High Performance Graphics 2025 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2025

High Performance Graphics Youtube Channel (2025 Paper Presentation)

EG DL the Eurographics Digital Library Link for the paper     Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Papers Session 1: Bounding Volume Hierarchies

DOBB-BVH: Efficient Ray Traversal by Transforming Wide BVHs into Oriented Bounding Box Trees using Discrete Rotations EG DL Paper Abstract Author Preprint Paper Presentation Presentation Recording
Michael A. Kern, Alain Galvan, David Oldcorn, Daniel Skinner, Rohan Mehalwal, Leo Reyes Lozano, Matthaus G. Chajdas
Fused Collapsing for Wide BVH Construction EG DL Paper Abstract Author Preprint Paper Video Paper Presentation Presentation Recording
Wilhem Barbier, Mathias Paulin
UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing EG DL Paper Abstract Author Preprint Presentation Recording
Martin Kacerik, Jiri Bittner

Papers Session 2: Graphics Simulators, Systems and Compilers

Arches: A Cycle Level Simulator for Exploring Massively Parallel Ray Tracing Architectures EG DL Paper Abstract Author Preprint Demo Program or Source Code Presentation Recording
Jacob Haydel, Gaurav Bhokare, Kunnong Zeng, Pengpei Hong, Sushant Kondguli, Brian Budge, Erik Brunvand, Cem Yuksel
RenderMan XPU: A hybrid CPU+GPU renderer for interactive and final-frame rendering EG DL Paper Abstract Author Preprint Paper Video Paper Presentation Presentation Recording
Per Christensen, Julian Fong, Charlie Kilpatrick, Francisco Gonzalez, Srinath Ravichandran, Akshay Shah, Ethan Jaszewski, Stephen Friedman, James Burgess, Trina M. Roy, Tom Nettleship, Meghana Seshadri, Susan Salituro
No More Shading Languages: Compiling C++ to Vulkan SPIR-V EG DL Paper Abstract Author Preprint Paper Presentation Presentation Recording
Hugo Devillers, Matthias Kurtenacker, Richard Membarth, Stefan Lemme, Michael Kenzel, Omercan Yazici, Philipp Slusallek

Papers Session 3: Procedural Generation and Sculpting

TRS: Triangle Rejection Sampling for Density-equipped Meshes on GPU EG DL Paper Abstract Author Preprint Paper Video Presentation Recording
Jeremie Schertzer, Theo Thonat, Tamy Boubekeur
Real-Time GPU Tree Generation EG DL Author Preprint Paper Video Paper Presentation Presentation Recording
Bastian Kuth, Max Oberberger, Carsten Faber, Pirmin Pfeifer, Seyedmasih Tabaei, Dominik Baumeister, Quirin Meyer
Interactive Stroke-based Neural SDF Sculpting EG DL Paper Abstract Author Preprint Paper Presentation Presentation Recording
Fizza Rubab, Yiying Tong

Papers Session 4a: Perception in Motion

CGVQM+D: Computer Graphics Video Quality Metric and Dataset EG DL Paper Abstract Author Preprint Paper Presentation Demo Program or Source Code Presentation Recording
Akshay Jindal, Nabil Sadaka, Manu Mathew Thomas, Anton Sochenov, Anton Kaplanyan
Image-Based Spatio-Temporal Upsampling for Split Rendering EG DL Paper Presentation Presentation Recording
Michael Steiner, Thomas Kohler, Lukas Radl, Brian Budge, Markus Steinberger

Papers Session 4b: Splats and Points

Splatshop: Efficiently Editing Large Gaussian Splat Models EG DL Paper Abstract Author Preprint Paper Presentation Demo Program or Source Code Presentation Recording
Markus Schutz, Christoph Peters, Florian Hahlbohm, Elmar Eisemann, Marcus Magnor, Michael Wimmer
LidarScout: Direct Out-of-Core Rendering of Massive Point Clouds EG DL Paper Abstract Author Preprint Paper Presentation Paper Data Presentation Recording
Philipp Erler, Lukas Herzberger, Michael Wimmer, Markus Schutz

Papers Session 5: Real-Time Rendering

Spherical Harmonic Exponentials for Efficient Glossy Reflections EG DL Author Preprint Paper Presentation Presentation Recording
Ari Silvennoinen, Peter-Pike Sloan, Michal Iwanicki, Derek Nowrouzezahrai
Fast Planetary Shadows using Fourier-Compressed Horizon Maps EG DL Paper Abstract Paper Presentation Presentation Recording
Jonathan Fritsch, Simon Schneegans, Fabian Friederichs, Markus Flatken, Martin Eisemann, Andreas Gerndt
Real-time rendering of animated meshless representation EG DL Paper Abstract Author Preprint Paper Video Paper Presentation Presentation Recording
Pacome Luton, Thibault Tricard

Papers Session 6: Neural Textures and Encodings

Hardware Accelerated Neural Block Texture Compression with Cooperative Vectors EG DL Paper Abstract Author Preprint Presentation Recording
Belcour Laurent, Benyoub Anis
Collaborative Texture Filtering EG DL Paper Abstract Author Preprint Paper Video Paper Presentation Presentation Recording
Tomas Akenine-Moller, Pontus Ebelin, Matt Pharr, Bart Wronski
GATE: Geometry-Aware Trained Encoding EG DL Author Preprint Paper Presentation Presentation Recording
Jakub Boksansky, Daniel Meister, Carsten Benthin

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