Eurographics 2025 papers on the web

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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Eurographics Digital Library: Computer Graphics Forum Volume 43 - Issue 2 (EG 2025 Proceedings)

EG DL Eurographics Digital Library Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

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Changelog

Full Paper 1: Face-First for Digital Avatars

Neural Face Skinning for Mesh-agnostic Facial Expression Cloning Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Sihun Cha, Serin Yoon, Kwanggyoon Seo, Junyong Noh
Deep Learning-Based Facial Retargeting Using Local Patches Paper Abstract Author Preprint
Yeonsoo Choi, Inyup Lee, Sihun Cha, Seonghyeon Kim, Sunjin Jung, Junyong Noh
NePHIM: A Neural Physics-Based Head-Hand Interaction Model Author Preprint Paper Video
Nicolas Wagner, Ulrich Schwanecke, Mario Botsch
VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations Paper Abstract Author Preprint
Stephan J. Garbin, Marek Kowalski, Virginia Estellers, Stanislaw Szymanowicz, Shideh Rezaeifar, Jingjing Shen, Matthew Johnson, Julien Valentin
"Wild West" of Evaluating Speech-Driven 3D Facial Animation Synthesis: A Benchmark Study
Kazi Injamamul Haque, Alkiviadis Pavlou, Zerrin Yumak

Full Paper 2: Drawn to Detail: Sketch-Based Modeling & Non-Photorealistic Rendering

VRSurf: Surface Creation from Sparse, Unoriented 3D Strokes Paper Abstract Author Preprint Paper Video
Anandhu Sureshkumar, Amal Dev Parakkat, Georges-Pierre Bonneau, Stefanie Hahmann, Marie-Paule Cani
Robust Image Vectorisation via Gradient Reconstruction
Souymodip Chakraborty, Vineet Batra, Ankit Phogat, Vishwas Jain, Jaswant Singh Ranawat, Sumit Dhingra, Kevin Wampler, Matthew Fisher, Michal Lukac
Screentone-Preserved Manga Retargeting Paper Abstract Author Preprint
Minshan Xie, Menghan Xia, Chengze Li, Xueting Liu, Tien-Tsin Wong
2D Neural Fields with Learned Discontinuities Paper Abstract Author Preprint
Chenxi Liu, Siqi Wang, Matthew Fisher, Deepali Aneja, Alec Jacobson
Automatic Inbetweening for Stroke-based Painterly Animation Paper Abstract Author Preprint
Nicolas Barroso, Amelie Fondevilla, David Vanderhaeghe

Full Paper 3: Shape It Til You Make It: Programs for 3D Synthesis

Text-Guided Interactive Scene Synthesis with Scene Prior Guidance Author Preprint Demo Program or Source Code
Shaoheng Fang, Haitao Yang, Raymood Mooney, Qixing Huang
FlairGPT: Repurposing LLMs for Interior Designs Paper Abstract Author Preprint
Gabrielle Littlefair, Niladri Shekhar Dutt, Niloy J. Mitra
Approximating Procedural Models of 3D Shapes with Neural Networks Author Preprint
Ishtiaque Hossain, I-Chao Shen, Oliver van Kaick
GeoCode: Interpretable Shape Programs Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Ofek Pearl, Itai Lang, Yuhua Hu, Raymond A. Yeh, Rana Hanocka
Neural Geometry Processing via Spherical Neural Surfaces Paper Abstract Author Preprint
Romy Williamson, Niloy J. Mitra

Full Paper 4: Eclipsing the Ordinary in Visualization

Physically Based Real-Time Rendering of Eclipses Paper Abstract Author Preprint
Simon Schneegans, Jonas Gilg, Volker Ahlers, Gabriel Zachmann, Andreas Gerndt
Fast Sphere Tracing of Procedural Volumetric Noise for Very Large and Detailed Scenes Paper Abstract Author Preprint Paper Video
Matheo Moinet, Fabrice Neyret
View-Dependent Visibility Optimization for Monte Carlo Volume Visualization Paper Abstract Author Preprint
Nathan Lerzer, Carsten Dachsbacher
VortexTransformer: End-to-End Objective Vortex Detection in 2D Unsteady Flow Using Transformers Paper Abstract Author Preprint
Xingdi Zhang, Peter Rautek, Markus Hadwiger
Learning Image Fractals Using Chaotic Differentiable Point Splatting Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Adarsh Djeacoumar, Felix Mujkanovic, Hans-Peter Seidel, Thomas Leimkuehler

