Page maintained by Ke-Sen Huang.
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Information here is provided with the permission of the ACM
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library:
ACM Transactions on Graphics (TOG) Volume 44, Issue 4 (July 2025) Proceedings of ACM SIGGRAPH 2025
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Accepted Journal Papers
- Linear-Time Transport with Rectified Flows

-
Khoa Do
(University of Michigan),
David Coeurjolly
(CNRS / Univ. Lyon 1),
Pooran Memari
(CNRS / LIX / Ecole Polytechnique / INRIA / IP Paris),
Nicolas Bonneel
(CNRS / Univ. Lyon 1)
- Sobol' Sequences with Guaranteed-Quality 2D Projections

-
Nicolas Bonneel,
David Coeurjolly
(CNRS / Univ. Lyon 1),
Jean-Claude Iehl,
Victor Ostromoukhov
(Univ. Lyon 1 / CNRS)
- TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization

-
Alexandre Binninger,
Ruben Wiersma
(ETH Zurich),
Philipp Herholz
(Zurich),
Olga Sorkine-Hornung
(ETH Zurich)
- Inverse Geometric Locomotion

-
Quentin Becker*
(EPFL),
Oliver Gross*
(University of California, San Diego and EPFL),
Mark Pauly
(EPFL)
* joint first authrors
- PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller

-
Minsu Kim,
Eunho Jung,
Yoonsang Lee
(Hanyang University)
- Practical Inverse Rendering of Textured and Translucent Appearance

-
Philippe Weier
(Google and Saarland University),
Jeremy Riviere,
Ruslan Guseinov,
Stephan Garbin
(Google),
Philipp Slusallek
(DFKI and Saarland University),
Bernd Bickel,
Thabo Beeler,
Delio Vicini
(Google)
- Solving partial differential equations in participating media

-
Bailey Miller
(Carnegie Mellon University),
Rohan Sawhney
(NVIDIA),
Keenan Crane,
Ioannis Gkioulekas
(Carnegie Mellon University)
- Rectangular Surface Parameterization

-
Etienne Corman
(Universite de Lorraine, CNRS, LORIA),
Keenan Crane
(Carnegie Mellon University)
- Putting Rigid Bodies to Rest

-
Hossein Baktash
(Carnegie Mellon University),
Nicholas Sharp
(NVIDIA Research),
Qingnan Zhou
(Adobe Research),
Keenan Crane
(Carnegie Mellon University),
Alec Jacobson
(University of Toronto and Adobe Research)
- C-Tubes: Design and Optimization of Tubular Structures Composed of Developable Strips

-
Michele Vidulis*,
Klara Mundilova*,
Quentin Becker*,
Florin Isvoranu,
Mark Pauly
(EPFL)
* joint first authrors
- Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation

-
Ugo Finnendahl,
Markus Worchel,
Tobias Juterbock,
Daniel Wujecki,
Fabian Brinkmann,
Stefan Weinzierl,
Marc Alexa
(TU Berlin)
- TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

-
Letian Huang,
Dongwei Ye,
Jialin Dan,
Chengzhi Tao
(State Key Lab for Novel Software Technology, Nanjing University),
Huiwen Liu
(TMCC, College of Computer Science, Nankai University),
Kun Zhou
(State Key Lab of CAD & CG, Zhejiang University and Institute of Hangzhou Holographic Intelligent Technology),
Yuanqi Li,
Yanwen Guo,
Jie Guo
(State Key Lab for Novel Software Technology, Nanjing University)
- AlignTex: Pixel-Precise Texture Generation from Multi-view Artwork

-
Yuqing Zhang,
Hao Xu,
Yiqian Wu,
Sirui Chen, Sirui Lin, Xiang Li,
Xifeng Gao,
Xiaogang Jin
(Zhejiang University)
- Dynamic Mesh Processing on the GPU

-
Ahmed H. Mahmoud
(Massachusetts Institute of Technology),
Serban D. Porumbescu,
John D. Owens
(University of California, Davis)
- Bernstein Bounds for Caustics

-
Zhimin Fan,
Chen Wang, Yiming Wang, Boxuan Li, Yuxuan Guo
(State Key Lab for Novel Software Technology, Nanjing University),
Ling-Qi Yan
(University of California, Santa Barbara),
Yanwen Guo,
Jie Guo
(State Key Lab for Novel Software Technology, Nanjing University)
- Multiple Importance Reweighting for Path Guiding

-
Zhimin Fan,
Yiming Wang, Chenxi Zhou
(State Key Lab for Novel Software Technology, Nanjing University),
Ling-Qi Yan
(University of California, Santa Barbara),
Yanwen Guo,
Jie Guo
(State Key Lab for Novel Software Technology, Nanjing University)
- HexHex: Highspeed Extraction of Hexahedral Meshes

-
Tobias Luc Kohler,
Martin Heistermann,
David Bommes
(University of Bern)
- Sphere Carving: Bounding Volumes for Signed Distance Fields

