Motion, Interaction and Games 2020 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the Motion, Interaction and Games 2020

ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Session 1: Perception

Does Scaling Player Size Skew One's Ability to Correctly Evaluate Object Sizes in a Virtual Environment?
Neal Hartman, Mathias Delayahe, Hugo Decroix, Bruno Herbelin, Ronan Boulic
Investigating Perceptually-based Models to Predict Importance of Facial Blendshapes Author Preprint Paper Video
Emma Carrigan, Katja Zibrek, Rozenn Dahyot, Rachel McDonnell
Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR Paper Abstract Author Preprint
Phil Lopes, Nana Tian, Ronan Boulic
Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality
Ryan Canales, Sophie Jorg

Session 2: Physics

CUDA Deformers for Model Reduction Paper Abstract Author Preprint Paper Video
Bohan Wang, Jernej Barbic
ConJac: Large Steps in Dynamic Simulation Paper Abstract Author Preprint Paper Video Paper Presentation
Nicholas J. Weidner, Theodore Kim, Shinjiro Sueda
Multi-resolution Clustering for Enhanced Elastic Behavior in Clustered Shape Matching
Aditya Viswanathan Kaliappan, Adam Wade Bargteil
Towards Animating Virtual Humans in Flooded Environments
Schaffer Diogo, Neto Amyr, Antonitsch Andre, Musse Soraia

Session 3: Crowd & Characters

Appearance Controlled Face Texture Generation for Video Game Characters Paper Presentation
Christian Murphy, Sudhir Mudur, Daniel Holden, Marc-Andre Carbonneau, Donya Ghafourzadeh, Andre Beauchamp
A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Simulations
Muhammad Usman, Tien-Chi Lee, Ryhan Moghe, Xun Zhang, Petros Faloutsos, Mubbasir Kapadia
Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics Paper Abstract Author Preprint
Wouter van Toll, Cedric Braga, Barbara Solenthaler, Julien Pettre
Watch Out! Modeling Pedestrians with Egocentric Distractions
Melissa Kremer, Brandon Haworth, Petros Faloutsos

Session 4: Machine Learning

Adult2child: Motion Style Transfer using CycleGANs Paper Abstract Author Preprint Paper Video Paper Data
Yuzhu Dong, Andreas Aristidou, Ariel Shamir, Moshe Mahler, Eakta Jain
SPNets: Human-like Navigation Behaviors with Uncertain Goals Paper Abstract Author Preprint
Nicholas Sohre, Stephen J. Guy
Deep Integration of Physical Humanoid Control and Crowd Navigation Paper Abstract Author Preprint
Brandon Haworth, Glen Berseth, Seonghyeon Moon, Petros Faloutsos, Mubbasir Kapadia
Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning Paper Abstract Author Preprint Paper Video
Daniele Reda, Tianxin Tao, Michiel van de Panne

Session 5: Games & Storytelling

Collaborative Storytelling with Large-scale Neural Language Models Paper Abstract Author Preprint
Eric Nichols, Leo Gao, Randy Gomez
An Interactive Staging-and-shooting Solver for Virtual Cinematography
Amaury Louarn, Fabrice Lamarche, Marc Christie
Topology-aware Camera Control for Real-time Applications Paper Abstract Author Preprint
Alberto Jovane, Amaury Louarn, Marc Christie
Foldit Drug Design Game Usability Study: Comparison of Citizen and Expert Scientists
Yunchao Liu, Rocco Moretti, Bobby Bodenheimer, Jens Meiler

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