Symposium on Interactive 3D Graphics and Games 2026 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library:

  • Proceedings of the 2026 symposium on Interactive 3D graphics and games
  • Proceedings of the ACM on Computer Graphics and Interactive Techniques: Vol. 9, No. 1
  • Symposium on Interactive 3D Graphics and Games Youtube Channel (2026 Paper Presentation)

    ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

    Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

    Changelog

    Papers 1: VR in hard places

    TrueForce: A Compliant Method for Perceptually Aligned Interaction with ETHD-Simulated Virtual Objects ACM DOI Author Preprint Paper Video
    Yuqi Zhou, Voicu Popescu
    Optical Flow-Based Anticipatory Audio Cues for Cybersickness Mitigation in Passive Navigation VR Environments ACM DOI
    Yuxue Bao, Xin Wang, Elliott Wen, Burkhard Wunsche
    Investigating the Effects of Physical Space Memory on User Performance in Virtual Reality ACM DOI
    Bing Ning, Mingtao Pei
    CoVR: Bridging Heterogeneous Physical Spaces for Collaborative VR via Personalized Scene Layouts ACM DOI
    Bing Ning, Mingtao Pei

    Papers 2: Making characters behave

    Pose-Based Facial Animation Retargeting ACM DOI
    Hector Anadon Leon, Judith Butepage
    Gen-C: Populating Virtual Worlds with Generative Crowds ACM DOI Paper Abstract Author Preprint Paper Video
    Andreas Panayiotou, Panayiotis Charalambous, Ioannis Karamouzas
    Human-Like Bots for Tactical Shooters Using Compute-Efficient Sensors Paper Abstract Author Preprint (invited IEEE TRANSACTIONS ON GAMES paper presentation) (IEEE DOI)
    Niels Justesen, Maria Kaselimi, Sam Snodgrass, Miruna Vozaru, Matthew Schlegel, Jonas Wingren, Gabriella A. B. Barros, Tobias Mahlmann, Shyam Sudhakaran, Wesley Kerr, Albert Wang, Christoffer Holmgard, Georgios N. Yannakakis, Sebastian Risi, Julian Togelius

    Papers 3: Model glow-ups

    PixelSync: Enhancing Texture Generation via Explicit Feature Synchronization ACM DOI
    Philipp Drescher, Edoardo A. Dominici, Giacomo Nazzaro, Konstantinos Vardis, Stefan Hauswiesner, Markus Steinberger
    PEPS: Positional Encoding Projected Sampling ACM DOI Paper Abstract Author Preprint
    Guillaume Perez, Janarbek Matai, Takahiro Harada
    Aesthetic3D: Incorporating Shape Aesthetic Measures into 3D Modeling Interfaces ACM DOI Paper Abstract Paper Video
    Deng Yu, Jianing Guo, Hui Ye, Pengjie Ren, Hongbo Fu, Manfred Lau
    Intrinsic decomposition and editing of 3D Gaussian splats ACM DOI
    Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau, George Drettakis

    Papers 4: Shapes on track

    Canvas3D: Translating 2D Edits into Implicit Neural Instance Field ACM DOI
    Yuqin Lu, Yihua Dai, Yutao Jiang, Tianyi Xiang, Chuhua Xian, Shengfeng He
    From Generation to Gameplay: Authoring Race Tracks With Repulsive Curves (invited IEEE TRANSACTIONS ON GAMES paper presentation) (IEEE DOI)
    Lasse Henrich, Falko Kotter
    Unpaired 3D Point Cloud Shape Translation through Structure-aware Token Space and Gated Fusion Translator ACM DOI
    Yu-Chiao Wu, I-Chen Lin, Tzu-Miao Yao, Po-Jui Lin

    Papers 5: STIRring up the splatmosphere

    ReSTIR PT Enhanced: Algorithmic Advances for Faster and More Robust ReSTIR Path Tracing ACM DOI Paper Abstract Author Preprint Paper Video
    Daqi Lin, Markus Kettunen, Chris Wyman
    GRay: Ray Tracing 3D Gaussians Near The Speed of Splats ACM DOI Paper Abstract Author Preprint Paper Video Demo Program or Source Code
    Yohan Poirier-Ginter, Jean-Francois Lalonde, George Drettakis
    Improving Spatial Domain Repetition of Implicit Surfaces ACM DOI
    Clement Magniez, Cedric Zanni

    Papers 6: My game is all-a-stutter

    Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game ACM DOI Paper Abstract Author Preprint
    Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef Spjut, Peter Xenopoulos, Mark Claypool
    A Toolkit for Visual Game Content Exploration and Modification Paper Abstract Author Preprint (invited IEEE TRANSACTIONS ON GAMES paper presentation) (IEEE DOI)
    Philipp Fleck, Michael Hochortler, David Kastl, Georg Gotschier, Johanna Pirker, Dieter Schmalstieg
    Will GPT-4 Run DOOM? Paper Abstract Author Preprint Demo Program or Source Code (invited IEEE TRANSACTIONS ON GAMES paper presentation) (IEEE DOI)
    Adrian de Wynter

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