Eurographics 2026 papers on the web

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Eurographics Digital Library: Computer Graphics Forum Volume 45 - Issue 2 (EG 2026 Proceedings)

EG DL Eurographics Digital Library Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

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Changelog

Full Paper 1: Animating Humans with Gestures and Style

Conversational Gesture Model (CGM): Extending Speaker-Centric Audio-Driven Motion Generation to Full Conversation Gestures Paper Abstract
Tomer Koren, Adi Rosenthal, Doron Friedman, Ariel Shamir
Skeletal-Driven Animation of Anatomical Humans via Neural Deformation Gradients Author Preprint Paper Video
Gerrit Nolte, Fabian Kemper, Ulrich Schwanecke, Mario Botsch
Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Haim Sawdayee, Chuan Guo, Guy Tevet, Bing Zhou, Jian Wang, Amit H. Bermano
SkinCells: Sparse Skinning using Voronoi Cells Paper Abstract Author Preprint Paper Video
Egor Larionov, Igor Santesteban, Hsiao-yu Chen, Gene Lin, Philipp Herholz, Ryan Goldade, Ladislav Kavan, Doug Roble, Tuur Stuyck
VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations Paper Abstract Author Preprint
Fatemeh Zargarbashi, Dhruv Agrawal, Jakob Buhmann, Martin Guay, Stelian Coros, Robert W. Sumner

Full Paper 2: Diffusion and Beyond: Controlled Image Generation and Stylization

Graph-based Black and White Stylization
Jimmy Lord, Ali Sattari Javid, David Mould
Palette Aligned Image Diffusion Paper Abstract Author Preprint
Elad Aharoni, Noy Porat, Dani Lischinski, Ariel Shamir
Latent Diffusion-GAN: Adversarial Learning in the Autoencoded Latent Space
U Chae Jun, Jaeeun Ko, Jiwoo Kang
Edge-preserving noise for diffusion models Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Jente Vandersanden, Sascha Holl, Xingchang Huang, Gurprit Singh
TextFlux: An OCR-Free DiT Model for High-Fidelity Multilingual Scene Text Synthesis Paper Abstract Author Preprint Demo Program or Source Code
Yu Xie, Jielei Zhang, Pengyu Chen, Weihang Wang, Longwen Gao, Peiyi Li, Qian Qiao, Zhouhui Lian

Full Paper 3: Structured for Speed: Spatial Representations for Real-Time Rendering

Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing Paper Abstract Author Preprint
Bram Kraaijeveld, Andrei C. Jalba, Anna Vilanova, Maxime Chamberland
EBOAT: Error-Bounded Adaptive Tessellation of Singularities for Real-Time Catmull-Clark Subdivision Surfaces Rendering
Yajun Zeng, Yang Lu, Ruicheng Xiong, Cong Chen, Ligang Liu
Encoding Occupancy in Memory Location for Efficient and Compact High-Resolution Voxel Structures EG DL (CGF)
Jaina Modisett, Markus Billeter
NePO: Neural Point Octrees for Large-scale Novel View Synthesis EG DL Paper Abstract (CGF)
Noah Lewis, Darius Ruckert , Marc Stamminger , Linus Franke
NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis-Aligned Distance Fields Demo Program or Source Code
Marvin Ott, Jonas Macho, Annalena Ulschmid, Michael Wimmer, Stefan Ohrhallinger

Full Paper 4: Covering the Surface: Texture Synthesis, Patterns, and Compression

Real-time by-example texture synthesis and filtering using local statistics exchange Author Preprint Demo Program or Source Code
Nicolas Lutz, Guillaume Gilet
Variable-Rate Texture Compression: Real-Time Rendering with JPEG Paper Abstract Author Preprint Demo Program or Source Code
Elias Kristmann, Markus Schutz, Michael Wimmer
ProcTex: Consistent and Interactive Text-to-texture Synthesis for Part-based Procedural Models Paper Abstract Author Preprint
Ruiqi Xu, Zihan Zhu, Benjamin Ahlbrand, Srinath Sridhar, Daniel Ritchie
Lightmap Compression with Color-Coherent UV Clustering and Cascade Texture Optimization Paper Abstract
Dehan Chen, Hongyu Huang, Yuzhe Luo, Hao Xu, Yuqing Zhang, Sipeng Yang, Xifeng Gao, Heng Cai, Chao Li, Xiaogang Jin
Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations Demo Program or Source Code
Jeffrey Layton, Adam Runions, Faramarz Samavati