-
Hugo Schott
(Universite de Lyon and Adobe),
Theo Thonat,
Thibaud Lambert
(Adobe),
Eric Guerin,
Eric Galin
(Universite de Lyon),
Axel Paris
(Adobe)
- Gaussian Wave Splatting for Computer Generated Holography

-
Suyeon Choi*,
Brian Chao*,
Jackie Yang,
Manu Gopakumar,
Gordon Wetzstein
(Stanford University)
* equal contribution
- On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images

-
Andreas Meuleman,
Ishaan Shah,
Alexandre Lanvin
(Inria and Universite Cote d'Azur),
Bernhard Kerbl
(TU Wien),
George Drettakis
(Inria and Universite Cote d'Azur)
- Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns

-
Behrooz Zarebavani
(University of Toronto),
Danny M. Kaufman
(Adobe Research),
David I.W. Levin,
Maryam Mehri Dehnavi
(University of Toronto)
- Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics

-
Jiahao Wen,
Jernej Barbic
(University of Southern California),
Danny M. Kaufman
(Adobe Research)
- ANIME-Rod: Adjustable Nonlinear Isotropic Materials for Elastic Rods

-
Huanyu Chen,
Jiahao Wen,
Jernej Barbic
(University of Southern California)
- Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time

-
Jiayi Eris Zhang,
Doug L. James
(Stanford University),
Danny M. Kaufman
(Adobe Research)
- When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering

-
Keyang Ye,
Tianjia Shao
Kun Zhou
(State Key Lab of CAD & CG, Zhejiang University)
- VR-Doh: Hands-on 3D Modeling in Virtual Reality

-
Zhaofeng Luo*
(Carnegie Mellon University and Peking University),
Zhitong Cui*
(Carnegie Mellon University and Zhejiang University),
Shijian Luo
(Zhejiang University),
Mengyu Chu
(Peking University),
Minchen Li
(Carnegie Mellon University)
* Equal Contribution
- CK-MPM: A Compact-Kernel Material Point Method

-
Michael Liu
(Carnegie Mellon University),
Xinlei Wang
(NetEase Games Messiah Engine),
Minchen Li
(Carnegie Mellon University)
Accepted Conference Papers
- Uncertainty for SVBRDF Acquisition using Frequency Analysis

-
Ruben Wiersma
(ETH Zurich / TU Delft / Adobe Research),
Julien Philip
(Adobe Research / Netflix Eyeline Studios),
Milos Hasan,
Krishna Mullia,
Fujun Luan
(Adobe Research),
Elmar Eisemann
(TU Delft),
Valentin Deschaintre
(Adobe Research)
- Single View Garment Reconstruction Using Diffusion Mapping Via Pattern Coordinates

-
Ren Li
(CvLab, EPFL),
Cong Cao
(MBZUAI),
Corentin Dumery,
Yingxuan You
(CvLab, EPFL),
Hao Li
(MBZUAI and Pinscreen),
Pascal Fua
(CvLab, EPFL)
- Deformable Beta Splatting

-
Rong Liu*,
Dylan Sun*,
Meida Chen,
Yue Wang,
Andrew Feng
(University of Southern California)
* Co-first authors
- Towards Understanding Depth Perception in Foveated Rendering

-
Sophie Kergassner,
Taimoor Tariq,
Piotr Didyk
(USI Lugano)
- LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation

-
Shuai Yang*
(Shanghai Jiao Tong University and Shanghai AI Laboratory),
Jing Tan*
(The Chinese University of Hong Kong and Shanghai AI Laboratory),
Mengchen Zhang
(Zhejiang University and Shanghai AI Laboratory),
Tong Wu,
Yixuan Li
(The Chinese University of Hong Kong and Shanghai AI Laboratory),
Gordon Wetzstein
(Stanford University),
Ziwei Liu
(S-Lab, Nanyang Technological University),
Dahua Lin
(The Chinese University of Hong Kong and Shanghai AI Laboratory)
* Equal Contribution
- Semantically Consistent Text-to-Motion with Unsupervised Styles

-
Linjun Wu,
Xiangjun Tang
(Zhejiang University),
Jingyuan Cong
(University of California San Diego),
He Wang
(University College London),
Bo Hu, Xu Gong, Songnan Li, Yuchen Liao
(Tencent Technology Co., Ltd.),
Yiqian Wu,
Chen Liu,
Xiaogang Jin
(Zhejiang University)
- AutoKeyframe: Autoregressive Keyframe Generation for Human Motion Synthesis and Editing

-
Bowen Zheng,
Ke Chen
(Zhejiang University),
Yuxin Yao
(University of Cambridge),
Zijiao Zeng, Xinwei Jiang
(Tencent Games),
He Wang
(University College London),
Joan Lasenby
(University of Cambridge),
Xiaogang Jin
(Zhejiang University and ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab)
- Text-based Animatable 3D Avatars with Morphable Model Alignment

