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Eurographics Digital Library: Computer Graphics Forum Volume 45 - Issue 2 (EG 2026 Proceedings)
Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
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Paper Data
Demo Program or Source Code
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Full Paper 1: Animating Humans with Gestures and Style
- Conversational Gesture Model (CGM): Extending Speaker-Centric Audio-Driven Motion Generation to Full Conversation Gestures

-
Tomer Koren,
Adi Rosenthal,
Doron Friedman,
Ariel Shamir
- Skeletal-Driven Animation of Anatomical Humans via Neural Deformation Gradients

-
Gerrit Nolte,
Fabian Kemper,
Ulrich Schwanecke,
Mario Botsch
- Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion

-
Haim Sawdayee,
Chuan Guo,
Guy Tevet,
Bing Zhou,
Jian Wang,
Amit H. Bermano
- SkinCells: Sparse Skinning using Voronoi Cells

-
Egor Larionov,
Igor Santesteban,
Hsiao-yu Chen,
Gene Lin,
Philipp Herholz,
Ryan Goldade,
Ladislav Kavan,
Doug Roble,
Tuur Stuyck
- VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations

-
Fatemeh Zargarbashi,
Dhruv Agrawal,
Jakob Buhmann,
Martin Guay,
Stelian Coros,
Robert W. Sumner
Full Paper 2: Diffusion and Beyond: Controlled Image Generation and Stylization
- Graph-based Black and White Stylization
-
Jimmy Lord,
Ali Sattari Javid,
David Mould
- Palette Aligned Image Diffusion

-
Elad Aharoni,
Noy Porat,
Dani Lischinski,
Ariel Shamir
- Latent Diffusion-GAN: Adversarial Learning in the Autoencoded Latent Space
-
U Chae Jun,
Jaeeun Ko,
Jiwoo Kang
- Edge-preserving noise for diffusion models

-
Jente Vandersanden,
Sascha Holl,
Xingchang Huang,
Gurprit Singh
- TextFlux: An OCR-Free DiT Model for High-Fidelity Multilingual Scene Text Synthesis

-
Yu Xie, Jielei Zhang, Pengyu Chen, Weihang Wang, Longwen Gao, Peiyi Li, Qian Qiao, Zhouhui Lian
Full Paper 3: Structured for Speed: Spatial Representations for Real-Time Rendering
- Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing

-
Bram Kraaijeveld,
Andrei C. Jalba, Anna Vilanova,
Maxime Chamberland
- EBOAT: Error-Bounded Adaptive Tessellation of Singularities for Real-Time Catmull-Clark Subdivision Surfaces Rendering

-
Yajun Zeng,
Yang Lu,
Ruicheng Xiong,
Cong Chen,
Ligang Liu
- Encoding Occupancy in Memory Location for Efficient and Compact High-Resolution Voxel Structures
(CGF)
-
Jaina Modisett,
Markus Billeter
- NePO: Neural Point Octrees for Large-scale Novel View Synthesis
(CGF)
-
Noah Lewis,
Darius Ruckert ,
Marc Stamminger ,
Linus Franke
- NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis-Aligned Distance Fields

-
Marvin Ott,
Jonas Macho,
Annalena Ulschmid,
Michael Wimmer,
Stefan Ohrhallinger
Full Paper 4: Covering the Surface: Texture Synthesis, Patterns, and Compression
- Real-time by-example texture synthesis and filtering using local statistics exchange

-
Nicolas Lutz,
Guillaume Gilet
- Variable-Rate Texture Compression: Real-Time Rendering with JPEG

-
Elias Kristmann,
Markus Schutz,
Michael Wimmer
- ProcTex: Consistent and Interactive Text-to-texture Synthesis for Part-based Procedural Models

-
Ruiqi Xu,
Zihan Zhu,
Benjamin Ahlbrand,
Srinath Sridhar,
Daniel Ritchie
- Lightmap Compression with Color-Coherent UV Clustering and Cascade Texture Optimization

-
Dehan Chen,
Hongyu Huang,
Yuzhe Luo,
Hao Xu,
Yuqing Zhang,
Sipeng Yang,
Xifeng Gao,
Heng Cai,
Chao Li,
Xiaogang Jin
- Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations

-
Jeffrey Layton,
Adam Runions,
Faramarz Samavati
Full Paper 5: Learning Surface and Scene Representations
- Mesh Processing Non-Meshes via Neural Displacement Fields