Full Paper 5: Learning Surface and Scene Representations

Mesh Processing Non-Meshes via Neural Displacement Fields Paper Abstract Author Preprint
Yuta Noma, Zhecheng Wang, Chenxi Liu, Karan Singh, Alec Jacobson
Basis Networks: Learning basis functions for free-form triangulations
Tobias Djuren, Marc Alexa
Self-supervised Learning of Fine-to-Coarse Cuboid Shape Abstraction Paper Abstract Author Preprint
Gregor Kobsik, Morten Henkel, Yanjiang He, Victor Czech, Tim Elsner, Isaak Lim, Leif Kobbelt
TLC-Plan: A Two-Level Codebook Based Network for End-to-End Vector Floorplan Generation Paper Abstract Author Preprint
Biao Xiong, Zhen Peng, Ping Wang, Qiegen Liu, Xian Zhong
Floorplan Generation by Alternating Geometry and Semantics Optimization
Wenming Wu, Sizhe Hu, Ligang Liu, Liping Zheng, Xiao-Ming Fu

Full Paper 6: Go with the Flow: Fluid Simulation and Rendering

Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation Paper Abstract Author Preprint Paper Video
Fumiya Narita, Takashi Kanai
A Semi-Analytical Energy Model for Particle-Based Fluid Simulation Involving Complex Moving Boundaries
Junyuan Liu, Shusen Liu, Yuzhong Guo, Ruikai Liang, Yin Li, Xiaowei He
Dripping Thin Films for Real-time Digital Painting Paper Abstract Author Preprint Paper Video
Zoe Herson, Axel Paris, Elie Michel
Fluid Composer: Fluid Detail Composition and Rendering Using Video Diffusion Models EG DL Paper Abstract Author Preprint Paper Video (CGF)
Duowen Chen, Zhiqiang Lao, Yu Guo, Heather Yu
A Particle-Based Approach to Extract Dynamic 3D FTLE Ridge Geometry EG DL Author Preprint Paper Video Demo Program or Source Code (CGF)
Daniel Stelter, Thomas Wilde, Christian Rossl, Holger Theisel

Full Paper 7: Structural Geometry: From Fabrication to Fracture

Field-Aligned Surface-Filling Curve via Implicit Stitching Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Giovanni Cocco, Xavier Chermain
Strain-Field Based Segmentation for Fabric Formwork Author Preprint
Abhinit Sati, Tiffany Bao, Jeff Tedi, Edward Chien, Emily Whiting
Designing inflatable shells using unstructured meshes
Siyuan He, Arthur Lebee, Melina Skouras
DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning EG DL Paper Abstract Author Preprint Paper Video Demo Program or Source Code (CGF)
Yuhang Huang, Takashi Kanai

Full Paper 8: From Pixels to Scenes: 3D Reconstruction and Generation

ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing Paper Abstract Author Preprint Paper Video
Xiang Tang, Ruotong Li, Xiaopeng Fan
GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction Paper Abstract Author Preprint Demo Program or Source Code
Dinh Minh Nguyen, Malte Avenhaus, Thomas Lindemeier, Philippe Colantoni
Layer3D: A Layered 3D Representation for Multiview Vector Graphics
Yixin Hu, Zhongyue Guan, Zeyu Wang
GeoFusionLRM: Geometry-Aware Self-Correction for Consistent 3D Reconstruction Paper Abstract Author Preprint
Ahmet Burak Yildirim*, Tuna Saygin*, Duygu Ceylan, Aysegul Dundar * These authors contributed equally
UniCross3D: Unified Cross-View and Cross-Domain Diffusion for Consistent Single-Image 3D Generation
U Chae Jun, Jaeeun Ko, Jiwoo Kang

Full Paper 9: Motion in the Wild: From Individuals to Crowds

Physics-Based Motion Tracking of Contact-Rich Interacting Characters Paper Abstract Author Preprint Paper Video
Xiaotang Zhang, Ziyi Chang, Qianhui Men, Hubert P. H. Shum
Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Jose Luis Ponton, Eduardo Alvarado, Lin Geng Foo, Nuria Pelechano, Carlos Andujar, Marc Habermann
ContactVision: Learning Foot Contact from Video for Physically Plausible Gait Animation EG DL (CGF)
Daeyong Kim, Gyuseok Yi, Ri Yu
Herds from Video: Learning a Microscopic Herd Model from Macroscopic Motion Data EG DL Paper Abstract Author Preprint Paper Video (CGF)
Xianjin Gong, James Gain, Damien Rohmer, Sixtine Lyonnet, Julien Pettre, Marie‐paule Cani
MPACT: Mesoscopic Profiling and Abstraction of Crowd Trajectories EG DL Paper Abstract Paper Video Demo Program or Source Code (CGF)
Marilena Lemonari*, Andreas Panayiotou*, Theodoros Kyriakou, Nuria Pelechano, Yiorgos Chrysanthou, Andreas Aristidou, Panayiotis Charalambous * Equal contribution

