This page tracks the new paper links made to my list of EGSR 2025 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
August 24, 2025
- Spatio-Temporal Dithering for Order-Independent Transparency on Ray Tracing Hardware (S)
- VideoMat: Extracting PBR Materials from Video Diffusion Models (J)
- Artist-Inator: Text-based, Gloss-aware Non-photorealistic Stylization (J)
- Differentiable Search Based Halftoning (J)
August 9, 2025
- Reshadable Impostors with Level-of-Detail for Real-Time Distant Objects Rendering (J)
- Adaptive Multiple Control Variates for Many-Light Rendering (S)
- Real-Time Level-of-Detail Strand-Based Rendering (J)
- A Texture-Free Practical Model for Realistic Surface-Based Rendering of Woven Fabrics (CGF)
- Detail-Preserving Real-Time Hair Strand Linking and Filtering (J)
- Real-Time Image-Based Lighting of Glints (J)
- Selective Caching in Procedural Texture Graphs for Path Tracing (S)
- Spatio-Temporal Dithering for Order-Independent Transparency on Ray Tracing Hardware (S)
- Importance Sampling of the Micrograin Visible NDF (J)
- Efficient Modeling and Rendering of Iridescence from Cholesteric Liquid Crystals (S)
- Bidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient Foam Rendering (S)
- Joint Gaussian Deformation in Triangle-Deformed Space for High-Fidelity Head Avatars (S)
- Differentiable Block Compression for Neural Texture (S)
- Radiative Backpropagation with Non-Static Geometry
- Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry Learning (S)
- DiffNEG: A Differentiable Rasterization Framework for Online Aiming Optimization in Solar Power Tower Systems (J)
- Controllable Biophysical Human Faces (J)
- Neural Field Multi-View Shape-from-Polarisation (J)
- A Hierarchical Architecture for Neural Materials (CGF)
- A Wave-Optics BSDF for Correlated Scatterers (J)
- Perceived Quality of BRDF Models (J)
- A Data-Driven Approach to Analytical Dwivedi Guiding (J)
- Neural Path Guiding with Distribution Factorization (S)
- Convergence Estimation of Markov-Chain Monte Carlo Rendering (S)
- Less Can Be More: A Footprint-Driven Heuristic to Skip Wasted Connections and Merges in Bidirectional Rendering (S)
- Neural Resampling with Optimized Candidate Allocation (S)
- Real-Time Importance Deep Shadow Maps with Hardware Ray Tracing (J)
- Wavelet Representation and Sampling of Complex Luminaires (J) (Best Paper Award)
- A Divisive Normalization Brightness Model for Tone Mapping (S)
- Temporal Brightness Management for Immersive Content (S)
- High-Fidelity Texture Transfer Using Multi-Scale Depth-Aware Diffusion (J)
- MatSwap: Light-Aware Material Transfers in Images (J) (Honorable Mention)
- VideoMat: Extracting PBR Materials from Video Diffusion Models (J)
- An Evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes (S)
- Content-Aware Texturing for Gaussian Splatting (S)
- A Controllable Appearance Representation for Flexible Transfer and Editing (S)
- Artist-Inator: Text-based, Gloss-aware Non-photorealistic Stylization (J)
- Procedural Bump-Based Defect Synthesis for Industrial Inspection (S)
- SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas (J)
- Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields (J)
- Stochastic Ray Tracing of Transparent 3D Gaussians (S)
- Uncertainty-Aware Gaussian Splatting with View-Dependent Regularization for High-Fidelity 3D Reconstruction (S)
- Differentiable Search Based Halftoning (J)
- StructuReiser: A Structure-Preserving Video Stylization Method (J)
- Continuous-Line Image Stylization Based on Hilbert Curves (J)
- Iterative Nonparametric Bayesian CP Decomposition for Hyperspectral Image Denoising (S)
- Page Created
[email protected]