Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Eurographics Digital Library (open access):
Computer Graphics Forum Volume 44 (2025) Issue 4 and Rendering 2025 - Symposium Track
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data or Auxiliary Material
Demo Program or Source Code
Related Links
Changelog
Session 1: Real-Time Rendering
- Reshadable Impostors with Level-of-Detail for Real-Time Distant Objects Rendering (J)

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Xiaoloong Wu,
Zheng Zeng,
Junqiu Zhu,
Lu Wang
- Real-Time Level-of-Detail Strand-Based Rendering (J)

-
Tao Huang,
Yang Zhou,
Daqi Lin,
Junqiu Zhu,
Ling-Qi Yan,
Kui Wu
- Detail-Preserving Real-Time Hair Strand Linking and Filtering (J)

-
Tao Huang,
Junping Yuan,
Ruike Hu,
Lu Wang,
Yanwen Guo,
Bin Chen,
Jie Guo,
Junqiu Zhu
- Real-Time Image-Based Lighting of Glints (J)

-
Tom Kneiphof,
Reinhard Klein
- Selective Caching in Procedural Texture Graphs for Path Tracing (S)

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Vincent Schuessler,
Johannes Hanika,
Basile Sauvage,
Jean-Michel Dischler,
Carsten Dachsbacher
- Spatio-Temporal Dithering for Order-Independent Transparency on Ray Tracing Hardware (S)

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Felix Brull,
Rene Kern,
Thorsten Grosch
Session 2: Sampling and Guiding
- Importance Sampling of the Micrograin Visible NDF (J)

-
Simon Lucas,
Romain Pacanowski,
Pascal Barla
- A Data-Driven Approach to Analytical Dwivedi Guiding (J)

-
Darryl Gouder,
Jirka Vorba,
Marc Droske,
Alexander Wilkie
- Neural Path Guiding with Distribution Factorization (S)

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Pedro Figueiredo,
Qihao He,
Nima Khademi Kalantari
- Convergence Estimation of Markov-Chain Monte Carlo Rendering (S)

-
Rui Yu, Guangzhong Sun,
Shuang Zhao,
Yue Dong
- Less Can Be More: A Footprint-Driven Heuristic to Skip Wasted Connections and Merges in Bidirectional Rendering (S)

-
Omercan Yazici,
Pascal Grittmann,
Philipp Slusallek
- Neural Resampling with Optimized Candidate Allocation (S)

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Alexander Rath, Marco Manzi, Farnood Salehi, Sebastian Weiss, Tiziano Portenier, Saeed Hadadan,
Marios Papas
Session 3: Light and Brightness
- Real-Time Importance Deep Shadow Maps with Hardware Ray Tracing (J)

-
Rene Kern,
Felix Brull,
Thorsten Grosch
- Wavelet Representation and Sampling of Complex Luminaires (J) (Best Paper Award)

-
Asen Atanasov, Vladimir Koylazov
- A Divisive Normalization Brightness Model for Tone Mapping (S)

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Julian Ding,
Peter Shirley
- Temporal Brightness Management for Immersive Content (S)

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Luca Surace,
Jorge Condor,
Piotr Didyk
- Adaptive Multiple Control Variates for Many-Light Rendering (S)

-
Xiaofeng Xu,
Lu Wang
- From Optical Measurement to Visual Comfort Analysis: a Complete Simulation Workflow with Ocean's Glare Map Post-Processing (I)

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Estelle Berthier, Gregoire Besse, Oleksandra Bandeliuk
Session 4: Appearance Modelling
- High-Fidelity Texture Transfer Using Multi-Scale Depth-Aware Diffusion (J)

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Rongzhen Lin,
Zichong Chen,
Xiaoyong Hao,
Yang Zhou,
Hui Huang
- MatSwap: Light-Aware Material Transfers in Images (J) (Honorable Mention)

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Ivan Lopes,
Valentin Deschaintre,
Yannick Hold-Geoffroy,
Raoul de Charette
- VideoMat: Extracting PBR Materials from Video Diffusion Models (J)

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Jacob Munkberg,
Zian Wang,
Ruofan Liang,
Tianchang Shen,
Jon Hasselgren
- An Evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes (S)

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Alban Gauthier,
Valentin Deschaintre,
Alexandre Lanvin,
Fredo Durand,
Adrien Bousseau,
George Drettakis
- A Controllable Appearance Representation for Flexible Transfer and Editing (S)