Full Paper 10: Light Transport: Sampling, Waves, and Denoising

Wave Tracing: Generalizing The Path Integral To Wave Optics Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Shlomi Steinberg, Matt Pharr
Gradient-domain ReSTIR Path Tracing Paper Abstract Author Preprint Demo Program or Source Code
Yu-Chen Wang, Markus Kettunen, Daqi Lin, Chris Wyman, Lifan Wu, Shuang Zhao
Statistical denoising of transient rendering
Oscar Pueyo-Ciutad, Alvaro Lopez, Diego Gutierrez
Stochastic Pairwise MIS for Fast Many-Candidate Resampling Author Preprint
Trevor Hedstrom, Markus Kettunen, Daqi Lin, Chris Wyman, Tzu-Mao Li
Deep Residual Combiner: A Learned Fusion of Spatial, Temporal, and Multiscale Correlated Pixel Estimates
Euan Hughes, Weijie Zhou, Toshiya Hachisuka

Full Paper 11: Hierarchical Geometry: Optimization and Simplification

Convex Primitive Decomposition for Collision Detection Paper Abstract Author Preprint
Julian Knodt, Xifeng Gao
Construction of clustered HLOD with As-Simplified-As-Possible boundaries
Marc Trabucato, Alexis Vaisse, Mathieu Ladeuil, Noura Faraj
Hierarchical Optimization of the As-Rigid-As-Possible Energy
Bernd Bickel, Hendrik Meyer, Marc Alexa
Embedding Optimization of Layouts via Distortion Minimization Paper Abstract Author Preprint
Alexandra Heuschling, Isaak Lim, Leif Kobbelt
Contouring Signed Distance Fields by Approximating Gradients
Maximilian Kohlbrenner, Marc Alexa

Full Paper 12: Temporal Vision: Video Generation, Pose, and Narrative

Story2Board: A Training‑Free Approach for Expressive Storyboard Generation Paper Abstract Author Preprint Demo Program or Source Code
David Dinkevich, Matan Levy, Omri Avrahami, Dvir Samuel, Dani Lischinski
SAGE: Structure-Aware Generative Video Transitions between Diverse Clips Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Mia Kan, Yilin Liu, Niloy Mitra
MultiCOIN: Multi-Modal COntrollable Video INbetweening Paper Abstract Author Preprint Paper Video
Maham Tanveer, Yang Zhou, Simon Niklaus, Ali Mahdavi Amiri, Hao Zhang, Krishna Kumar Singh, Nanxuan Zhao
See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting Paper Abstract Author Preprint Paper Video
Dongyue Lu, Ao Liang, Tianxin Huang, Xiao Fu, Yuyang Zhao, Baorui Ma, Liang Pan, Wei Yin, Lingdong Kong, Wei Tsang Ooi, Ziwei Liu
Enhancing Robust Category-Agnostic Pose Estimation through Multi-Modal Feature Alignment
Juan Liu, Boxuan Li

Full Paper 13: 2D and Beyond: Stylized Animation and Reconstruction

3D Character Reconstruction from Hand-drawn Model Sheets
Hyejeong Yoon, Wonjong Jang, Yoonha Hwang, Seungyong Lee
Generative Cutout Animation
Ivan Puhachov, Noam Aigerman, Thibault Groueix, Mikhail Bessmeltsev
Mixed Super-Circles Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Emile Hohnadel, Thibaut Metivet, Florence Bertails-Descoubes
Vector sketch animation generation with differentialable motion trajectories Paper Abstract Author Preprint
Xinding Zhu, Xinye Yang, Shuyang Zheng, Zhexin Zhang, Fei Gao, Jing Huang, Jiazhou Chen

Full Paper 14: Solving Deformation: Numerical Methods for Elastic Simulation

STAGED: Stress-Tensor Assisted Global-local-global solver for interactive Elastic shape Design Author Preprint
Liangwang Ruan, Bin Wang, Tiantian Liu, Baoquan Chen
Interpolated Adaptive Linear Reduced Order Modeling for Deformation Dynamics Paper Abstract Author Preprint
Yutian Tao, Maurizio Chiaramonte, Pablo Fernandez
Progressively Projected Newton’s Method Paper Abstract Author Preprint
Jose Antonio Fernandez-Fernandez, Fabian Loschner, Jan Bender
Affinification: A Fine Approximation of Deformations Paper Abstract Author Preprint Paper Video
Alexandre Mercier-Aubin, Teseo Schneider, Paul G. Kry, Sheldon Andrews

