Seven Things for April 16, 2020

Here are seven things, with a focus on videogames and related things this time around: Minecraft RTX is now out in beta, along with a tech talk about it. There’s also a FAQ and known issues list. There are custom worlds that show off effects, but yes, you can convert your Java worlds to Bedrock […]

Seven Things for March 31, 2020

Seven things, mainly because I want to bring attention to the first and last items: The ACM Digital Library is now free to everyone until June 30th. Get downloadin’! I3D 2020 is postponed until (at least) September, but the papers accepted have been announced and will be published in May. GDC 2020 didn’t happen in […]

Seven Things for August 19, 2019

Here are some things that I found worthwhile: The slides for Fresnel Equation Considered Harmful are worth a look. Two people at SIGGRAPH mentioned to me this was a good presentation, and they’re right. Among other things, it describes the surprising result that using “the right equation” but sampling it a simpler way (RGB instead […]

Seven Ray Tracing Things for August 16, 2019

I have a huge backlog of cool URLs. Here are a bunch having to do with ray tracing: For SIGGRAPH presentations, see Stephen Hill’s page and my own. His is SIGGRAPH in general, mine is ray-tracing related only. Both have links to slidesets and videos, as released so far. There are hardcore commercial physical ray […]

Ray Tracing Monday, Again

I enjoyed the previous ray tracing monday two weeks ago, so let’s do it again. Since it’s been two weeks, two resources: “Real-Time Ray Tracing” – this is a free chapter (number 26) of Real-Time Rendering that we just finished and is free for download. 46 pages with a focus on DXR, but also including […]

7 Colossal Things for May 15, 2017

Haven’t done any “seven things” for a year, so it’s time. This one will just be stuff from the wonderful site This Is Colossal, dedicated to odd ways of making art. Motion capture dance rendered with all sorts of interesting things Prismatic paintings Anamorphic sculptures Kinetic things Penny arcade music video Magnets and marbles Real […]

GPUs prefer premultiplication

This one’s important, so read it and grok. You either know it already, great, or it’s news and you may not believe me. Even if you don’t believe, keep it in mind for the day you see dark edges around your cutouts or decals, or mipmap levels that are clearly too dark. The short version: if you […]

Seven Things for August 21, 2015

I’ve burnt through most of my SIGGRAPH tidbits. Now to start running through a few worthwhile articles, resources, and sites I’ve found the past months: Colors and words article – a must-read. Teaser: “So he raised his daughter while being careful to never describe the color of the sky to her, and then one day asked her […]

Seven Things for August 19, 2015

More stuff: New interactive 3D graphics books at SIGGRAPH 2015: WebGL Insights, GPU Pro 6 (Kindle right now, hardcover in September). Let me know if I missed anything (see full list here, which also includes links to Google Books previews for these new books). Updated book: 7th edition of the OpenGL SuperBible. I would guess that, […]