Page maintained by Ke-Sen Huang.
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Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library:
Proceedings of the 2025 symposium on Interactive 3D graphics and games
Proceedings of the ACM on Computer Graphics and Interactive Techniques: Vol. 7, No. 1
Symposium on Interactive 3D Graphics and Games Youtube Channel (2025 Paper Presentation)
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Papers 1: Virtual Worlds, VR/AR
- VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality

-
Xuechang Tu,
Lukas Radl,
Michael Steiner,
Markus Steinberger,
Bernhard Kerbl,
Fernando de la Torre
- Enhancing the Precision of a User’s Hand When Sliding on Objects in VR

- Anna Kozłowska, Mikolaj Wojcik, Maciej Spychała, Joanna Porter-Sobieraj, Jakub Ciecierski
,
,
,
,
,
- VM-BHINet: Vision Mamba Bimanual Hand Interaction Network for 3D Interacting Hand Mesh Recovery From a Single RGB Image

- Han Bi, Ge Yu, Yu He, Wenzhuo Liu, Zijie Zheng
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,
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,
,
- Generalized, Dynamic Multi-agent Torso Crowds

-
Bilas Talukdar,
Tomer Weiss
Papers 2: Simulation
- A Robust and Generalized Gauss-Seidel Solver for Physically-Correct Simultaneous Collisions

- Huanbo Zhou, Zhenyu Xu, Xijun Liu, Xinyu Zhang
,
,
,
,
,
- An Incompressible Crack Model for Volume Preserving MPM Fracture

-
Shiguang Liu,
Maolin Wu,
henfanfu Jiang,
Yisheng Zhang
- Thunderscapes: Simulating the Dynamics of Mesoscale Convective System

-
Tianchen Hao,
Jinxian Pan,
Yangcheng Xiang,
Xiangda Shen,
Xinsheng Li,
Yanci Zhang
- Arc Blanc: a real time ocean simulation framework
(invited JCGT paper presentation)

-
David Algis,
Berenger Bramas,
Emmanuelle Darles,
Lilian Aveneau
Papers 3: Animation & Voxels
- Hierarchical Neural Skinning Deformation with Self-supervised Training for Character Animation

-
Tianyi Wang,
Shiguang Liu
- Foveated Animations for Efficient Crowd Simulation

-
Florin-Vladimir Stancu,
Tomer Weiss,
Rafael Kuffner dos Anjos
- Aokana: A GPU-Driven Voxel Rendering Framework for Open World Games

-
Yingrong Fang,
Qitong Wang,
Wei Wang
- Transform-Aware Sparse Voxel Directed Acyclic Graphs

-
Mathijs Molenaar,
Elmar Eisemann
Papers 4: Filtering & Reconstruction
- Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction

-
Aarya Patel,
Hamid Laga,
Ojaswa Sharma
- Non-uniform Point Cloud Upsampling via Local Manifold Distribution

-
Yao Hui Fang,
Xing Ce Wang
- Improved Stochastic Texture Filtering Through Sample Reuse

-
Bartlomiej Wronski
Matt Pharr,
Tomas Akenine-Moller
- GPU Friendly Laplacian Texture Blending
(invited JCGT paper presentation)

-
Bartlomiej Wronski
Papers 5: Rendering
- Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering

-
Lucas Domingo Alber,
Johannes Hanika,
Carsten Dachsbacher
- Joint Denoising and Upscaling via Multi-branch and Multi-scale Feature Network

-
Pawel Kazmierczyk,
Sungye Kim,
Wojciech Uss,
Wojciech Kalinski,
Tomasz Galaj,
Mateusz Maciejewski,
Rama Harihara
- EON: A practical energy-preserving rough diffuse BRDF
(invited JCGT paper presentation)

-
Jamie Portsmouth,
Peter Kutz,
Stephen Hill
- A Stack-Free Traversal Algorithm for Left-Balanced k-d Trees
(invited JCGT paper presentation)

-
Ingo Wald
Papers 6: Neural & Splatting
- LSNIF: Locally-Subdivided Neural Intersection Function

-
Shin Fujieda,
Chih-Chen Kao,
Takahiro Harada
- VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

-
Linus Franke,
Laura Fink,
Marc Stamminger
- ESCT3D: Efficient and Selectively Controllable Text-Driven 3D Content Generation with Gaussian Splatting

-
Huiqi Wu,
Li Yao,
Jianbo Mei,
Yingjie Huang,
Yining Xu,
Jingjiao You,
Yilong Liu
- SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting

-
Yue Hu,
Rong Liu,
Meida Chen,
Peter Beerel,
Andrew Feng
[email protected]