Eurographics Symposium on Rendering 2022 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Eurographics Digital Library (open access): Computer Graphics Forum Volume 41 (2022) Issue 4 and Rendering 2022 - Symposium Track

EG DL the Eurographics Digital Library Link for the paper    
Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data or Auxiliary Material   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Lighting

Spectral Upsampling Approaches for RGB Illumination Author Preprint
Giuseppe Claudio Guarnera, Yuliya Gitlina, Valentin Deschaintre, Abhijeet Ghosh
SkyGAN: Towards realistic cloud imagery for image based lighting Paper Abstract Author Preprint Paper Presentation Paper Data
Martin Mirbauer, Tobias Rittig, Tomas Iser, Jaroslav Krivanek, Elena Sikudova

Global Illumination

Dynamic Diffuse Global Illumination Resampling Paper Abstract Author Preprint (CGF paper presentation)
Zander Majercik, Thomas Muller, Alexander Keller, Derek Nowrouzezahrai, Morgan McGuire
Path Guiding with Vertex Triplet Distributions Author Preprint
Vincent Schuessler, Johannes Hanika, Alisa Jung, Carsten Dachsbacher
Once-more scattered next event estimation for volume rendering Author Preprint
Johannes Hanika, Andrea Weidlich, Marc Droske
Temporally sliced photon primitives for time-of-flight rendering Paper Abstract Author Preprint Paper Video Paper Presentation Paper Data
Yang Liu, Shaojie Jiao, Wojciech Jarosz

Sampling

Planetary Shadow-Aware Distance Sampling Paper Abstract Author Preprint
Carl Breyer, Tobias Zirr
Single-pass stratified importance resampling Paper Abstract Author Preprint Paper Video
Ege Ciklabakkal, Adrien Gruson, Iliyan Georgiev, Derek Nowrouzezahrai, Toshiya Hachisuka
A bidirectional formulation for Walk on Spheres Paper Abstract Author Preprint Paper Video Paper Presentation Paper Data
Yang Qi, Dario Seyb, Benedikt Bitterli, Wojciech Jarosz
Gaussian Process for Radiance Functions on the S2 Sphere Paper Abstract Author Preprint (CGF paper presentation)
Ricardo Marques, Christian Bouville, Kadi Bouatouch

Volume Rendering

Automatic Feature Selection for Denoising Volumetric Renderings Paper Abstract Author Preprint
Xianyao Zhang, Melvin Ott, Marco Manzi, Markus Gross, Marios Papas
Stenciled Volumetric Ambient Occlusion Paper Abstract Author Preprint Paper Data
Felix Brull, Rene Kern, Thorsten Grosch
Fast Neural Representations for Direct Volume Rendering Paper Abstract Author Preprint (CGF paper presentation)
Sebastian Weiss, Philipp Hermuller, Rudiger Westermann

Industry track

Multi-Fragment Rendering for Glossy Bounces on the GPU Author Preprint Paper Presentation
Atsushi Yoshimura, Yusuke Tokuyoshi, Takahiro Harada
Generalized Decoupled and Object Space Shading System Author Preprint Paper Video
Dan Baker, Mark Jarzynski
GAN-based Defect Image Generation for Imbalanced Defect Classification of OLED panels Paper Abstract Author Preprint
Yongmoon Jeon, Haneol Kim, Hyeona Lee, Seonghoon Jo, Jaewon Kim

BXDFs

A Microfacet-based Hair Scattering Model Author Preprint
Weizhen Huang, Matthias Hullin, Johannes Hanika
A Position-Free Path Integral for Homogeneous Slabs and Multiple Scattering on Smith Microfacets Paper Abstract Author Preprint
Benedikt Bitterli, Eugene d'Eon
Microsurface Transformations Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Asen Atanasov, Vladimir Koylazov, Rossen Dimov, Alexander Wilkie
Neural BRDF Representation and Importance Sampling Paper Abstract Author Preprint (CGF paper presentation)
Alejandro Sztrajman, Gilles Rainer, Tobias Ritschel, Tim Weyrich

Material Modeling and Measurement

Controlling Material Appearance by Examples Paper Abstract Author Preprint Demo Program or Source Code
Yiwei Hu, Milos Hasan, Paul Guerrero, Holly Rushmeier, Valentin Deschaintre
Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries Paper Abstract Author Preprint
Guangyan Cai, Kai Yan, Zhao Dong, Ioannis Gkioulekas, Shuang Zhao
Polarization-imaging Surface Reflectometry using Near-field Display Paper Abstract Author Preprint
Emilie Nogue, Yiming Lin, Abhijeet Ghosh
SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Network Paper Abstract Author Preprint (CGF paper presentation)
Tao Wen, Beibei Wang, Lei Zhang, Jie Guo, Nicolas Holzschuch

High Performance Rendering

A Real-Time Adaptive Ray Marching Method for Particle-Based Fluid Surface Reconstruction Paper Abstract Author Preprint Paper Video
Tong Wu, ZhiQiang Zhou, Anlan Wang, Yuning Gong, Yanci Zhang
Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment Lighting Author Preprint
Yang Xu, Yuanfa Jiang, Chenhao Wang, Kang Li, Pengbo Zhou, Guohua Geng
Efficient Rendering of Ocular Wavefront Aberrations using Tiled Point-Spread Function Splatting Paper Abstract Author Preprint (CGF paper presentation)
Istvan Csoba, Roland Kunkli

Neural Rendering

A Learned Radiance-Field Representation for Complex Luminaires Paper Abstract Author Preprint
Jorge Condor, Adrian Jarabo
Deep Flow Rendering: View Synthesis via Layer-aware Reflection Flow Paper Abstract Author Preprint Paper Video
Pinxuan Dai, Xie Ning
NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field Paper Abstract Author Preprint Paper Video
Zhong Li, Liangchen Song, Celong Liu, Junsong Yuan, Yi Xu

Stylized Rendering

GPU-Driven Real-Time Mesh Contour Vectorization Demo Program or Source Code
Wangziwei Jiang, Guiqing Li, Yongwei Nie, Chuhua Xian
Recolorable Posterization of Volumetric Radiance Fields via Visibility-weighted Palette Extraction Author Preprint Paper Video
Kenji Tojo, Nobuyuki Umetani
pOp: Parameter Optimization of Differentiable Vector Patterns Paper Abstract Author Preprint
Marzia Riso, Davide Sforza, Fabio Pellacini
HedcutDrawings: Rendering hedcut style portraits Demo Program or Source Code
Karelia Pena-Pena, Gonzalo Arce

Patterns and Noises

Point-Pattern Synthesis using Gabor and Random Filters Paper Abstract Author Preprint Demo Program or Source Code
Xingchang Huang, Pooran Memari, Hans-Peter Seidel, Gurprit Singh
Spatiotemporal Blue Noise Masks Paper Abstract Author Preprint Demo Program or Source Code
Alan Wolfe, Nathan Morrical, Tomas Akenine-Moller, Ravi Ramamoorthi

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