This page tracks the new paper links made to my list of I3D 2025 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
August 24, 2025
- Generalized, Dynamic Multi-agent Torso Crowds
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August 9, 2025
- GPU Friendly Laplacian Texture Blending
(invited JCGT paper presentation)
- EON: A practical energy-preserving rough diffuse BRDF
(invited JCGT paper presentation)
- A Stack-Free Traversal Algorithm for Left-Balanced k-d Trees
(invited JCGT paper presentation)
- Arc Blanc: a real time ocean simulation framework
(invited JCGT paper presentation)
- Improved Stochastic Texture Filtering Through Sample Reuse
- VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
- VM-BHINet: Vision Mamba Bimanual Hand Interaction Network for 3D Interacting Hand Mesh Recovery From a Single RGB Image
- Thunderscapes: Simulating the Dynamics of Mesoscale Convective System
- Foveated Animations for Efficient Crowd Simulation
- Aokana: A GPU-Driven Voxel Rendering Framework for Open World Games
- Transform-Aware Sparse Voxel Directed Acyclic Graphs
- Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction
- Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering
- LSNIF: Locally-Subdivided Neural Intersection Function
- VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
- SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting
- Page Created
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