-
Yuta Noma,
Zhecheng Wang,
Chenxi Liu,
Karan Singh,
Alec Jacobson
- Basis Networks: Learning basis functions for free-form triangulations
-
Tobias Djuren,
Marc Alexa
- Self-supervised Learning of Fine-to-Coarse Cuboid Shape Abstraction

-
Gregor Kobsik,
Morten Henkel,
Yanjiang He,
Victor Czech,
Tim Elsner,
Isaak Lim,
Leif Kobbelt
- TLC-Plan: A Two-Level Codebook Based Network for End-to-End Vector Floorplan Generation

-
Biao Xiong, Zhen Peng, Ping Wang, Qiegen Liu, Xian Zhong
- Floorplan Generation by Alternating Geometry and Semantics Optimization

-
Wenming Wu,
Sizhe Hu,
Ligang Liu,
Liping Zheng,
Xiao-Ming Fu
Full Paper 6: Go with the Flow: Fluid Simulation and Rendering
- Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation

-
Fumiya Narita,
Takashi Kanai
- A Semi-Analytical Energy Model for Particle-Based Fluid Simulation Involving Complex Moving Boundaries
-
Junyuan Liu,
Shusen Liu,
Yuzhong Guo,
Ruikai Liang,
Yin Li,
Xiaowei He
- Dripping Thin Films for Real-time Digital Painting

-
Zoe Herson,
Axel Paris,
Elie Michel
- Fluid Composer: Fluid Detail Composition and Rendering Using Video Diffusion Models
(CGF)
-
Duowen Chen,
Zhiqiang Lao,
Yu Guo,
Heather Yu
- A Particle-Based Approach to Extract Dynamic 3D FTLE Ridge Geometry
(CGF)
-
Daniel Stelter,
Thomas Wilde,
Christian Rossl,
Holger Theisel
Full Paper 7: Structural Geometry: From Fabrication to Fracture
- Field-Aligned Surface-Filling Curve via Implicit Stitching

-
Giovanni Cocco,
Xavier Chermain
- Strain-Field Based Segmentation for Fabric Formwork

-
Abhinit Sati,
Tiffany Bao,
Jeff Tedi,
Edward Chien,
Emily Whiting
- Designing inflatable shells using unstructured meshes
-
Siyuan He, Arthur Lebee,
Melina Skouras
- DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning
(CGF)
-
Yuhang Huang,
Takashi Kanai
Full Paper 8: From Pixels to Scenes: 3D Reconstruction and Generation
- ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing

-
Xiang Tang,
Ruotong Li,
Xiaopeng Fan
- GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction

-
Dinh Minh Nguyen,
Malte Avenhaus,
Thomas Lindemeier,
Philippe Colantoni
- Layer3D: A Layered 3D Representation for Multiview Vector Graphics
-
Yixin Hu, Zhongyue Guan, Zeyu Wang
- GeoFusionLRM: Geometry-Aware Self-Correction for Consistent 3D Reconstruction

-
Ahmet Burak Yildirim*,
Tuna Saygin*,
Duygu Ceylan,
Aysegul Dundar
* These authors contributed equally
- UniCross3D: Unified Cross-View and Cross-Domain Diffusion for Consistent Single-Image 3D Generation
-
U Chae Jun,
Jaeeun Ko,
Jiwoo Kang
Full Paper 9: Motion in the Wild: From Individuals to Crowds
- Physics-Based Motion Tracking of Contact-Rich Interacting Characters

-
Xiaotang Zhang,
Ziyi Chang,
Qianhui Men,
Hubert P. H. Shum
- Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles

-
Jose Luis Ponton,
Eduardo Alvarado,
Lin Geng Foo,
Nuria Pelechano,
Carlos Andujar,
Marc Habermann
- ContactVision: Learning Foot Contact from Video for Physically Plausible Gait Animation
(CGF)
-
Daeyong Kim, Gyuseok Yi, Ri Yu
- Herds from Video: Learning a Microscopic Herd Model from Macroscopic Motion Data
(CGF)
-
Xianjin Gong,
James Gain,
Damien Rohmer, Sixtine Lyonnet, Julien Pettre,
Marie‐paule Cani
- MPACT: Mesoscopic Profiling and Abstraction of Crowd Trajectories
(CGF)
-
Marilena Lemonari*,
Andreas Panayiotou*,
Theodoros Kyriakou,
Nuria Pelechano,
Yiorgos Chrysanthou,
Andreas Aristidou,
Panayiotis Charalambous
* Equal contribution
Full Paper 10: Light Transport: Sampling, Waves, and Denoising
- Wave Tracing: Generalizing The Path Integral To Wave Optics

