Symposium on Interactive 3D Graphics and Games 2025 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library:

  • Proceedings of the 2025 symposium on Interactive 3D graphics and games
  • Proceedings of the ACM on Computer Graphics and Interactive Techniques: Vol. 7, No. 1
  • Symposium on Interactive 3D Graphics and Games Youtube Channel (2025 Paper Presentation)

    ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

    Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

    Changelog

    Papers 1: Virtual Worlds, VR/AR

    VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality ACM DOI Paper Abstract Author Preprint
    Xuechang Tu, Lukas Radl, Michael Steiner, Markus Steinberger, Bernhard Kerbl, Fernando de la Torre
    Enhancing the Precision of a User’s Hand When Sliding on Objects in VR ACM DOI
    Anna Kozłowska, Mikolaj Wojcik, Maciej Spychała, Joanna Porter-Sobieraj, Jakub Ciecierski , , , , ,
    VM-BHINet: Vision Mamba Bimanual Hand Interaction Network for 3D Interacting Hand Mesh Recovery From a Single RGB Image ACM DOI Paper Abstract Author Preprint
    Han Bi, Ge Yu, Yu He, Wenzhuo Liu, Zijie Zheng , , , , ,
    Generalized, Dynamic Multi-agent Torso Crowds ACM DOI Paper Abstract Author Preprint Paper Video
    Bilas Talukdar, Tomer Weiss

    Papers 2: Simulation

    A Robust and Generalized Gauss-Seidel Solver for Physically-Correct Simultaneous Collisions ACM DOI
    Huanbo Zhou, Zhenyu Xu, Xijun Liu, Xinyu Zhang , , , , ,
    An Incompressible Crack Model for Volume Preserving MPM Fracture ACM DOI
    Shiguang Liu, Maolin Wu, henfanfu Jiang, Yisheng Zhang
    Thunderscapes: Simulating the Dynamics of Mesoscale Convective System ACM DOI Paper Abstract Author Preprint
    Tianchen Hao, Jinxian Pan, Yangcheng Xiang, Xiangda Shen, Xinsheng Li, Yanci Zhang
    Arc Blanc: a real time ocean simulation framework Paper Abstract Author Preprint Paper Video (invited JCGT paper presentation)
    David Algis, Berenger Bramas, Emmanuelle Darles, Lilian Aveneau

    Papers 3: Animation & Voxels

    Hierarchical Neural Skinning Deformation with Self-supervised Training for Character Animation ACM DOI
    Tianyi Wang, Shiguang Liu
    Foveated Animations for Efficient Crowd Simulation ACM DOI Paper Abstract Author Preprint Paper Video Demo Program or Source Code
    Florin-Vladimir Stancu, Tomer Weiss, Rafael Kuffner dos Anjos
    Aokana: A GPU-Driven Voxel Rendering Framework for Open World Games ACM DOI Paper Abstract Author Preprint
    Yingrong Fang, Qitong Wang, Wei Wang
    Transform-Aware Sparse Voxel Directed Acyclic Graphs ACM DOI Paper Abstract Author Preprint Demo Program or Source Code
    Mathijs Molenaar, Elmar Eisemann

    Papers 4: Filtering & Reconstruction

    Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction ACM DOI Paper Abstract Author Preprint Demo Program or Source Code
    Aarya Patel, Hamid Laga, Ojaswa Sharma
    Non-uniform Point Cloud Upsampling via Local Manifold Distribution ACM DOI Paper Abstract Author Preprint
    Yao Hui Fang, Xing Ce Wang
    Improved Stochastic Texture Filtering Through Sample Reuse ACM DOI Paper Abstract Author Preprint Paper Video
    Bartlomiej Wronski Matt Pharr, Tomas Akenine-Moller
    GPU Friendly Laplacian Texture Blending Paper Abstract Author Preprint Demo Program or Source Code (invited JCGT paper presentation)
    Bartlomiej Wronski

    Papers 5: Rendering

    Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering ACM DOI Paper Abstract Author Preprint Paper Video Demo Program or Source Code
    Lucas Domingo Alber, Johannes Hanika, Carsten Dachsbacher
    Joint Denoising and Upscaling via Multi-branch and Multi-scale Feature Network ACM DOI
    Pawel Kazmierczyk, Sungye Kim, Wojciech Uss, Wojciech Kalinski, Tomasz Galaj, Mateusz Maciejewski, Rama Harihara
    EON: A practical energy-preserving rough diffuse BRDF Paper Abstract Author Preprint (invited JCGT paper presentation)
    Jamie Portsmouth, Peter Kutz, Stephen Hill
    A Stack-Free Traversal Algorithm for Left-Balanced k-d Trees Paper Abstract Author Preprint (invited JCGT paper presentation)
    Ingo Wald

    Papers 6: Neural & Splatting

    LSNIF: Locally-Subdivided Neural Intersection Function ACM DOI Paper Abstract Author Preprint
    Shin Fujieda, Chih-Chen Kao, Takahiro Harada
    VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points ACM DOI Paper Abstract Author Preprint Paper Video Demo Program or Source Code
    Linus Franke, Laura Fink, Marc Stamminger
    ESCT3D: Efficient and Selectively Controllable Text-Driven 3D Content Generation with Gaussian Splatting ACM DOI Paper Abstract Author Preprint
    Huiqi Wu, Li Yao, Jianbo Mei, Yingjie Huang, Yining Xu, Jingjiao You, Yilong Liu
    SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting ACM DOI Paper Abstract Author Preprint
    Yue Hu, Rong Liu, Meida Chen, Peter Beerel, Andrew Feng

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