{"id":951,"date":"2010-02-07T07:41:03","date_gmt":"2010-02-07T13:41:03","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=951"},"modified":"2010-02-07T07:54:30","modified_gmt":"2010-02-07T13:54:30","slug":"7-things-for-february-7-2","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/7-things-for-february-7-2\/","title":{"rendered":"7 Things for February 7"},"content":{"rendered":"<p>Comin&#8217; at ya, lots of one-liners, vs. yesterday&#8217;s verbose posting.<\/p>\n<ul>\n<li>Humus notes that the\u00a0<a href=\"http:\/\/www.microsoft.com\/downloads\/details.aspx?displaylang=en&amp;FamilyID=2c7da5fb-ffbb-4af6-8c66-651cbd28ca15\">DirectX SDK February 2010 edition<\/a> is out, and\u00a0<a href=\"http:\/\/www.humus.name\/index.php?ID=298\">gives the highlights<\/a>. Finally view depth\/stencil buffers in PIX? Sign me up!<\/li>\n<li>I keep forgetting to say:\u00a0<a href=\"http:\/\/www.geeks3d.com\/20100121\/nvidia-optix-ray-tracing-sdk-available-with-geforce-support\/\">NVIDIA&#8217;s OptiX SDK<\/a> for ray tracing is out, and now works on GeForce graphics cards.<\/li>\n<li>This is how EVE Online (recently named\u00a0<a href=\"http:\/\/www.eveonline.com\/news.asp?a=single&amp;nid=3677&amp;tid=1\">MMO game of the year<\/a> by PC Gamer)\u00a0<a href=\"http:\/\/www.eveonline.com\/devblog.asp?a=blog&amp;bid=724\">makes its planets<\/a>. (<em>thanks, Mauricio<\/em>)<\/li>\n<li><a href=\"http:\/\/www.codersnotes.com\/notes\/biggle\">Biggle<\/a> is a tiny, lightweight OpenGL extension wrapper library.<\/li>\n<li><a href=\"http:\/\/consollection.de\/\">Every console known to man<\/a>; click on each for more information.<\/li>\n<li><a href=\"http:\/\/freeimage.sourceforge.net\/features.html\">FreeImage<\/a> is an open source library for loading images in many different formats\u00a0that evidently integrates well with DirectX and OpenGL.<\/li>\n<li>The\u00a0<a href=\"http:\/\/www.popularmechanics.com\/science\/robotics\/4343054.html\">uncanny valley phenomenon<\/a> may apply just to computer graphics and not-so-much to robots.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Comin&#8217; at ya, lots of one-liners, vs. yesterday&#8217;s verbose posting. Humus notes that the\u00a0DirectX SDK February 2010 edition is out, and\u00a0gives the highlights. Finally view depth\/stencil buffers in PIX? Sign me up! I keep forgetting to say:\u00a0NVIDIA&#8217;s OptiX SDK for ray tracing is out, and now works on GeForce graphics cards. This is how EVE [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[330,33,329,67,265,346,55,347,332],"class_list":["post-951","post","type-post","status-publish","format-standard","hentry","category-resources","tag-console","tag-directx","tag-eve-online","tag-opengl","tag-optix","tag-pix","tag-ray-tracing","tag-robots","tag-uncanny-valley"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/951","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=951"}],"version-history":[{"count":8,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/951\/revisions"}],"predecessor-version":[{"id":974,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/951\/revisions\/974"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=951"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=951"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=951"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}