This page tracks the new paper links made to our list of SIGGRAPH 2025 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
June 12, 2025
- Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulation
- Stressful Tree Modeling: Breaking Branches with Strands
- Arenite: A Physics-based Sandstone Simulator
- DeepMill: Neural Accessibility Learning for Subtractive Manufacturing
- NeurCross: A Neural Approach to Computing Cross Fields for Quad Mesh Generation
- Facial Appearance Capture at Home with Patch-Level Reflectance Prior
June 5, 2025
- EVA: Expressive Virtual Avatars from Multi-view Videos
- TeGA: Texture Space Gaussian Avatars for High-Resolution DynamicHead Modeling
- Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes
- Gaussian Wave Splatting for Computer Generated Holography
- Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting
- On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images
- Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns
- Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics
- ANIME-Rod: Adjustable Nonlinear Isotropic Materials for Elastic Rods
- Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time
- When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering
- ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences
- VR-Doh: Hands-on 3D Modeling in Virtual Reality
- CK-MPM: A Compact-Kernel Material Point Method
- StiffGIPC: Advancing GPU IPC for stiff affine-deformable simulation
- Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control
June 3, 2025
- Dynamic Mesh Processing on the GPU
- Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation
- Bernstein Bounds for Caustics
- Multiple Importance Reweighting for Path Guiding
- Monocular Online Reconstruction with Enhanced Detail Preservation
- Towards Comprehensive Neural Materials: Dynamic Structure-Preserving Synthesis with Accurate Silhouette at Instant Inference Speed
- HexHex: Highspeed Extraction of Hexahedral Meshes
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers
- Sphere Carving: Bounding Volumes for Signed Distance Fields
- RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
May 25, 2025
- C-Tubes: Design and Optimization of Tubular Structures Composed of Developable Strips
- Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation
- TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
- LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation
- Semantically Consistent Text-to-Motion with Unsupervised Styles
- AutoKeyframe: Autoregressive Keyframe Generation for Human Motion Synthesis and Editing
- Text-based Animatable 3D Avatars with Morphable Model Alignment
- AlignTex: Pixel-Precise Texture Generation from Multi-view Artwork
May 22, 2025
- TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization
- Uncertainty for SVBRDF Acquisition using Frequency Analysis
- Inverse Geometric Locomotion
- Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Medias
- PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller
- Towards Understanding Depth Perception in Foveated Rendering
- Single View Garment Reconstruction Using Diffusion Mapping Via Pattern Coordinates
- Deformable Beta Splatting
- Solving partial differential equations in participating media
- Rectangular Surface Parameterization
- Putting Rigid Bodies to Rest
May 15, 2025
- Linear-Time Transport with Rectified Flows
- Sobol' Sequences with Guaranteed-Quality 2D Projections
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