ShaderX/GPU Pro/GPU Zen Books

See Wolfgang Engel's blog about these books for more information, including extended abstracts and excerpts. Extensive parts of many of these books are available for reading on Google Books, as shown in the links below. The first few ShaderX series books are free for download. Wolfgang Engel, the series editor, has worked with the publisher and authors to allow this release.

download for free cover Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks, edited by Wolfgang Engel, Wordware Publishing, June 2002, download for free.
download for free cover ShaderX2: Introductions and Tutorials with DirectX 9.0, edited by Wolfgang Engel, Wordware Publishing, Nov. 2003, download for free, also code download and notes (Amazon Look Inside).
download for free cover ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0, edited by Wolfgang Engel, Wordware Publishing, Nov. 2003, download for free, also code download and notes.
cover ShaderX3: Advanced Rendering with DirectX and OpenGL, edited by Wolfgang Engel, Charles River Media, Nov. 2004 (Table of Contents).
cover ShaderX4: Advanced Rendering Techniques, edited by Wolfgang Engel, Charles River Media, Jan. 2006 (Table of Contents, errata).
cover ShaderX5: Advanced Rendering Techniques, edited by Wolfgang Engel, Charles River Media, Dec. 2006 (Table of Contents, errata).
cover ShaderX6: Advanced Rendering Techniques, edited by Wolfgang Engel, Charles River Media, Feb. 2008 (Table of Contents, errata, Amazon Look Inside).
cover ShaderX7: Advanced Rendering Techniques, edited by Wolfgang Engel, Charles River Media, March 2009 (Table of Contents, errata).
 
cover GPU Pro: Advanced Rendering Techniques (was: ShaderX8), edited by Wolfgang Engel, A.K. Peters, July 2010, (Table of Contents and source code, more information).
cover GPU Pro2, edited by Wolfgang Engel, A.K. Peters, Feb. 2011 (table of contents and source code, more informationGoogle Books sample).
cover GPU Pro3, edited by Wolfgang Engel et alia, A.K. Peters, Feb. 2012 (Table of Contents and source code, more info and source code, Google Books sample).
cover GPU Pro4, edited by Wolfgang Engel et alia, A.K. Peters/CRC Press, April 2013 (Table of Contents and source code, Google Books sample).
cover GPU Pro5, edited by Wolfgang Engel et alia, A.K. Peters/CRC Press, June 2014 (Table of Contents and source code, some extended abstracts, Google Books sample).
cover GPU Pro6, edited by Wolfgang Engel, CRC Press, July 2015 (book's website, blog, Google Books sample, source code).
cover GPU Pro7, edited by Wolfgang Engel, CRC Press, March 2016 (book's website, blog, Google Books sample, source code).
 
cover GPU Zen, edited by Wolfgang Engel, Black Cat Publishing, May 2017 (book's website, source code).
cover GPU Zen 2, edited by Wolfgang Engel, Black Cat Publishing, April 2019 (book's website, source code).


Eric Haines / erich@acm.org
Last change: April 29, 2019