Real-Time Rendering related books

What follows is a list of some books we think are worthwhile for real-time rendering and computer graphics in general. On our main web page we have attempted to list the most recent books available, but without comment. Here we have tried to pick what we feel are the best in each class.

Introductory Texts:

Advanced Texts:

Mathematics and Theory:

API Guides:

There are many other good computer graphics texts; these listed are just the ones with the most general interest. For more books, search our references page (search on "Amazon" to find books in particular).

We also maintain a list of recent books (without reviews or comment).

Other sites with recommended book lists: Gamasutra, GameDev.net, flipcode (and by flipcode's readers), and Brian Hook (this last is dated, but still useful).


webslaves: Eric Haines / erich@acm.org
Tomas Akenine-Möller / tompa@acm.org

Last change: January 19, 2008