High Performance Graphics 2022 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2022

EG DL the Eurographics Digital Library Link for the paper     Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Technical Paper Session: Sampling & Filtering

Temporally Stable Real-Time Joint Neural Denoising and Supersampling Paper Abstract Author Preprint Paper Video Paper Presentation Demo Program or Source Code (Youtube)
Manu Mathew Thomas, Gabor Liktor, Christoph Peters, Sungye Kim, Karthik Vaidyanathan, Angus G. Forbes
Spatiotemporal Variance-Guided Filtering for Motion Blur Author Preprint Paper Presentation (Youtube)
Max Oberberger, Matthaus Chajdas, Rudiger Westermann
Virtual Blue Noise Lighting Paper Abstract Author Preprint Paper Video Paper Presentation Demo Program or Source Code (Youtube)
Tianyu Li*, Wenyou Wang*, Daqi Lin, Cem Yuksel (*Joint First Authors)

Technical paper session: Graphics systems

Software Rasterization of 2 Billion Points in Real Time Paper Abstract Author Preprint
Makus Schutz, Bernhard Kerbl, Michael Wimmer
Supporting Unified Shader Specialization by Co-opting C++ Features Paper Abstract Author Preprint Demo Program or Source Code
Kerry A. Seitz, Jr., Theresa Foley, Serban D. Porumbescu, John D. Owens
A Data-Driven Paradigm for Precomputed Radiance Transfer Paper Abstract Author Preprint
Laurent Belcour, Thomas Deliot, Wilhem Barbier, Cyril Soler

Technical Paper Session: Geometry & Textures

High-Performance Polynomial Root Finding for Graphics Paper Abstract Author Preprint Demo Program or Source Code
Cem Yuksel
Ray/Ribbon Intersections Paper Abstract Author Preprint
Alexander Reshetov
Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies Paper Abstract Author Preprint
Wilhem Barbier, Jonathan Dupuy

Technical Paper Session: Acceleration Structures

Data Parallel Path Tracing with Object Hierarchies Paper Abstract Author Preprint
Ingo Wald, Steven G Parker
PLOC++ Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisited Paper Abstract Author Preprint
Carsten Benthin, Radoslaw Drabinski, Lorenzo Tessari, Addis Dittebrandt
Better Fixed-Point Filtering with Averaging Trees Author Preprint
Andrew Adams, Dillon Sharlet

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