-
Shlomi Steinberg,
Matt Pharr
- Gradient-domain ReSTIR Path Tracing

-
Yu-Chen Wang,
Markus Kettunen,
Daqi Lin,
Chris Wyman,
Lifan Wu,
Shuang Zhao
- Statistical denoising of transient rendering
-
Oscar Pueyo-Ciutad,
Alvaro Lopez,
Diego Gutierrez
- Stochastic Pairwise MIS for Fast Many-Candidate Resampling

-
Trevor Hedstrom, Markus Kettunen, Daqi Lin,
Chris Wyman,
Tzu-Mao Li
- Deep Residual Combiner: A Learned Fusion of Spatial, Temporal, and Multiscale Correlated Pixel Estimates
-
Euan Hughes,
Weijie Zhou,
Toshiya Hachisuka
Full Paper 11: Hierarchical Geometry: Optimization and Simplification
- Convex Primitive Decomposition for Collision Detection

-
Julian Knodt,
Xifeng Gao
- Construction of clustered HLOD with As-Simplified-As-Possible boundaries
-
Marc Trabucato, Alexis Vaisse, Mathieu Ladeuil,
Noura Faraj
- Hierarchical Optimization of the As-Rigid-As-Possible Energy
-
Bernd Bickel,
Hendrik Meyer,
Marc Alexa
- Embedding Optimization of Layouts via Distortion Minimization

-
Alexandra Heuschling,
Isaak Lim,
Leif Kobbelt
- Contouring Signed Distance Fields by Approximating Gradients
-
Maximilian Kohlbrenner,
Marc Alexa
Full Paper 12: Temporal Vision: Video Generation, Pose, and Narrative
- Story2Board: A Training‑Free Approach for Expressive Storyboard Generation

-
David Dinkevich,
Matan Levy,
Omri Avrahami,
Dvir Samuel,
Dani Lischinski
- SAGE: Structure-Aware Generative Video Transitions between Diverse Clips

-
Mia Kan,
Yilin Liu,
Niloy Mitra
- MultiCOIN: Multi-Modal COntrollable Video INbetweening

-
Maham Tanveer,
Yang Zhou,
Simon Niklaus,
Ali Mahdavi Amiri,
Hao Zhang,
Krishna Kumar Singh,
Nanxuan Zhao
- See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting

-
Dongyue Lu,
Ao Liang,
Tianxin Huang,
Xiao Fu,
Yuyang Zhao,
Baorui Ma,
Liang Pan,
Wei Yin,
Lingdong Kong,
Wei Tsang Ooi,
Ziwei Liu
- Enhancing Robust Category-Agnostic Pose Estimation through Multi-Modal Feature Alignment
-
Juan Liu, Boxuan Li
Full Paper 13: 2D and Beyond: Stylized Animation and Reconstruction
- 3D Character Reconstruction from Hand-drawn Model Sheets

-
Hyejeong Yoon,
Wonjong Jang,
Yoonha Hwang,
Seungyong Lee
- Generative Cutout Animation
-
Ivan Puhachov, Noam Aigerman, Thibault Groueix,
Mikhail Bessmeltsev
- Mixed Super-Circles

-
Emile Hohnadel, Thibaut Metivet,
Florence Bertails-Descoubes
- Vector sketch animation generation with differentialable motion trajectories

-
Xinding Zhu, Xinye Yang, Shuyang Zheng, Zhexin Zhang, Fei Gao, Jing Huang, Jiazhou Chen
Full Paper 14: Solving Deformation: Numerical Methods for Elastic Simulation
- STAGED: Stress-Tensor Assisted Global-local-global solver for interactive Elastic shape Design

-
Liangwang Ruan,
Bin Wang, Tiantian Liu,
Baoquan Chen
- Interpolated Adaptive Linear Reduced Order Modeling for Deformation Dynamics

-
Yutian Tao, Maurizio Chiaramonte, Pablo Fernandez
- Progressively Projected Newton’s Method

