Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACMCGIT), Volume 8, No. 4.
the ACM Digital Library (DOI) Link for the paper
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Session 1: Radical Rigids
- Two-Pass Shock Propagation for Stable Stacking with Gauss-Seidel

-
Ziyan Xiong,
Andrew D. Leach,
Griffith Thomas,
Shinjiro Sueda
- Singularity-free Twist Limit Constraints for the Ball Joint

-
Yitong Dai,
Mykhailo Potomkin,
Tamar Shinar
- Rig My Ride: Automatic Rigging of Physics-based Vehicles for Games

-
Melissa Katz,
Paul Kry,
Sheldon Andrews
- Real-Time Triangle-SDF Continuous Collision Detection

-
Joel Pelletier-Guenette,
Alexandre Mercier-Aubin,
Sheldon Andrews
Session 2: Fire, Fluids, and Fields
- FLAMEFORGE: Combustion Simulation of Wooden Structures

-
Daoming Liu,
Jonathan Klein,
Florian Rist,
Wojciech Palubicki,
Soren Pirk,
Dominik L. Michels
- Fast reconstruction of implicit surfaces using convolutional neural networks

-
Chen Zhao,
Tamar Shinar,
Craig Schroeder
- Representing Flow Fields with Divergence-Free Kernels for Reconstruction

-
Xingyu Ni,
Jingrui Xing,
Xingqiao Li,
Bin Wang,
Baoquan Chen
Session 3: Motion and Interaction: From Humans to Swarms
- InterAct: A Large-Scale Dataset of Dynamic, Expressive and Interactive Activities between Two People in Daily Scenarios

-
Leo Ho*,
Yinghao Huang*,
Dafei Qin,
Mingyi Shi,
Wangpok Tse,
Wei Liu,
Junichi Yamagishi,
Taku Komura
* Equal contribution
- Fast and Accurate Parameter Conversion for Parametric Human Body Models

-
Julien Fischer,
Stefan Gumhold
- Simulating Ant Swarm Aggregations Dynamics

-
Matthew Loges,
Tomer Weiss
Session 4: Neural Threads and Facial Forces
- Dress Anyone : Automatic Physically-Based Garment Pattern Refitting

-
Hsiao-Yu Chen,
Egor Larionov,
Ladislav Kavan,
Gene Lin, Doug Roble,
Olga Sorkine-Hornung,
Tuur Stuyck
- Self-supervised Learning of Latent Space Dynamics

-
Yue Li,
Gene Wei-Chin Lin,
Egor Larionov,
Aljaz Bozic,
Doug Roble,
Ladislav Kavan,
Stelian Coros,
Bernhard Thomaszewski,
Tuur Stuyck,
Hsiao-Yu Chen
- Interactive Facial Animation: Enhancing Facial Rigs With Real-Time Shell And Contact Simulation

-
Jose Antonio Fernandez-Fernandez,
Ryan Goldade,
Ladislav Kavan,
Jan Bender,
Philipp Herholz
- NeuRiPhy: Neural Baking of Physics-Based Deformations for Facial Rigs

-
Davide Corigliano,
Daniel Peter,
Niko Benjamin Huber,
Bernhard Thomaszewski,
Barbara Solenthaler
Session 5: Learning to Move
- Walk This Way: Imitation-free Reinforcement Learning of Flexibly-Constrained Walking Controllers

-
Tiffany Matthe,
Nicholas Ioannidis,
Michiel van de Panne
- Policy-space Interpolation for Physics-based Characters

-
Michele Rocca,
Sheldon Andrews,
Kenny Erleben
- Diffusion-based Planning with Learned Viability Filters

-
Nicholas Ioannidis,
Daniele Reda,
Setareh Cohan,
Michiel van de Panne
- PHA: Part-wise Heterogeneous Agents with Reusable Policy Priors for Physics-Based Motion Synthesis

-
Luis Alberto Carranza Cobenas,
Oscar Argudo,
Carlos Andujar Gran
[email protected]