Graphics Codex version 1.7 Released

[This is a guest post from Morgan McGuire. His Graphics Codex is a pretty great thing for anyone who wants just about all graphics formulae and algorithms at their fingertips. It’s not a perfect venue yet, but I think this is an extremely interesting alternative to books, since the app can be constantly updated and […]

The Graphics Codex app is now available

The Graphics Codex is a little $3.99 Apple app developed by Morgan McGuire, a noted researcher and practitioner in graphics, especially interactive graphics. He’s written numerous research papers and a number of books on videogame development, consults for NVIDIA, teaches at Williams College, and has worked on games such as Titan Quest (recently named #65 […]

Seven Things for May 13th, 2021

So much good stuff is going on: The Graphics Codex is now free on the web. This thing’s both a good source of tutorials on all sorts of areas of 3D graphics, as well as a reference of handy code bits. It’s basically “stuff Morgan McGuire got interested in and decided to write up.” It’s […]

GPU Zen == Two Cups of Joe

The book GPU Zen is out. Go get it. This is a book edited by Wolfgang Engel and is essentially the successor to the GPU Pro series. Github code is here. (Update: there’s a call for participation for GPU Zen 2.) Full disclosure: I edited one small section, on VR. I forget if I am […]

Some Presents for Xmas

Here are a few cool things I noticed and seem appropriate to post today. First, this person is doing cool real-life procedural texturing. Or I should say, is really covering up, since we know the aliens are the ones who are really making these. The Graphics Codex now has three sample PDFs available for free […]

WebGL Debugging and Profiling Tools

by Patrick Cozzi, who works on the Cesium WebGL engine. With the new shader editor in Firefox 27 (available now in Aurora), WebGL tools are taking a big step in the right direction. This article reviews the current state of WebGL debugging and profiling tools with a focus on their use for real engines, not […]

Paper Books are Heavy and Have a Volume

I’m moving to the Boston area on Monday. One of the 258 tasks I’ve done in preparation is to deal with my bookshelves at work. I donated 13 boxes of books and journals to the Program of Computer Graphics at Cornell: I’m glad they took them – who knows, maybe they’ll eventually toss most of […]