-
Yiqian Wu
(ETH Zurich and Zhejiang University)
Malte Prinzler
(ETH Zurich),
Xiaogang Jin
(Zhejiang University)
Siyu Tang
(ETH Zurich)
- Monocular Online Reconstruction with Enhanced Detail Preservation

-
Songyin Wu
(Meta Reality Labs Research and University of California, Santa Barbara),
Zhaoyang Lv,
Yufeng Zhu,
Duncan Frost,
Zhengqin Li
(Meta Reality Labs Research),
Ling-Qi Yan
(University of California, Santa Barbara),
Carl Ren,
Richard Newcombe,
Zhao Dong
(Meta Reality Labs Research)
- Towards Comprehensive Neural Materials: Dynamic Structure-Preserving Synthesis with Accurate Silhouette at Instant Inference Speed

-
Zilin Xu
(University of California, Santa Barbara),
Xiang Chen
(Shandong University),
Chen Liu
(Zhejiang Lingdi Digital Technology Co.,Ltd),
Beibei Wang
(University of Manchester),
Lu Wang
(Shandong University),
Zahra Montazeri
(Nanjing University),
Ling-Qi Yan
(University of California, Santa Barbara)
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers

-
Michael Xu,
Yi Shi,
KangKang Yin
(Simon Fraser University),
Xue Bin Peng
(Simon Fraser University and NVIDIA)
- RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination

-
Chong Zeng
(State Key Lab of CAD and CG, Zhejiang University and Microsoft Research Asia),
Yue Dong
(Microsoft Research Asia),
Pieter Peers
(College of William & Mary),
Hongzhi Wu
(State Key Lab of CAD and CG, Zhejiang University>),
Xin Tong
(Microsoft Research Asia)
- EVA: Expressive Virtual Avatars from Multi-view Videos

-
Hendrik Junkawitsch,
Guoxing Sun,
Heming Zhu
(Max Planck Institute for Informatics, Saarland Informatics Campus),
Christian Theobalt,
Marc Habermann
(Max Planck Institute for Informatics, Saarland Informatics Campus and VIA Research Center)
- Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes

-
Xijie Yang
(Zhejiang University and Shanghai Artificial Intelligence Laboratory),
Linning Xu
(The Chinese University of Hong Kong),
Lihan Jiang
(University of Science and Technology of China and Shanghai Artificial Intelligence Laboratory),
Dahua Lin
(The Chinese University of Hong Kong and Shanghai Artificial Intelligence Laboratory),
Bo Dai
(The University of Hong Kong and Feeling AI)
- TeGA: Texture Space Gaussian Avatars for High-Resolution DynamicHead Modeling

-
Gengyan Li
(ETH Zurich and Google),
Paulo Gotardo,
Timo Bolkart,
Stephan Garbin,
Kripasindhu Sarkar,
Abhimitra Meka,
Alexandros Lattas,
Thabo Beeler
(Google)
- Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting

-
Youngsik Yun,
x`Jeongmin Bae,
Hyunseung Son
(Yonsei University),
Seoha Kim,
Hahyun Lee, Gun Bang,
Youngjung Uh
(Electronics and Telecommunications Research Institute)
- ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences

-
Liyuan Zhu,
Shengqu Cai*
(Stanford University),
Shengyu Huang*
(NVIDIA Research),
Gordon Wetzstein
(Stanford University),
Naji Khosravan
(Zillow Group),
Iro Armeni
(Stanford University)
* Equal contribution
- Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control

-
Zekai Gu
(The Hong Kong University of Science and Technology),
Rui Yan
(Zhejiang University),
Jiahao Lu,
Peng Li
(The Hong Kong University of Science and Technology),
Zhiyang Dou
(The University of Hong Kong),
Chenyang Si
(Nanyang Technological University),
Zhen Dong
(Wuhan University),
Qifeng Liu
(The Hong Kong University of Science and Technology),
Cheng Lin
(The University of Hong Kong),
Ziwei Liu
(Nanyang Technological University),
Wenping Wang
(Texas A&M University),
https://liuyuan-pal.github.io/
(The Hong Kong University of Science and Technology)
ToG papers will be presented at SIGGRAPH 2025
- Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Medias

-
Jorge Condor
(Meta Reality Labs and USI Lugano),
Sebastien Speierer,
Lukas Bode,
Aljaz Bozic,
Simon Green
(Meta Reality Labs),
Piotr Didyk
(USI Lugano),
Adrian Jarabo
(Meta Reality Labs)
- StiffGIPC: Advancing GPU IPC for stiff affine-deformable simulation

-
Kemeng Huang
(Carnegie Mellon University / The University of Hong Kong / TransGP),
Xinyu Lu
(TransGP),
Huancheng Lin
(Carnegie Mellon University / The University of Hong Kong / TransGP),
Taku Komura
(The University of Hong Kong and TransGP),
Minchen Li
(Carnegie Mellon University)
kesen.huang@gmail.com