Full Paper 5: Splat-tacular Radiance Fields

4-LEGS: 4D Language Embedded Gaussian Splatting Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Gal Fiebelman, Tamir Cohen, Ayellet Morgenstern, Peter Hedman, Hadar Averbuch-Elor
NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose Prior
Dongbo Shi, Shen Cao, Bojian Wu, Jinhui Guo, Lubin Fan, Renjie Chen, Ligang Liu, Jieping Ye
Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Florian Hahlbohm, Fabian Friederichs, Tim Weyrich, Linus Franke, Moritz Kappel, Susana Castillo, Marc Stamminger, Martin Eisemann, Marcus Magnor
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering ? Paper Abstract Author Preprint Demo Program or Source Code
Adam Celarek, Georgios Kopanas, George Drettakis, Michael Wimmer, Bernhard Kerbl
Learning Fast 3D Gaussian Splatting Rendering using Continuous Level of Detail
Nicholas Milef, Dario Seyb, Todd Keeler, Thu Nguyen-Phuoc, Aljaz Bozic, Sushant Kondguli, Carl Marshall , , , , , ,

Full Paper 6: Fix it in Post: Image & Video Synthesis and Analysis

Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising Paper Abstract Author Preprint Demo Program or Source Code
Mojtaba Bemana, Thomas Leimkuehler, Karol Myszkowski, Hans-Peter Seidel, Tobias Ritschel
SHLUT: Efficient Image Enhancement using Spatial-Aware High-Light Compensation Look-up Tables
Xin Chen, Linge Li, Linhong Mu, Yan Chen, Jingwei Guan , , , , , ,
Infusion: Internal Diffusion for Inpainting of Dynamic Textures and Complex Motion Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Nicolas Cherel, Andres Almansa, Yann Gousseau, Alasdair Newson
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Moritz Kappel, Florian Hahlbohm, Timon Scholz, Susana Castillo, Christian Theobalt, Martin Eisemann, Vladislav Golyanik, Marcus Magnor
A Multimodal Personality Prediction Framework based on Adaptive Graph Transformer Network and Multi-task Learning Demo Program or Source Code
Rongquan Wang, Xile Zhao, Xianyu Xu, Yang Hao

Full Paper 7: The Shape of Rendering

Differentiable Rendering based Part-Aware Occlusion Proxy Generation
Zhipeng Tan, Yongxiang Zhang, Fei Xia, Fei Ling , , , , , ,
Implicit UVs: Real-time semi-global parameterization of implicit surfaces
Baptiste Genest, Pierre Gueth, Jeremy Levallois, Stephanie Wang , , , , , ,
Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs Paper Abstract Author Preprint Paper Video
Wilhem Barbier, Mathieu Sanchez, Axel Paris, Elie Michel, Thibaud Lambert, Tamy Boubekeur, Mathias Paulin, Theo Thonat
Generalized Lipschitz Tracing of Implicit Surfaces
Robert Ban, Gabor Valasek , , , , ,
HPRO: Direct Visibility of Point Clouds for Optimization Demo Program or Source Code
Sagi Katz, Ayellet Tal

Full Paper 8: Rigged for Success: Character Animation & Retargeting

How to Train Your Dragon: Automatic Diffusion-Based Rigging for Characters with Diverse Topologies Paper Abstract Author Preprint
Zeqi Gu, Difan Liu, Timothy Langlois, Matthew Fisher, Abe Davis
ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior Paper Abstract
Seokhyeon Hong, Soojin Choi, Chaelin Kim, Sihun Cha, Junyong Noh
ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies Paper Abstract Author Preprint
Theo Cheynel, Thomas Rossi, Baptiste Bellot-Gurlet, Damien Rohmer, Marie-Paule Cani
InterFaceRays: Interaction-Oriented Furniture Surface Representation for Human Pose Retargeting Paper Abstract Author Preprint Paper Video
Taeil Jin, Yewon Lee, Sung-Hee Lee
Hierarchical Spherical Cross-Parameterization for Deforming Characters
Lizhou Cao, Chao Peng