Full Paper 15: Digital Humans: From Capture to Control

DexterCap: Affordable and Automated Capture of Complex Hand-Object Interactions Paper Abstract Author Preprint Paper Video Paper Data Demo Program or Source Code
Yutong Liang*, Shiyi Xu*, Yulong Zhang*, Bowen Zhan, He Zhang, Libin Liu * Equal Contribution
Improving Facial Rig Semantics for Tracking and Retargeting Paper Abstract Author Preprint
Dalton Omens, Allise Thurman, Jihun Yu, Ronald Fedkiw
CANRIG: Cross-Attention Neural Face Rigging with Variable Local Control
Arad Mohammadi, Loic Ciccone, Jakob Buhmann, Sebastian Weiss, Martin Guay, Derek Bradley, Robert Sumner
Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars Paper Abstract Author Preprint Paper Video
Kelian Baert, Mae Younes, Francois Bourel, Marc Christie, Adnane Boukhayma
Neuralocks: Real-Time Dynamic Neural Hair Simulation Paper Abstract Author Preprint Paper Video
Gene Lin, Egor Larionov, Hsiao-yu Chen, Doug Roble, Tuur Stuyck

Full Paper 16: Measuring and Modeling Material Appearance

High-Gloss SVBRDF Capture Using Bounce Light Paper Abstract
Tomas Iser, Andrei-Timotei Ardelean, Tim Weyrich
A Texture-Free Practical Model for Realistic Surface-Based Rendering of Woven Fabrics EG DL (CGF)
Apoorv Khattar, Junqiu Zhu, Ling-Qi Yan, Zahra Montazeri
A Discrete Polydisperse Porous BSDF Model based on the Micrograin Framework
Kewei Xu, Simon Lucas, Benjamin Bringier, Mickael Ribardiere, Pascal Barla
HiMat: DiT-based Ultra-High Resolution SVBRDF Generation Paper Abstract Author Preprint
Zixiong Wang, Jian Yang, Yiwei Hu, Milos Hasan, Beibei Wang
Digitisation of Impasto and Gloss in Oil Paintings via Spatially Varying Bidirectional Reflectance Distribution Function Acquisition EG DL (CGF)
Chih Yang, Tzung-Han Lin

Full Paper 17: From Leaf to Planet: Natural Environment Generation and Simulation

LeafFit: Plant Assets Generation from 3D Gaussian Splatting Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Chang Luo, Umetani Nobuyuki
TreeON: Reconstructing 3D Tree Point Clouds from Orthophotos and Heightmaps Paper Abstract Author Preprint Paper Data Demo Program or Source Code
Angeliki Grammatikaki, Johannes Eschner, Pedro Hermosilla, Oscar Argudo, Manuela Waldner
HeatMat: Simulation of City Material Impact on Urban Heat Island Effect Paper Abstract Author Preprint
Marie Reinbigler, Romain Rouffet, Peter Naylor, Mikolaj Czerkawski, Nikolaos Dionelis, Elisabeth Brunet, Catalin Fetita, Rosalie Martin
Authoring Terrestrial Planets with Diffusion Models
Oliver Borg, James Gain, Adrien Peytavie, Marie‐paule Cani, Eric Galin, Guillaume Cordonnier
Terrain synthesis and authoring based on iso-contours
Benoit Huftier, Hugo Schott, Eric Galin, Oscar Argudo, Adrien Peytavie, Eric Guerin

Full Paper 18: Neural Appearance: Reflectance, Irradiance, and Light Transport

Neural Progressive Photon Mapping Paper Abstract Author Preprint
Justin Benoist, Joey Litalien, Adrien Gruson
Neural Local Inter-reflection Modeling for Garment Fold Rendering Paper Abstract Author Preprint Paper Video
Jooeun Son, Nuri Ryu, Gyoonseo Kim, Joo Ho Lee, Seungyong Lee
Real-time Rendering with a Neural Irradiance Volume Paper Abstract Author Preprint Paper Video
Arno Coomans, Giacomo Nazzaro, Edoardo A. Dominici, Christian Doring, Floor Verhoeven, Konstantinos Vardis, Markus Steinberger
A Real-Time Multi-Scale Neural Representation for Complex Surface Reflectance
Heikki Timonen, Pauli Kemppinen, Jaakko Lehtinen
BRDF Importance Baking: A Lightweight Neural Solution to Importance Sampling General Parametric BRDFs EG DL Paper Abstract Author Preprint (CGF)
Yaoyi Bai, Songyin Wu, Zheng Zeng, Beibei Wang, Ling-Qi Yan

