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Eurographics Digital Library: Computer Graphics Forum Volume 43 - Issue 2 (EG 2025 Proceedings)
Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Full Paper 1: Face-First for Digital Avatars
- Neural Face Skinning for Mesh-agnostic Facial Expression Cloning

-
Sihun Cha,
Serin Yoon,
Kwanggyoon Seo,
Junyong Noh
- Deep Learning-Based Facial Retargeting Using Local Patches

-
Yeonsoo Choi,
Inyup Lee,
Sihun Cha,
Seonghyeon Kim,
Sunjin Jung,
Junyong Noh
- NePHIM: A Neural Physics-Based Head-Hand Interaction Model

-
Nicolas Wagner,
Ulrich Schwanecke,
Mario Botsch
- VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations

-
Stephan J. Garbin,
Marek Kowalski, Virginia Estellers,
Stanislaw Szymanowicz,
Shideh Rezaeifar,
Jingjing Shen,
Matthew Johnson,
Julien Valentin
- "Wild West" of Evaluating Speech-Driven 3D Facial Animation Synthesis: A Benchmark Study
-
Kazi Injamamul Haque,
Alkiviadis Pavlou,
Zerrin Yumak
Full Paper 2: Drawn to Detail: Sketch-Based Modeling & Non-Photorealistic Rendering
- VRSurf: Surface Creation from Sparse, Unoriented 3D Strokes

-
Anandhu Sureshkumar,
Amal Dev Parakkat,
Georges-Pierre Bonneau,
Stefanie Hahmann,
Marie-Paule Cani
- Robust Image Vectorisation via Gradient Reconstruction
-
Souymodip Chakraborty,
Vineet Batra, Ankit Phogat, Vishwas Jain, Jaswant Singh Ranawat, Sumit Dhingra, Kevin Wampler, Matthew Fisher,
Michal Lukac
- Screentone-Preserved Manga Retargeting

-
Minshan Xie, Menghan Xia, Chengze Li, Xueting Liu,
Tien-Tsin Wong
- 2D Neural Fields with Learned Discontinuities

-
Chenxi Liu,
Siqi Wang,
Matthew Fisher,
Deepali Aneja,
Alec Jacobson
- Automatic Inbetweening for Stroke-based Painterly Animation

-
Nicolas Barroso, Amelie Fondevilla,
David Vanderhaeghe
Full Paper 3: Shape It Til You Make It: Programs for 3D Synthesis
- Text-Guided Interactive Scene Synthesis with Scene Prior Guidance

-
Shaoheng Fang,
Haitao Yang,
Raymood Mooney,
Qixing Huang
- FlairGPT: Repurposing LLMs for Interior Designs

-
Gabrielle Littlefair,
Niladri Shekhar Dutt,
Niloy J. Mitra
- Approximating Procedural Models of 3D Shapes with Neural Networks

-
Ishtiaque Hossain,
I-Chao Shen,
Oliver van Kaick
- GeoCode: Interpretable Shape Programs

-
Ofek Pearl,
Itai Lang,
Yuhua Hu,
Raymond A. Yeh,
Rana Hanocka
- Neural Geometry Processing via Spherical Neural Surfaces

-
Romy Williamson,
Niloy J. Mitra
Full Paper 4: Eclipsing the Ordinary in Visualization
- Physically Based Real-Time Rendering of Eclipses

-
Simon Schneegans,
Jonas Gilg, Volker Ahlers,
Gabriel Zachmann,
Andreas Gerndt
- Fast Sphere Tracing of Procedural Volumetric Noise for Very Large and Detailed Scenes

-
Matheo Moinet,
Fabrice Neyret
- View-Dependent Visibility Optimization for Monte Carlo Volume Visualization

-
Nathan Lerzer,
Carsten Dachsbacher
- VortexTransformer: End-to-End Objective Vortex Detection in 2D Unsteady Flow Using Transformers

-
Xingdi Zhang,
Peter Rautek,
Markus Hadwiger
- Learning Image Fractals Using Chaotic Differentiable Point Splatting

-
Adarsh Djeacoumar,
Felix Mujkanovic,
Hans-Peter Seidel,
Thomas Leimkuehler
Full Paper 5: Splat-tacular Radiance Fields
- 4-LEGS: 4D Language Embedded Gaussian Splatting