-
Jose Antonio Fernandez-Fernandez, Fabian Loschner,
Jan Bender
- Affinification: A Fine Approximation of Deformations

-
Alexandre Mercier-Aubin,
Teseo Schneider,
Paul G. Kry,
Sheldon Andrews
Full Paper 15: Digital Humans: From Capture to Control
- DexterCap: Affordable and Automated Capture of Complex Hand-Object Interactions

-
Yutong Liang*,
Shiyi Xu*,
Yulong Zhang*,
Bowen Zhan,
He Zhang,
Libin Liu
* Equal Contribution
- Improving Facial Rig Semantics for Tracking and Retargeting

-
Dalton Omens,
Allise Thurman, Jihun Yu,
Ronald Fedkiw
- CANRIG: Cross-Attention Neural Face Rigging with Variable Local Control
-
Arad Mohammadi,
Loic Ciccone,
Jakob Buhmann,
Sebastian Weiss,
Martin Guay,
Derek Bradley,
Robert Sumner
- Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars

-
Kelian Baert,
Mae Younes,
Francois Bourel,
Marc Christie,
Adnane Boukhayma
- Neuralocks: Real-Time Dynamic Neural Hair Simulation

-
Gene Lin,
Egor Larionov,
Hsiao-yu Chen,
Doug Roble,
Tuur Stuyck
Full Paper 16: Measuring and Modeling Material Appearance
- High-Gloss SVBRDF Capture Using Bounce Light

-
Tomas Iser,
Andrei-Timotei Ardelean,
Tim Weyrich
- A Texture-Free Practical Model for Realistic Surface-Based Rendering of Woven Fabrics
(CGF)
-
Apoorv Khattar,
Junqiu Zhu,
Ling-Qi Yan,
Zahra Montazeri
- A Discrete Polydisperse Porous BSDF Model based on the Micrograin Framework
-
Kewei Xu,
Simon Lucas,
Benjamin Bringier,
Mickael Ribardiere,
Pascal Barla
- HiMat: DiT-based Ultra-High Resolution SVBRDF Generation

-
Zixiong Wang, Jian Yang, Yiwei Hu,
Milos Hasan,
Beibei Wang
- Digitisation of Impasto and Gloss in Oil Paintings via Spatially Varying Bidirectional Reflectance Distribution Function Acquisition
(CGF)
-
Chih Yang,
Tzung-Han Lin
Full Paper 17: From Leaf to Planet: Natural Environment Generation and Simulation
- LeafFit: Plant Assets Generation from 3D Gaussian Splatting

-
Chang Luo,
Umetani Nobuyuki
- TreeON: Reconstructing 3D Tree Point Clouds from Orthophotos and Heightmaps

-
Angeliki Grammatikaki, Johannes Eschner, Pedro Hermosilla, Oscar Argudo, Manuela Waldner
- HeatMat: Simulation of City Material Impact on Urban Heat Island Effect

-
Marie Reinbigler, Romain Rouffet, Peter Naylor, Mikolaj Czerkawski, Nikolaos Dionelis, Elisabeth Brunet, Catalin Fetita, Rosalie Martin
- Authoring Terrestrial Planets with Diffusion Models
-
Oliver Borg, James Gain, Adrien Peytavie,
Marie‐paule Cani,
Eric Galin,
Guillaume Cordonnier
- Terrain synthesis and authoring based on iso-contours
-
Benoit Huftier, Hugo Schott,
Eric Galin,
Oscar Argudo, Adrien Peytavie, Eric Guerin
Full Paper 18: Neural Appearance: Reflectance, Irradiance, and Light Transport
- Neural Progressive Photon Mapping

-
Justin Benoist,
Joey Litalien,
Adrien Gruson
- Neural Local Inter-reflection Modeling for Garment Fold Rendering

-
Jooeun Son,
Nuri Ryu,
Gyoonseo Kim,
Joo Ho Lee,
Seungyong Lee
- Real-time Rendering with a Neural Irradiance Volume

