This page tracks the new paper links made to my list of Eurographics 2025 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
May 15, 2025
- Fast Sphere Tracing of Procedural Volumetric Noise for Very Large and Detailed Scenes
May 8, 2025
- Neural Face Skinning for Mesh-agnostic Facial Expression Cloning
- ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
- Deep Learning-Based Facial Retargeting Using Local Patches
- NePHIM: A Neural Physics-Based Head-Hand Interaction Model
- VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations
- VRSurf: Surface Creation from Sparse, Unoriented 3D Strokes
- Screentone-Preserved Manga Retargeting
- Synchronized Multi-Frame Diffusion for Temporally Consistent Video Stylization
- 2D Neural Fields with Learned Discontinuities
- Automatic Inbetweening for Stroke-based Painterly Animation
- Text-Guided Interactive Scene Synthesis with Scene Prior Guidance
- FlairGPT: Repurposing LLMs for Interior Designs
- Approximating Procedural Models of 3D Shapes with Neural Networks
- GeoCode: Interpretable Shape Programs
- Physically Based Real-Time Rendering of Eclipses
- View-Dependent Visibility Optimization for Monte Carlo Volume Visualization
- VortexTransformer: End-to-End Objective Vortex Detection in 2D Unsteady Flow Using Transformers
- Learning Image Fractals Using Chaotic Differentiable Point Splatting
- Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising
- 4-LEGS: 4D Language Embedded Gaussian Splatting
- Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency
- Does 3D Gaussian Splatting Need Accurate Volumetric Rendering ?
- Infusion: Internal Diffusion for Inpainting of Dynamic Textures and Complex Motion
- D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video
- A Multimodal Personality Prediction Framework based on Adaptive Graph Transformer Network and Multi-task Learning
- Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs
- HPRO: Direct Visibility of Point Clouds for Optimization
- How to Train Your Dragon: Automatic Diffusion-Based Rigging for Characters with Diverse Topologies
- ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies
- InterFaceRays: Interaction-Oriented Furniture Surface Representation for Human Pose Retargeting
- Linearly Transformed Spherical Distributions for Interactive Single Scattering with Area Lights
- Many-Light Rendering Using ReSTIR-Sampled Shadow Maps
- Neural Two-Level Monte Carlo Real-Time Rendering
- Dynamic Voxel-Based Global Illumination
- SOBB: Skewed Oriented Bounding Boxes for Ray Tracing
- Axis-Normalized Ray-Box Intersection
- Real-Time Rendering Framework for Holography
- A Unified Multi-scale Method for Simulating Immersed Bubbles
- A Hybrid Lagrangian-Eulerian Formulation of Thin-shell Fracture
- Material Transforms from Disentangled NeRF Representations
- Deformed Tiling and Blending: Application to Correction of Distortions Implied by Texture Mapping
- All-frequency Full-body Human Image Relighting
- S-ACORD: Spectral Analysis of COral Reef Deformation
- Mesh Simplification for Unfolding
- Optimizing Free-Form Grid Shells with Reclaimed Elements under Inventory Constraints
- Stress-aligned Hexahedral Lattice Structures
- Shape-Conditioned Human Motion Diffusion Model with Mesh Representation
- Versatile Physics-based Character Control with Hybrid Latent Representation
- Generative Motion Infilling from Imprecisely Timed Keyframes
- DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization
- Multi-Modal Instrument Performances (MMIP): A Musical Database
- Mesh Compression with Quantized Neural Displacement Fields
- Isosurface Extraction for Signed Distance Functions using Power Diagrams
- Learning Metric Fields for Fast Low-Distortion Mesh Parameterizations
- Neural Film Grain Rendering
- StyleBlend: Enhancing Style-Specific Content Creation in Text-to-Image Diffusion Models
- Differential Diffusion: Giving Each Pixel Its Strength
- REED-VAE: RE-Encode Decode Training for Iterative Image Editing with Diffusion Models
- Rest Shape Optimization for Sag-Free Discrete Elastic Rods
- BlendSim: Simulation on Parametric Blendshapes using Spacetime Projective Dynamics
- A Unified Discrete Collision Framework for Triangle Primitives
- Cloth Animation with Time-dependent Persistent Wrinkles
March 27, 2025
- Corotational Hinge-based Thin Plates/Shells
- Continuous Toolpath Optimization for Simultaneous Four-Axis Subtractive Manufacturing
- CEDRL: Simulating Diverse Crowds with Example-Driven Deep Reinforcement Learning
February 13, 2025
- FastAtlas: Real-Time Compact Atlases for Texture Space Shading
January 16, 2025
- A Semi-Implicit SPH Method for Compressible and Incompressible Flows with Improved Convergence
January 14, 2025
- Approximating Procedural Models of 3D Shapes with Neural Networks
- Neural Geometry Processing via Spherical Neural Surfaces
- FlairGPT: Repurposing LLMs for Interior Designs
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