Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library:
Proceedings of the 2026 symposium on Interactive 3D graphics and games
Proceedings of the ACM on Computer Graphics and Interactive Techniques: Vol. 9, No. 1
Symposium on Interactive 3D Graphics and Games Youtube Channel (2026 Paper Presentation)
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Papers 1: VR in hard places
- TrueForce: A Compliant Method for Perceptually Aligned Interaction with ETHD-Simulated Virtual Objects

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Yuqi Zhou,
Voicu Popescu
- Optical Flow-Based Anticipatory Audio Cues for Cybersickness Mitigation in Passive Navigation VR Environments
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Yuxue Bao, Xin Wang,
Elliott Wen,
Burkhard Wunsche
- Investigating the Effects of Physical Space Memory on User Performance in Virtual Reality
-
Bing Ning,
Mingtao Pei
- CoVR: Bridging Heterogeneous Physical Spaces for Collaborative VR via Personalized Scene Layouts
-
Bing Ning,
Mingtao Pei
Papers 2: Making characters behave
- Pose-Based Facial Animation Retargeting
-
Hector Anadon Leon,
Judith Butepage
- Gen-C: Populating Virtual Worlds with Generative Crowds

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Andreas Panayiotou,
Panayiotis Charalambous,
Ioannis Karamouzas
- Human-Like Bots for Tactical Shooters Using Compute-Efficient Sensors
(invited IEEE TRANSACTIONS ON GAMES paper presentation) (IEEE DOI)

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Niels Justesen,
Maria Kaselimi,
Sam Snodgrass,
Miruna Vozaru,
Matthew Schlegel,
Jonas Wingren,
Gabriella A. B. Barros,
Tobias Mahlmann,
Shyam Sudhakaran,
Wesley Kerr,
Albert Wang,
Christoffer Holmgard,
Georgios N. Yannakakis,
Sebastian Risi,
Julian Togelius
Papers 3: Model glow-ups
- PixelSync: Enhancing Texture Generation via Explicit Feature Synchronization
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Philipp Drescher,
Edoardo A. Dominici,
Giacomo Nazzaro,
Konstantinos Vardis,
Stefan Hauswiesner,
Markus Steinberger
- PEPS: Positional Encoding Projected Sampling

-
Guillaume Perez,
Janarbek Matai,
Takahiro Harada
- Aesthetic3D: Incorporating Shape Aesthetic Measures into 3D Modeling Interfaces

-
Deng Yu,
Jianing Guo,
Hui Ye,
Pengjie Ren,
Hongbo Fu,
Manfred Lau
- Intrinsic decomposition and editing of 3D Gaussian splats
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Alexandre Lanvin,
Jeffrey Hu, Simon Lucas,
Adrien Bousseau,
George Drettakis
Papers 4: Shapes on track
- Canvas3D: Translating 2D Edits into Implicit Neural Instance Field
-
Yuqin Lu, Yihua Dai, Yutao Jiang, Tianyi Xiang, Chuhua Xian,
Shengfeng He
- From Generation to Gameplay: Authoring Race Tracks With Repulsive Curves
(invited IEEE TRANSACTIONS ON GAMES paper presentation) (IEEE DOI)

-
Lasse Henrich,
Falko Kotter
- Unpaired 3D Point Cloud Shape Translation through Structure-aware Token Space and Gated Fusion Translator
-
Yu-Chiao Wu,
I-Chen Lin,
Tzu-Miao Yao,
Po-Jui Lin
Papers 5: STIRring up the splatmosphere
- ReSTIR PT Enhanced: Algorithmic Advances for Faster and More Robust ReSTIR Path Tracing

-
Daqi Lin,
Markus Kettunen,
Chris Wyman
- GRay: Ray Tracing 3D Gaussians Near The Speed of Splats

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Yohan Poirier-Ginter,
Jean-Francois Lalonde,
George Drettakis
- Improving Spatial Domain Repetition of Implicit Surfaces
-
Clement Magniez,
Cedric Zanni
Papers 6: My game is all-a-stutter
- Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game

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Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef Spjut, Peter Xenopoulos, Mark Claypool
- A Toolkit for Visual Game Content Exploration and Modification
(invited IEEE TRANSACTIONS ON GAMES paper presentation) (IEEE DOI)

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Philipp Fleck, Michael Hochortler, David Kastl, Georg Gotschier, Johanna Pirker,
Dieter Schmalstieg
- Will GPT-4 Run DOOM?
(invited IEEE TRANSACTIONS ON GAMES paper presentation) (IEEE DOI)

-
Adrian de Wynter
[email protected]