Full Paper 19: Parametric and Structured Geometry

CADrawer: Autoregressive CAD Generation from 3D Sketches Author Preprint
Yuanbo Li, Gilda Manfredi, Henro Kriel, Chengye Hao, Xianghao Xu, Adrien Bousseau, Daniel Ritchie
Differentiable variable fonts Paper Abstract Author Preprint
Kinjal Parikh, Danny M. Kaufman, David I.W. Levin, Alec Jacobson
2D Piecewise Linear Scalar Fields with Invertible Integral Lines
Timm Leon Erxleben, Michael Motejat, Christian Rossl, Holger Theisel
Register-Efficient Linear-Time Evaluation in the Bernstein Basis
Anna Lili Horvath, Gabor Valasek
Improving the watertightness of parametric surface/surface intersection EG DL (CGF)
Yuqing Wang, Xiaohong Jia, Jieyin Yang, Bolun Wang, Pengbo Bo, Yang Liu

Full Paper 20: Immersive and Interactive: Rendering Across Displays and Devices

Robo-Saber: Generating and Simulating Virtual Reality Players Paper Abstract Author Preprint Paper Video
Nam Hee Kim, Jingjing May Liu, Jaakko Lehtinen, Perttu Hamalainen, James F. O'Brien, Xue Bin Peng
Real-Time Neural Materials on Mobile VR Paper Abstract Author Preprint
Zilin Xu, Yang Zhou, Yehonathan Litman, Matt Jen-Yuan Chiang, Lingqi Yan, Anton Michels
ML-PEA: Machine Learning-Based Perceptual Algorithms for Display Power Optimization Paper Abstract Author Preprint Demo Program or Source Code
Kenneth Chen, Nathan Matsuda, Thomas Wan, Ajit Ninan, Alexandre Chapiro, Qi Sun
ProjectiveShading: Inserting 3D Objects into Indoor Images with Complex Shadows Paper Abstract Author Preprint
Jundan Luo, Xiaolong Wu, Nanxuan Zhao, Lu Wang, Wenbin Li, Christian Richardt
PBR-Inspired Controllable Diffusion for Image Generation Paper Abstract Author Preprint
Bowen Xue, Giuseppe Claudio Guarnera, Shuang Zhao, Zahra Montazeri

Full Paper 21: Maps and Meshes: Parameterization and Geometry Processing

Adaptive Use of LBO Bases by Shape Feature Scales for High-Quality and Efficient Shape Correspondence EG DL (CGF)
Chong Zhao, Wencheng Wang, Fei Hou
TABI: Tight and Balanced Interactive Atlas Packing Paper Abstract Author Preprint Paper Video
Floria Gu, Nicholas Vining, Alla Sheffer
Volume Quantization with Flexible Singularities for Hexahedral Meshing Author Preprint Demo Program or Source Code
Hendrik Bruckler, Marcel Campen
Fast Injective Mesh Parameterization via Beltrami Coefficient Prolongation
Guy Fargion, Ofir Weber
DiskScissors: Cutting Arbitrary-Topology Solids for Bijective Mapping Author Preprint Paper Data Demo Program or Source Code
Steffen Hinderink, Marcel Campen

Full Paper 22: Advancing 3D Gaussian Splatting

Multi-Spectral Gaussian Splatting with Neural Color Representation Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Lukas Meyer, Josef Grun, Maximilian Weiherer, Bernhard Egger, Marc Stamminger, Linus Franke
RotGS: Rotation-Guided 3D Gaussian Splatting for Turntable Sequences without Structure-from-Motion
Kyumin KIM, Dohae Lee, Hanul Baek, In-Kwon Lee
Adaptive Spatio-Temporal 3D Gaussian Splatting for Scenes with Oscillatory Motion
Jeffrey Hu, Andreas Meuleman, Petros Tzathas, Guillaume Cordonnier, George Drettakis
OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGS Paper Abstract Author Preprint
Haiyi Li, Qi Chen, Denis Kalkofe, Hsiang-Ting Chen
Splat-based Metal Artifact Reduction in Cone-Beam CT via Polychromatic Modeling
Kiseok Choi, Inchul Kim, Jaemin Cho, Hyeongjun Cho, Min H. Kim

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