-
Gal Fiebelman,
Tamir Cohen,
Ayellet Morgenstern,
Peter Hedman,
Hadar Averbuch-Elor
- NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose Prior
-
Dongbo Shi, Shen Cao, Bojian Wu, Jinhui Guo,
Lubin Fan,
Renjie Chen,
Ligang Liu,
Jieping Ye
- Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency

-
Florian Hahlbohm,
Fabian Friederichs,
Tim Weyrich,
Linus Franke,
Moritz Kappel,
Susana Castillo,
Marc Stamminger,
Martin Eisemann,
Marcus Magnor
- Does 3D Gaussian Splatting Need Accurate Volumetric Rendering ?

-
Adam Celarek,
Georgios Kopanas,
George Drettakis,
Michael Wimmer,
Bernhard Kerbl
- Learning Fast 3D Gaussian Splatting Rendering using Continuous Level of Detail
-
Nicholas Milef, Dario Seyb, Todd Keeler, Thu Nguyen-Phuoc, Aljaz Bozic, Sushant Kondguli, Carl Marshall
,
,
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,
Full Paper 6: Fix it in Post: Image & Video Synthesis and Analysis
- Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising

-
Mojtaba Bemana,
Thomas Leimkuehler,
Karol Myszkowski,
Hans-Peter Seidel,
Tobias Ritschel
- SHLUT: Efficient Image Enhancement using Spatial-Aware High-Light Compensation Look-up Tables
- Xin Chen, Linge Li, Linhong Mu, Yan Chen, Jingwei Guan
,
,
,
,
,
,
- Infusion: Internal Diffusion for Inpainting of Dynamic Textures and Complex Motion

-
Nicolas Cherel,
Andres Almansa,
Yann Gousseau,
Alasdair Newson
- D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video

-
Moritz Kappel,
Florian Hahlbohm,
Timon Scholz,
Susana Castillo,
Christian Theobalt,
Martin Eisemann,
Vladislav Golyanik,
Marcus Magnor
- A Multimodal Personality Prediction Framework based on Adaptive Graph Transformer Network and Multi-task Learning

-
Rongquan Wang,
Xile Zhao, Xianyu Xu, Yang Hao
Full Paper 7: The Shape of Rendering
- Differentiable Rendering based Part-Aware Occlusion Proxy Generation
- Zhipeng Tan, Yongxiang Zhang, Fei Xia, Fei Ling
,
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,
,
,
,
- Implicit UVs: Real-time semi-global parameterization of implicit surfaces
- Baptiste Genest, Pierre Gueth, Jeremy Levallois, Stephanie Wang
,
,
,
,
,
,
- Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs

-
Wilhem Barbier,
Mathieu Sanchez,
Axel Paris,
Elie Michel,
Thibaud Lambert,
Tamy Boubekeur,
Mathias Paulin,
Theo Thonat
- Generalized Lipschitz Tracing of Implicit Surfaces
-
Robert Ban, Gabor Valasek
,
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,
,
- HPRO: Direct Visibility of Point Clouds for Optimization

-
Sagi Katz,
Ayellet Tal
Full Paper 8: Rigged for Success: Character Animation & Retargeting
- How to Train Your Dragon: Automatic Diffusion-Based Rigging for Characters with Diverse Topologies

-
Zeqi Gu,
Difan Liu,
Timothy Langlois,
Matthew Fisher,
Abe Davis
- ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior

-
Seokhyeon Hong,
Soojin Choi,
Chaelin Kim,
Sihun Cha,
Junyong Noh
- ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies

-
Theo Cheynel,
Thomas Rossi,
Baptiste Bellot-Gurlet,
Damien Rohmer,
Marie-Paule Cani
- InterFaceRays: Interaction-Oriented Furniture Surface Representation for Human Pose Retargeting

-
Taeil Jin,
Yewon Lee,
Sung-Hee Lee
- Hierarchical Spherical Cross-Parameterization for Deforming Characters
-
Lizhou Cao,
Chao Peng
Full Paper 9: Lighting the Way: Scattering & Transport in Rendering
- Linearly Transformed Spherical Distributions for Interactive Single Scattering with Area Lights