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Santiago Jimenez-Navarro,
Julia Guerrero-Viu,
Belen Masia
- Procedural Bump-Based Defect Synthesis for Industrial Inspection (S)

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Runzhou Mao,
Christoph Garth,
Petra Gospodnetic
Session 5: Gaussians
- SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas (J)

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Junbo Li,
Florian Hahlbohm,
Timon Scholz,
Martin Eisemann,
Jan-Philipp Tauscher,
Marcus Magnor
- Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields (J)

-
Jungeon Kim, Geonsoo Park,
Seungyong Lee
- Joint Gaussian Deformation in Triangle-Deformed Space for High-Fidelity Head Avatars (S)

-
Jiawei Lu, Kunxin Guang, Conghui Hao, Kai Sun,
Jian Yang,
Jin Xie,
Beibei Wang
- Content-Aware Texturing for Gaussian Splatting (S)

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Panagiotis Papantonakis,
Georgios Kopanas,
Fredo Durand,
George Drettakis
- Stochastic Ray Tracing of Transparent 3D Gaussians (S)

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Xin Sun,
Iliyan Georgiev,
Raymond Yun Fei,
Milos Hasan
- Uncertainty-Aware Gaussian Splatting with View-Dependent Regularization for High-Fidelity 3D Reconstruction (S)

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Zhen Tan, Xieyuanli Chen, Jinpu Zhang, Lei Feng, Dewen Hu
Session 6: Stylization and Image Processing
- Artist-Inator: Text-based, Gloss-aware Non-photorealistic Stylization (J)

-
Jose Daniel Subias,
Saul Daniel,
Diego Gutierrez,
Ana Serrano
- Differentiable Search Based Halftoning (J)

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Emiliano Luci,
Kevin Tirta Wijaya,
Vahid Babaei
- StructuReiser: A Structure-Preserving Video Stylization Method (J)

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Radim Spetlik,
David Futschik,
Daniel Sykora
- Continuous-Line Image Stylization Based on Hilbert Curves (J)

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Zhifang Tong, Bolei Zuo, Xiaoxia Yang, Shengjun Liu, Xinru Liu
- Iterative Nonparametric Bayesian CP Decomposition for Hyperspectral Image Denoising (S)

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Wei Liu, Kaiwen Jiang, Jinzhi Lai, Xuesong Zhang
Session 7: BSDF Models and Scattering
- Perceived Quality of BRDF Models (J)

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Behnaz Kavoosighafi,
Rafal Mantiuk,
Saghi Hajisharif, Ehsan Miandji,
Jonas Unger
- A Wave-Optics BSDF for Correlated Scatterers (J)

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Ruomai Yang,
Juhyeon Kim,
Adithya Pediredla,
Wojciech Jarosz
- Bidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient Foam Rendering (S)

-
Ruizeng Li, Xinyang Liu, Runze Wang,
Shen Pengfei,
Ligang Liu,
Beibei Wang
- Efficient Modeling and Rendering of Iridescence from Cholesteric Liquid Crystals (S)

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Gary Fourneau,
Pascal Barla,
Romain Pacanowski
- A Texture-Free Practical Model for Realistic Surface-Based Rendering of Woven Fabrics (CGF)

-
Apoorv Khattar,
Junqiu Zhu,
Ling-Qi Yan,
Zahra Montazeri
- A Hierarchical Architecture for Neural Materials (CGF)

-
Bowen Xue,
Shuang Zhao,
Henrik Wann Jensen,
Zahra Montazeri
Session 8: Differentiable Rendering
- Neural Field Multi-View Shape-from-Polarisation (J)

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Rapee Wanaset,
William Smith,
Giuseppe Claudio Guarnera
- Controllable Biophysical Human Faces (J)

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Minghao Liu,
Stephane Grabli, Sebastien Speierer, Nikolaos Sarafianos, Lukas Bode, Matt Jen-Yuan Chiang, Christophe Hery,
James Davis,
Carlos Aliaga
- DiffNEG: A Differentiable Rasterization Framework for Online Aiming Optimization in Solar Power Tower Systems (J)

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Cangping Zheng, xiaoxia lin, dongshuai li, Yuhong Zhao, Jieqing Feng
- Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry Learning (S)

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Yi Gu, Zhaorui Wang, Renjing Xu
- Radiative Backpropagation with Non-Static Geometry

-
Markus Worchel,
Ugo Finnendahl,
Marc Alexa
- Differentiable Block Compression for Neural Texture (S)

-
Tao Zhuang, Wentao Liu,
Ligang Liu
[email protected]