Symposium on Interactive 3D Graphics and Games 2022 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2022 symposium on Interactive 3D graphics and games

ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Papers 1: Real-time Rendering

Real-Time Ray-Traced Soft Shadows of Environmental Lighting by Conical Ray Culling Author Preprint Paper Video
Yang Xu, Yuanfa Jiang, Junbo Zhang, Kang Li, Guohua Geng
Stereo-consistent screen space ambient occlusion Paper Abstract Author Preprint Paper Video
Peiteng Shi, Markus Billeter, Elmar Eisemann
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production Paper Abstract Author Preprint Paper Video Demo Program or Source Code (JCGT paper presentation)
Zander Majercik, Adam Marrs, Josef Spjut, Morgan McGuire
Collimated Whole Volume Light Scattering in Homogeneous Finite Media Author Preprint Paper Video Demo Program or Source Code (TVCG paper presentation)
Zdravko Velinov, Kenny Mitchell

Papers 2: Simulation and Animation

DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU Paper Abstract Author Preprint Paper Video
Wouter Raateland, Torsten Hadrich, Jorge Alejandro Amador Herrera, Daniel Banuti, Wojciech Palubicki, Soren Pirk, Klaus Hildebrandt, Dominik Michels
Interactive simulation of plume and pyroclastic volcanic ejections Paper Abstract Author Preprint
Maud Lastic, Damien Rohmer, Guillaume Cordonnier, Claude Jaupart, Fabrice Neyret, Marie-Paule Cani
Permutation Coding for Vertex-Blend Attribute Compression Paper Abstract Author Preprint Paper Data Demo Program or Source Code
Christoph Peters, Bastian Kuth, Quirin Meyer
Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases Author Preprint Paper Data
Ian Mason, Sebastian Starke, Taku Komura

Papers 3: Games and VR

Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games Paper Abstract Author Preprint
Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang
Investigating the Performance of Various Deep Neural Networks-based Approaches Designed to Identify Game Events in Gameplay Footage Paper Abstract Author Preprint Demo Program or Source Code
Matheus Prado Prandini Faria, Etienne Julia, Marcelo Zanchetta Do Nascimento, Rita M. S. Julia
Interactive Physics-Based Virtual Sculpting with Haptic Feedback Paper Abstract Author Preprint Paper Video
Avirup Mandal, Parag Chaudhuri, Subhasis Chaudhuri
EasyVRModeling: Easily Create 3D Models by an Immersive VR System Author Preprint
Zhiying Fu, Rui Xu, Shiqing Xin, Shuangmin Chen, Changhe Tu, Chenglei Yang, Lin Lu

Papers 4: Geometry

A Dataset and Explorer for 3D Signed Distance Functions Paper Abstract Author Preprint Demo Program or Source Code (JCGT paper presentation)
Towaki Takikawa, Andrew Glassner, Morgan McGuire
Improved Accuracy for Prism-Based Motion Blur Paper Abstract Author Preprint (JCGT paper presentation)
Mads J. L. Ronnow, Ulf Assarsson, Erik Sintorn, Marco Fratarcangeli
SurfaceNets for Multi-Label Segmentations with Preservation of Sharp Boundaries Paper Abstract Author Preprint Demo Program or Source Code (JCGT paper presentation)
Sarah F. Frisken

Papers 5: Image-based Algorithms

Training and Predicting Visual Error for Real-Time Applications Paper Abstract Author Preprint
Joao Liborio Cardoso, Bernhard Kerbl, Lei Yang, Yury Uralsky, Michael Wimmer
Fast temporal reprojection without motion vectors Paper Abstract Author Preprint Paper Video Demo Program or Source Code (JCGT paper presentation)
Johannes Hanika, Lorenzo Tessari, Carsten Dachsbacher
An OpenEXR Layout for Spectral Images Paper Abstract Author Preprint Paper Data Demo Program or Source Code (JCGT paper presentation)
Alban Fichet, Romain Pacanowski, Alexander Wilkie
MMPX Style-Preserving Pixel Art Magnification Paper Abstract Author Preprint Demo Program or Source Code (JCGT paper presentation)
Morgan McGuire, Mara Gagiu

Papers 6: Appearance and Shading

Bringing Linearly Transformed Cosines to Anisotropic GGX Paper Abstract Author Preprint Demo Program or Source Code
Aakash KT, Eric Heitz, Jonathan Dupuy, Narayanan P. J.
Rendering Layered Materials with Diffuse Interfaces Paper Abstract Author Preprint
Heloise de Dinechin, Laurent Belcour
Real-time Shading with Free-form Planar Area Lights using Linearly Transformed Cosines Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Takahiro Kuge, Tatsuya Yatagawa, Shigeo Morishima
Neural Photometry-guided Visual Attribute Transfer Paper Abstract Author Preprint Paper Video (TVCG paper presentation)
Carlos Rodriguez-Pardo, Elena Garces

Papers 7: Virtual Humans

Real-Time Relighting of Human Faces with a Low-Cost Setup Paper Abstract Author Preprint Paper Video
Nejc Macek, Baran Usta, Elmar Eisemann, Ricardo Marroquim
Real-Time Hair Filtering with Convolutional Neural Networks Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Roc R. Currius, Erik Sintorn, Ulf Assarsson
Joint Audio-Text Model for Expressive Speech-Driven 3D Facial Animation Author Preprint
Yingruo Fan, Zhaojiang Lin, Jun Saito,, Wenping Wang, Taku Komura
Cross-Domain and Disentangled Face Manipulation With 3D Guidance Paper Abstract Author Preprint Paper Video Demo Program or Source Code (TVCG paper presentation)
Can Wang, Menglei Chai, Mingming He, Dongdong Chen, Jing Liao

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