-
Aakash Kunhaleri Thayyil,
Ishaan Shah,
P. J. Narayanan
- Adaptive Multi-view Radiance Caching for Heterogeneous Participating Media
-
Pascal Stadlbauer,
Wolfgang Tatzgern,
Joerg H. Mueller,
Martin Winter,
Robert Stojanovic,
Alexander Weinrauch,
Markus Steinberger
- Many-Light Rendering Using ReSTIR-Sampled Shadow Maps

-
Song Zhang,
Daqi Lin,
Chris Wyman,
Cem Yuksel
- Neural Two-Level Monte Carlo Real-Time Rendering

-
Mikhail Dereviannykh, Dmitrii Klepikov,
Johannes Hanika,
Carsten Dachsbacher
- Inverse Simulation of Radiative Thermal Transport
- Christian Freude, Lukas Lipp, Matthias Zezulka, Florian Rist,
Michael Wimmer,
David Hahn
,
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,
Full Paper 10: Real-Time Rendering: Fast, Furious, & Accurate
- Real-time Procedural Resurfacing Using GPU Mesh Shader
- Josue Raad, Arthur Delon, Mickael Ribardiere, Daniel Meneveaux, Guillaume Gilet
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,
- Dynamic Voxel-Based Global Illumination

- Alejandro Cosin-Ayerbe, Pierre Poulin, Gustavo Patow
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,
,
- SOBB: Skewed Oriented Bounding Boxes for Ray Tracing

-
Martin Kacerik,
Jiri Bittner
- Axis-Normalized Ray-Box Intersection

-
Fabian Friederichs,
Carsten Benthin,
Steve Grogorick,
Elmar Eisemann,
Marcus Magnor,
Martin Eisemann
- Real-Time Rendering Framework for Holography

-
Sascha Fricke,
Susana Castillo,
Martin Eisemann,
Marcus Magnor
Full Paper 11: Simulating Complex Systems: Turbulent, Crowded, & Shattered
- CEDRL: Simulating Diverse Crowds with Example-Driven Deep Reinforcement Learning

-
Andreas Panayiotou,
Andreas Aristidou,
Panayiotis Charalambous
- A Unified Multi-scale Method for Simulating Immersed Bubbles

-
Joel Wretborn,
Alexey Stomakhin,
Christopher Batty
- A Semi-Implicit SPH Method for Compressible and Incompressible Flows with Improved Convergence

-
Xiaowei He,
Shusen Liu,
Yuzhong Guo, Jian Shi, Ying Qiao
- Eigenvalue Blending for Projected Newton
-
Yuan-Yuan Cheng,
Ligang Liu,
Xiao-Ming Fu
- A Hybrid Lagrangian-Eulerian Formulation of Thin-shell Fracture

-
Linxu Fan,
Floyd M. Chitalu,
Taku Komura
Full Paper 12: Shady Business: Materials, Textures, & Lighting
- From Words to Wood: Text-to-Procedurally Generated Wood Materials
-
Mohcen Hafidi,
Alexander Wilkie
- Material Transforms from Disentangled NeRF Representations

-
Ivan Lopes,
Jean-Francois Lalonde,
Raoul de Charette
- Deformed Tiling and Blending: Application to Correction of Distortions Implied by Texture Mapping

-
Quentin Wendling, Joris Ravaglia,
Basile Sauvage
- FastAtlas: Real-Time Compact Atlases for Texture Space Shading

-
Nicholas Vining,
Alexander Majercik*,
Floria Gu*,
Towaki Takikawa,
Ty Trusty,
Paul Lalonde,
Morgan McGuire,
Alla Sheffer
(* denotes equal contribution)
- All-frequency Full-body Human Image Relighting

- Daichi Tajima, Yoshihiro Kanamori, Yuki Endo
,
,
,
,
,
,
Full Paper 13: Built for Reality: Analyzing, Crafting & Fabricating Structures
- S-ACORD: Spectral Analysis of COral Reef Deformation

-
Alon-Borissiouk Naama, Matan Yuval,
Tali Treibitz,
Mirela Ben-Chen
- Mesh Simplification for Unfolding

-
Manas Bhargava, Camille Schreck, Marco Freire, Pierre-Alexandre Hugron, Sylvain Lefebvre, Silvia Sellan,
Bernd Bickel
- Optimizing Free-Form Grid Shells with Reclaimed Elements under Inventory Constraints

