This page tracks the new paper links made to my list of I3D 2026 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
May 24, 2026
- TrueForce: A Compliant Method for Perceptually Aligned Interaction with ETHD-Simulated Virtual Objects
- Gen-C: Populating Virtual Worlds with Generative Crowds
- Human-Like Bots for Tactical Shooters Using Compute-Efficient Sensors
(invited IEEE TRANSACTIONS ON GAMES paper presentation) (IEEE DOI)
- PEPS: Positional Encoding Projected Sampling
- Aesthetic3D: Incorporating Shape Aesthetic Measures into 3D Modeling Interfaces
- ReSTIR PT Enhanced: Algorithmic Advances for Faster and More Robust ReSTIR Path Tracing
- GRay: Ray Tracing 3D Gaussians Near The Speed of Splats
- Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game
- A Toolkit for Visual Game Content Exploration and Modification
(invited IEEE TRANSACTIONS ON GAMES paper presentation) (IEEE DOI)
- Will GPT-4 Run DOOM?
(invited IEEE TRANSACTIONS ON GAMES paper presentation) (IEEE DOI)
- Page Created
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