Seven Things for December 26, 2022

Today’s theme is interactive mash-ups and remixes: Play Lunar Lander in the Windows copy dialog when you’re copying lots of files from one place to another. Live the dream: you can be an unpaid K-Mart associate in VR. Closed for Christmas, but now back and chock-full of post-holiday White Sale and bluelight specials, along with […]

Free Intro to RT and ML & NN Courses

Two free webinar courses from SIGGRAPH 2021, run by Rajesh Sharma at Disney Animation, starting next week: Introduction to Ray Tracing starts Tuesday, May 25th, running for seven sessions. It’s based on Pete Shirley’s Ray Tracing in One Weekend book (which is also free). Each class starts with a live conversation with a ray tracing luminary […]

Seven Things for February 19, 2021

Seven things: Cem Yuksel is posting video lectures for his Intro to Computer Graphics course at the University of Utah. Here’s the playlist (with more coming). You can also catch his latest lecture live. I (multi-task) watched the one on texturing yesterday and appreciated how he noted that we use (s,t) texture coordinates but usually […]

Seven Things for April 17, 2020

Seven things, none of which have to do with actually playing videogames, unlike yesterday’s listing: Mesh shaders are A Big Deal, as they help generalize the rendering pipeline. If you don’t yet know about them, Shawn Hargreaves gives a nice introduction. Too long? At least listen to and watch the first minute of it to […]

Seven Ray Tracing Things for August 16, 2019

I have a huge backlog of cool URLs. Here are a bunch having to do with ray tracing: For SIGGRAPH presentations, see Stephen Hill’s page and my own. His is SIGGRAPH in general, mine is ray-tracing related only. Both have links to slidesets and videos, as released so far. There are hardcore commercial physical ray […]

SIGGRAPH 2019 – my plan

This is my guaranteed-biased view of what I think is likely to be exciting at SIGGRAPH 2019, i.e., what I’ll be attending. First, there are way too many ray tracing events, around 50 I’ve found so far (and that’s counting each of the eight SIGGRAPH courses having to do with ray tracing each as a […]

Seven Things for March 10, 2019

I haven’t done one of these for awhile – too busy with The Book (not That Book; the Other Book). Here’s a collection of stuff I’ve noticed the past few weeks. GDC: hey, there’s a Shadertoy meetup. Me, I’ve been to GDC only once before, back in 2001, and look forward to going this year. Help […]

Free Quake 2 demo using real-time path tracing in Vulkan

If you have an NVIDIA RTX GPU, go get this demo of Quake 2 path tracing by Christian Shied and many others. It’s free, and easy to install, as the directions actually work: install the Quake II Starter, download and unzip their Windows executable, copy the .pak files from the Starter to q2vkpt\baseq2, (install the Visual Studio 2017 […]

It Takes a Village…

It clearly takes a village to write the book Real-Time Rendering. Ola Olsson pointed out this entertaining bit on Google Scholar: The fourth edition appears to be Volume 19 Issue 2. The article mentioned does exist, but is the very last reference in the book (#1978). The number of authors on the paper is impressive, quite […]

Debugging WebGL with SpectorJS

by Sebastien Vandenberghe With the emerging number of experiences built using WebGL, and all the improvements made in the WebVR/AR space, it is critical to have efficient debugging tools. Whether you are just starting out or are already an experienced developer of 3D applications with WebGL, you likely know how tools can be important for […]