- Andrea Favilli, Francesco Laccone, Paolo Cignoni, Luigi Malomo, Daniela Giorgi
,
,
,
,
,
,
- Stress-aligned Hexahedral Lattice Structures

- Dennis Bukenberger, Junpeng Wang, Jun Wu, RĂ¼diger Westermann
,
,
,
,
,
,
- Continuous Toolpath Optimization for Simultaneous Four-Axis Subtractive Manufacturing

-
Zhenmin Zhang,
Zihan Shi,
Fanchao Zhong,
Kun Zhang,
Wenjing Zhang,
Jianwei Guo,
Changhe Tu,
Haisen Zhao
Full Paper 14: Bringing Motion to Life: Motion Reconstruction & Control
- Shape-Conditioned Human Motion Diffusion Model with Mesh Representation

- Kebing Xue, Hyewon Seo, Cedric Bobenrieth, Guoliang Luo
,
,
,
,
,
,
- Versatile Physics-based Character Control with Hybrid Latent Representation

- Jinseok Bae, Jungdam Won, Donggeun Lim, Inwoo Hwang, Young Min Kim
,
,
,
,
,
,
- Generative Motion Infilling from Imprecisely Timed Keyframes

-
Purvi Goel,
Haotian Zhang,
C. Karen Liu,
Kayvon Fatahalian
- DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization

- Jose Luis Ponton, Eduard Pujol, Andreas Aristidou, Carlos Andujar, Pelechano Nuria
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,
,
,
,
,
- Multi-Modal Instrument Performances (MMIP): A Musical Database

- heodoros Kyriakou, Andreas Aristidou, Panayiotis Charalambous
,
,
,
,
,
,
Full Paper 15: Geometrically, Parametrically Speaking
- Mesh Compression with Quantized Neural Displacement Fields

- Sai Karthikey Pentapati, Gregoire Phillips, Alan C. Bovik
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,
,
,
,
,
- Preconditioned Single-step Transforms for Non-rigid ICP
-
Yucheol Jung, Hyomin Kim, Hyejeong Yoon,
Seungyong Lee
- Isosurface Extraction for Signed Distance Functions using Power Diagrams

-
Maximilian Kohlbrenner,
Marc Alexa
- Learning Metric Fields for Fast Low-Distortion Mesh Parameterizations

-
Guy Fargion,
Ofir Weber
- Towards Scaling-Invariant Projections for Data Visualization
- Joel Dierkes, Daniel Stelter, Christian Roessl, Holger Theisel
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Full Paper 16: The Artful Edit: Stylization and Editing for Images and Video
- Neural Film Grain Rendering

- Gwilherm Lesne, Yann Gousseau, Said Ladjal, Alasdair Newson
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,
,
- StyleBlend: Enhancing Style-Specific Content Creation in Text-to-Image Diffusion Models

-
Zichong Chen,
Shijin Wang,
Yang Zhou
- Synchronized Multi-Frame Diffusion for Temporally Consistent Video Stylization

-
Minshan Xie, Hanyuan Liu, Chengze Li,
Tien-Tsin Wong
- REED-VAE: RE-Encode Decode Training for Iterative Image Editing with Diffusion Models

-
Gal Amog,
Ariel Shamir,
Ohad Fried
- Differential Diffusion: Giving Each Pixel Its Strength

-
Eran Levin,
Ohad Fried
Full Paper 17: Soft Bodies, Strands, & Silks
- Rest Shape Optimization for Sag-Free Discrete Elastic Rods

-
Tetsuya Takahashi,
Christopher Batty
- BlendSim: Simulation on Parametric Blendshapes using Spacetime Projective Dynamics

-
Yuhan Wu,
Nobuyuki Umetani
- A Unified Discrete Collision Framework for Triangle Primitives

-
Tomoyo Kikuchi,
Takashi Kanai
- Cloth Animation with Time-dependent Persistent Wrinkles

- Gong Deshan, Yin Yang, Tianjia Shao, He Wang
,
,
,
,
,
,
- Corotational Hinge-based Thin Plates/Shells

-
Qixin Liang
kesen.huang@gmail.com