

Passing it on – being interested in the topic, and being a packrat, I downloaded a copy. It is quite thorough, 163 pages long, by experts in the field.

From Mike Casey at “now publishers”:

I am pleased to announce that Foundations and Trends in Computer Graphics and Vision has published the following issue:

Volume 11, Issues 1-2
Line Drawings from 3D Models: A Tutorial
By Pierre Bénard and Aaron Hertzmann
https://www.nowpublishers.com/article/Details/CGV-075

Complimentary downloads of this article will be available until September 25, 2019 so you should be able to access it directly using the link provided.

If you don’t like getting on yet another mailing list, you could consider a temporary email address, e.g., https://temp-mail.org/en/

(thanks to Andrew Glassner for passing this email on to me.)

Seven Ray Tracing Things for August 16, 2019

I have a huge backlog of cool URLs. Here are a bunch having to do with ray tracing:

Bookarama

I’ve never seen this before, a Humble Bundle of all sorts of computer graphics books. $8 for Ray Tracing from the Ground Up, OpenGL Insights, and Real-Time Shadows (and nine other books also of interest) is quite the deal. Kick it up to $15 and you get 19 books. I just did and it was painless: it’s a few minutes later and I now have 18 PDFs of these books. (Thanks to Patrick Cozzi for the tip-off.)

Two More New Books: GPU Zen 2 and The Ray Tracer Challenge

The short version: see all the links for these two books and their related resources on our books page, at the top.

I haven’t seen these books yet – I look forward to doing so. GPU Zen 2 is the next in the series of ShaderX/GPU Pro/GPU Zen books edited by Wolfgang Engel. Sixteen (or seventeen, depending how you count ShaderX2) books since 2002 – amazing. BTW, I maintain a links page for just this series of books.

The Ray Tracer Challenge I don’t know anything about, I just happened upon it – I’ve just ordered one. Two things I like seeing: First, the YouTube advertisement reminds me a bit of “Welcome to Night Vale.” Second, if you buy the physical and (DRM-free) eBook together, the bundle is cheaper. This should be the norm. Unfortunately, Amazon’s price is $10 less than the publisher’s, so, much of that savings gets wiped out (though Amazon has just the DRM’ed Kindle version, of course).

Both books are selling well, but neither can outdo the popularity of Plant Based Cookbook for Beginners, #1 in Best Sellers in Rendering & Ray Tracing. (More meaningful is the new releases listing, but that’s not as entertaining.)

  

RTG free on Kindle; consider Google Play for books

First, Ray Tracing Gems is now available on Kindle for free; it’s also free through the UK and Germany Amazon sites. Great stuff, and I’ve asked about whether it could also be made available on Google Play in some form.

When Real-Time Rendering, 4th Edition came out I decided to plunk down the cash to get the Kindle and Google Play versions, just to see how they came out. Not bad: the resolution is not as high as I’d like for a few images, but overall the results are good. It’s understandable why the image quality was not up to the 300+ DPI of some of the original material, as the book’s file would be massively larger.

What’s of interest is how much more often I’ll use the Google Play version than the Kindle. I’ll even use it more than my own private PDF of the book. This is because it’s one click away: I have the URL bookmarked for the Google Play version, so it’s up immediately, no messing about looking for the file, loading an app, or any other nonsense.

For example, today I just tried Amazon’s cloud reader for Kindle, but I run into “License limit reached,” that I have exceeded the number of devices authorized blah blah blah. My favorite line of the warning is “You may also purchase another copy from the Kindle Store” – great, thanks. There’s none of this annoyance with Google Play; I can immediately read the book since it’s tied to my Google Account. I hope Amazon someday figures out a way to determine that I’m me (judging from the targeted ads I see on Amazon, they already have, but they haven’t extended the courtesy to Kindle access).

BTW, anyone trying to reproduce antialiasing or noise images in a book or printed article, be careful: you’ll probably want to zoom in on parts of your image, and want to make the zoomed image literally zoomed up using “nearest neighbor” filtering or similar. That is, say you select a 200×200 piece of an image to magnify, to show noise. I’d resize this to 600×600 and just replicate the pixels, “select and repeat” (often called “nearest neighbor” or “hold” or “pixel replication”). The printing process will naturally try to smooth images out the other direction, so you usually need to counteract this. If you have any sure-fire tips on doing this better than I’ve described here, I (and others) are all ears.

Update: due to Apress’s kind efforts, the book’s now free on Google Play.

Books blah blah

OK, even I’m getting a bit tired of writing about Ray Tracing Gems (not to mention Real-Time Rendering) goings ons. But, a few things:

  • The code repo for Ray Tracing Gems is now up! Some more code will be added and updated later, after the GDC/GTC rush.
  • At GDC Naty Hoffman, Angelo Pesce, and I will sign copies of Real-Time Rendering on Wednesday, 3-4 PM, at the CRC booth, P1867, located near the Connect Lounge. If you’re around (and even if you already have a copy or never want one because GPUs are a fad), come by and say “hi.”
  • Authors of Ray Tracing Gems will sign the book right after, 4-5 PM, in the alcove west of Room 201 South Hall (two floors up). It looks like at least 17 authors will be at GDC, but all may not be able to attend. I’ll be giving a rap-free fast-forward talk after, in Room 205. Map below.
  • GTC: book talk Thursday 2-3 PM room 230B (Concourse Level), book signing after at the GTC bookseller 3-4 PM.
  • The only physical copies of Ray Tracing Gems available until May will be sold at GDC and GTC, nowhere else. So buy them all and resell on EBay. No, don’t do that.

Really, all this info except the Real-Time Rendering signing is covered on http://raytracinggems.com

Book signing (in yellow) map for GDC, right next to the restrooms – classy 🙂