Full Paper 9: Lighting the Way: Scattering & Transport in Rendering

Linearly Transformed Spherical Distributions for Interactive Single Scattering with Area Lights Author Preprint
Aakash Kunhaleri Thayyil, Ishaan Shah, P. J. Narayanan
Adaptive Multi-view Radiance Caching for Heterogeneous Participating Media
Pascal Stadlbauer, Wolfgang Tatzgern, Joerg H. Mueller, Martin Winter, Robert Stojanovic, Alexander Weinrauch, Markus Steinberger
Many-Light Rendering Using ReSTIR-Sampled Shadow Maps Author Preprint
Song Zhang, Daqi Lin, Chris Wyman, Cem Yuksel
Neural Two-Level Monte Carlo Real-Time Rendering Paper Abstract Author Preprint Paper Video
Mikhail Dereviannykh, Dmitrii Klepikov, Johannes Hanika, Carsten Dachsbacher
Inverse Simulation of Radiative Thermal Transport
Christian Freude, Lukas Lipp, Matthias Zezulka, Florian Rist, Michael Wimmer, David Hahn , , , , , ,

Full Paper 10: Real-Time Rendering: Fast, Furious, & Accurate

Real-time Procedural Resurfacing Using GPU Mesh Shader
Josue Raad, Arthur Delon, Mickael Ribardiere, Daniel Meneveaux, Guillaume Gilet , , , , , ,
Dynamic Voxel-Based Global Illumination Paper Abstract Author Preprint
Alejandro Cosin-Ayerbe, Pierre Poulin, Gustavo Patow , , , , , ,
SOBB: Skewed Oriented Bounding Boxes for Ray Tracing Paper Abstract Author Preprint
Martin Kacerik, Jiri Bittner
Axis-Normalized Ray-Box Intersection Paper Abstract Author Preprint
Fabian Friederichs, Carsten Benthin, Steve Grogorick, Elmar Eisemann, Marcus Magnor, Martin Eisemann
Real-Time Rendering Framework for Holography Paper Abstract Author Preprint Paper Video
Sascha Fricke, Susana Castillo, Martin Eisemann, Marcus Magnor

Full Paper 11: Simulating Complex Systems: Turbulent, Crowded, & Shattered

CEDRL: Simulating Diverse Crowds with Example-Driven Deep Reinforcement Learning Paper Abstract Author Preprint Paper Video
Andreas Panayiotou, Andreas Aristidou, Panayiotis Charalambous
A Unified Multi-scale Method for Simulating Immersed Bubbles Paper Abstract Author Preprint
Joel Wretborn, Alexey Stomakhin, Christopher Batty
A Semi-Implicit SPH Method for Compressible and Incompressible Flows with Improved Convergence
Xiaowei He, Shusen Liu, Yuzhong Guo, Jian Shi, Ying Qiao
Eigenvalue Blending for Projected Newton
Yuan-Yuan Cheng, Ligang Liu, Xiao-Ming Fu
A Hybrid Lagrangian-Eulerian Formulation of Thin-shell Fracture Paper Abstract
Linxu Fan, Floyd M. Chitalu, Taku Komura

Full Paper 12: Shady Business: Materials, Textures, & Lighting

From Words to Wood: Text-to-Procedurally Generated Wood Materials
Mohcen Hafidi, Alexander Wilkie
Material Transforms from Disentangled NeRF Representations Paper Abstract Author Preprint
Ivan Lopes, Jean-Francois Lalonde, Raoul de Charette
Deformed Tiling and Blending: Application to Correction of Distortions Implied by Texture Mapping Paper Abstract Author Preprint
Quentin Wendling, Joris Ravaglia, Basile Sauvage
FastAtlas: Real-Time Compact Atlases for Texture Space Shading Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Nicholas Vining, Alexander Majercik*, Floria Gu*, Towaki Takikawa, Ty Trusty, Paul Lalonde, Morgan McGuire, Alla Sheffer (* denotes equal contribution)
All-frequency Full-body Human Image Relighting Paper Abstract Author Preprint
Daichi Tajima, Yoshihiro Kanamori, Yuki Endo , , , , , ,

Full Paper 13: Built for Reality: Analyzing, Crafting & Fabricating Structures

S-ACORD: Spectral Analysis of COral Reef Deformation Paper Abstract Author Preprint
Alon-Borissiouk Naama, Matan Yuval, Tali Treibitz, Mirela Ben-Chen
Mesh Simplification for Unfolding Paper Abstract Author Preprint
Manas Bhargava, Camille Schreck, Marco Freire, Pierre-Alexandre Hugron, Sylvain Lefebvre, Silvia Sellan, Bernd Bickel
Optimizing Free-Form Grid Shells with Reclaimed Elements under Inventory Constraints Demo Program or Source Code
Andrea Favilli, Francesco Laccone, Paolo Cignoni, Luigi Malomo, Daniela Giorgi , , , , , ,
Stress-aligned Hexahedral Lattice Structures Demo Program or Source Code
Dennis Bukenberger, Junpeng Wang, Jun Wu, RĂ¼diger Westermann , , , , , ,
Continuous Toolpath Optimization for Simultaneous Four-Axis Subtractive Manufacturing Paper Abstract Author Preprint Paper Video
Zhenmin Zhang, Zihan Shi, Fanchao Zhong, Kun Zhang, Wenjing Zhang, Jianwei Guo, Changhe Tu, Haisen Zhao