-
Arno Coomans,
Giacomo Nazzaro, Edoardo A. Dominici, Christian Doring, Floor Verhoeven, Konstantinos Vardis,
Markus Steinberger
- A Real-Time Multi-Scale Neural Representation for Complex Surface Reflectance
-
Heikki Timonen, Pauli Kemppinen,
Jaakko Lehtinen
- BRDF Importance Baking: A Lightweight Neural Solution to Importance Sampling General Parametric BRDFs
(CGF)
-
Yaoyi Bai, Songyin Wu, Zheng Zeng,
Beibei Wang,
Ling-Qi Yan
Full Paper 19: Parametric and Structured Geometry
- CADrawer: Autoregressive CAD Generation from 3D Sketches

-
Yuanbo Li,
Gilda Manfredi,
Henro Kriel,
Chengye Hao,
Xianghao Xu,
Adrien Bousseau,
Daniel Ritchie
- Differentiable variable fonts

-
Kinjal Parikh,
Danny M. Kaufman,
David I.W. Levin,
Alec Jacobson
- 2D Piecewise Linear Scalar Fields with Invertible Integral Lines
-
Timm Leon Erxleben, Michael Motejat,
Christian Rossl,
Holger Theisel
- Register-Efficient Linear-Time Evaluation in the Bernstein Basis
-
Anna Lili Horvath, Gabor Valasek
- Improving the watertightness of parametric surface/surface intersection
(CGF)
-
Yuqing Wang,
Xiaohong Jia,
Jieyin Yang,
Bolun Wang,
Pengbo Bo,
Yang Liu
Full Paper 20: Immersive and Interactive: Rendering Across Displays and Devices
- Robo-Saber: Generating and Simulating Virtual Reality Players

-
Nam Hee Kim,
Jingjing May Liu,
Jaakko Lehtinen,
Perttu Hamalainen,
James F. O'Brien,
Xue Bin Peng
- Real-Time Neural Materials on Mobile VR

-
Zilin Xu,
Yang Zhou, Yehonathan Litman, Matt Jen-Yuan Chiang, Lingqi Yan, Anton Michels
- ML-PEA: Machine Learning-Based Perceptual Algorithms for Display Power Optimization

-
Kenneth Chen,
Nathan Matsuda,
Thomas Wan,
Ajit Ninan,
Alexandre Chapiro,
Qi Sun
- ProjectiveShading: Inserting 3D Objects into Indoor Images with Complex Shadows

-
Jundan Luo,
Xiaolong Wu,
Nanxuan Zhao,
Lu Wang,
Wenbin Li,
Christian Richardt
- PBR-Inspired Controllable Diffusion for Image Generation

-
Bowen Xue,
Giuseppe Claudio Guarnera,
Shuang Zhao,
Zahra Montazeri
Full Paper 21: Maps and Meshes: Parameterization and Geometry Processing
- Adaptive Use of LBO Bases by Shape Feature Scales for High-Quality and Efficient Shape Correspondence
(CGF)
-
Chong Zhao, Wencheng Wang, Fei Hou
- TABI: Tight and Balanced Interactive Atlas Packing

-
Floria Gu,
Nicholas Vining,
Alla Sheffer
- Volume Quantization with Flexible Singularities for Hexahedral Meshing

-
Hendrik Bruckler,
Marcel Campen
- Fast Injective Mesh Parameterization via Beltrami Coefficient Prolongation
-
Guy Fargion,
Ofir Weber
- DiskScissors: Cutting Arbitrary-Topology Solids for Bijective Mapping

-
Steffen Hinderink,
Marcel Campen
Full Paper 22: Advancing 3D Gaussian Splatting
- Multi-Spectral Gaussian Splatting with Neural Color Representation

-
Lukas Meyer,
Josef Grun,
Maximilian Weiherer,
Bernhard Egger,
Marc Stamminger,
Linus Franke
- RotGS: Rotation-Guided 3D Gaussian Splatting for Turntable Sequences without Structure-from-Motion
-
Kyumin KIM, Dohae Lee, Hanul Baek,
In-Kwon Lee
- Adaptive Spatio-Temporal 3D Gaussian Splatting for Scenes with Oscillatory Motion
-
Jeffrey Hu, Andreas Meuleman, Petros Tzathas,
Guillaume Cordonnier,
George Drettakis
- OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGS

-
Haiyi Li, Qi Chen, Denis Kalkofe,
Hsiang-Ting Chen
- Splat-based Metal Artifact Reduction in Cone-Beam CT via Polychromatic Modeling
-
Kiseok Choi, Inchul Kim, Jaemin Cho,
Hyeongjun Cho,
Min H. Kim
[email protected]