Full Paper 14: Bringing Motion to Life: Motion Reconstruction & Control

Shape-Conditioned Human Motion Diffusion Model with Mesh Representation Paper Abstract Author Preprint
Kebing Xue, Hyewon Seo, Cedric Bobenrieth, Guoliang Luo , , , , , ,
Versatile Physics-based Character Control with Hybrid Latent Representation Paper Abstract Author Preprint
Jinseok Bae, Jungdam Won, Donggeun Lim, Inwoo Hwang, Young Min Kim , , , , , ,
Generative Motion Infilling from Imprecisely Timed Keyframes Paper Abstract Author Preprint Paper Video
Purvi Goel, Haotian Zhang, C. Karen Liu, Kayvon Fatahalian
DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization Paper Abstract Author Preprint Demo Program or Source Code
Jose Luis Ponton, Eduard Pujol, Andreas Aristidou, Carlos Andujar, Pelechano Nuria , , , , , ,
Multi-Modal Instrument Performances (MMIP): A Musical Database Paper Video
heodoros Kyriakou, Andreas Aristidou, Panayiotis Charalambous , , , , , ,

Full Paper 15: Geometrically, Parametrically Speaking

Mesh Compression with Quantized Neural Displacement Fields Paper Abstract Author Preprint
Sai Karthikey Pentapati, Gregoire Phillips, Alan C. Bovik , , , , , ,
Preconditioned Single-step Transforms for Non-rigid ICP
Yucheol Jung, Hyomin Kim, Hyejeong Yoon, Seungyong Lee
Isosurface Extraction for Signed Distance Functions using Power Diagrams Author Preprint
Maximilian Kohlbrenner, Marc Alexa
Learning Metric Fields for Fast Low-Distortion Mesh Parameterizations Paper Abstract
Guy Fargion, Ofir Weber
Towards Scaling-Invariant Projections for Data Visualization
Joel Dierkes, Daniel Stelter, Christian Roessl, Holger Theisel , , , , , ,

Full Paper 16: The Artful Edit: Stylization and Editing for Images and Video

Neural Film Grain Rendering Paper Abstract Author Preprint Demo Program or Source Code
Gwilherm Lesne, Yann Gousseau, Said Ladjal, Alasdair Newson , , , , , ,
StyleBlend: Enhancing Style-Specific Content Creation in Text-to-Image Diffusion Models Paper Abstract Author Preprint Demo Program or Source Code
Zichong Chen, Shijin Wang, Yang Zhou
Synchronized Multi-Frame Diffusion for Temporally Consistent Video Stylization Paper Abstract Author Preprint
Minshan Xie, Hanyuan Liu, Chengze Li, Tien-Tsin Wong
REED-VAE: RE-Encode Decode Training for Iterative Image Editing with Diffusion Models Paper Abstract Author Preprint
Gal Amog, Ariel Shamir, Ohad Fried
Differential Diffusion: Giving Each Pixel Its Strength Paper Abstract Author Preprint Demo Program or Source Code
Eran Levin, Ohad Fried

Full Paper 17: Soft Bodies, Strands, & Silks

Rest Shape Optimization for Sag-Free Discrete Elastic Rods Paper Abstract Author Preprint Paper Video
Tetsuya Takahashi, Christopher Batty
BlendSim: Simulation on Parametric Blendshapes using Spacetime Projective Dynamics Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Yuhan Wu, Nobuyuki Umetani
A Unified Discrete Collision Framework for Triangle Primitives Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Tomoyo Kikuchi, Takashi Kanai
Cloth Animation with Time-dependent Persistent Wrinkles Paper Abstract Author Preprint Demo Program or Source Code
Gong Deshan, Yin Yang, Tianjia Shao, He Wang , , , , , ,
Corotational Hinge-based Thin Plates/Shells Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Qixin Liang

kesen.huang@gmail.com