{"id":932,"date":"2010-02-09T05:54:46","date_gmt":"2010-02-09T11:54:46","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=932"},"modified":"2010-02-09T12:29:18","modified_gmt":"2010-02-09T18:29:18","slug":"7-things-for-february-9","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/7-things-for-february-9\/","title":{"rendered":"7 Things for February 9"},"content":{"rendered":"<p>Some news, and some olds.<\/p>\n<ul>\n<li>HPG has a\u00a0<a href=\"http:\/\/www.highperformancegraphics.org\/cfp.html\">CFP<\/a>. In slow motion, \u00a0this means the High Performance Graphics conference, June 25-27 in Saarbrucken, Germany, has a\u00a0<a href=\"http:\/\/www.highperformancegraphics.org\/cfp.html\">call for participation<\/a>. Naty talked about this conference in\u00a0<a href=\"http:\/\/www.realtimerendering.com\/blog\/hpg-and-egsr-2010\/\">his post<\/a> two months ago; now the\u00a0<a href=\"http:\/\/www.highperformancegraphics.org\/\">HPG website<\/a> and\u00a0<a href=\"http:\/\/www.highperformancegraphics.org\/cfp.html\">CFP<\/a> are up. In case you don&#8217;t recognize the conference&#8217;s name, this is the combination of the <em>Graphics Hardware<\/em> and <em>Interactive Ray Tracing<\/em> symposia. HPG was fantastic last year, with <a href=\"http:\/\/kesen.huang.googlepages.com\/hpg2009Papers.htm\">more useful (to me) papers<\/a> than SIGGRAPH (where it was co-located). Potential submitters please note: because HPG 2010 is co-located with EGSR this year, the deadlines are very tight after SIGGRAPH notification and quite rigid. In other words, if your SIGGRAPH submission is rejected, you will have a very short time to revise and submit to HPG (i.e., by April 2nd).<\/li>\n<li>NVIDIA has put up a list of\u00a0<a href=\"http:\/\/developer.nvidia.com\/object\/gdc-2010.html\">talks at GDC<\/a> in which it is participating, which will undoubtedly appear soon after on the web. In other NVIDIA news, there&#8217;s an interesting press release about\u00a0<a href=\"http:\/\/www.nvidia.com\/object\/wetadigital_avatar.html\">NVIDIA and Avatar<\/a> and how GPUs were used in precomputation of occlusion using ray tracing, for scenes with billions of polygons.<\/li>\n<li>A handy tool for showing frame rate and capturing screenshots and video that is\u00a0worth a mention again (it&#8217;s buried on the <a href=\"http:\/\/www.realtimerendering.com\/\">Resources<\/a> page): <a href=\"http:\/\/www.fraps.com\/\">FRAPS<\/a>. It&#8217;s been around forever, continues to improve, and the basic version is free.<\/li>\n<li>Crytek made\u00a0<a href=\"http:\/\/www.crytek.com\/downloads\/technology\/\">an updated version of the famous Sponza model<\/a> (used in many global illumination papers) available in OBJ and 3DS Max formats, along with textures. If you have the time, in theory\u00a0<a href=\"http:\/\/www.kevinbeason.com\/smallpt\/\">99 lines of code<\/a> will make a picture for you.<\/li>\n<li>Stefan Gustavson has <a href=\"http:\/\/contourtextures.wikidot.com\/\">a nice little demo<\/a> of using distance fields for &#8220;perfect&#8221; text rendering. This type of technique has been used for a number of years in various games, such as <a href=\"http:\/\/www.valvesoftware.com\/publications\/2007\/SIGGRAPH2007_AlphaTestedMagnification.pdf\">Valve&#8217;s <\/a><em><a href=\"http:\/\/www.valvesoftware.com\/publications\/2007\/SIGGRAPH2007_AlphaTestedMagnification.pdf\">Team Fortress 2<\/a><\/em>. The demo unfortunately falls apart when you rotate the scene off-axis, but otherwise is lovely.<\/li>\n<li><a href=\"http:\/\/www.geeks3d.com\/20091104\/substance-evolutionary-and-organic-art-generator\">SUBSTANCE<\/a> is an application for making 3D evolutionary art. I really need more time on my hands to check this sort of tool out&#8230;<\/li>\n<li><a href=\"http:\/\/www.scientificblogging.com\/mark_changizi\/hue_hefner_how_color_made_empire_possible\">Theory for the day<\/a>: we don&#8217;t have fur because our skin can show our emotions, which we pick up with our improved color perception.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Some news, and some olds. HPG has a\u00a0CFP. In slow motion, \u00a0this means the High Performance Graphics conference, June 25-27 in Saarbrucken, Germany, has a\u00a0call for participation. Naty talked about this conference in\u00a0his post two months ago; now the\u00a0HPG website and\u00a0CFP are up. In case you don&#8217;t recognize the conference&#8217;s name, this is the combination [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[310,342,340,341,338,28,71,218,275,41,339],"class_list":["post-932","post","type-post","status-publish","format-standard","hentry","category-resources","tag-avatar","tag-color-perception","tag-distance-field","tag-evolutionary-art","tag-fraps","tag-gdc","tag-global-illumination","tag-hpg","tag-hpg-2010","tag-nvidia","tag-sponza"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/932","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=932"}],"version-history":[{"count":12,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/932\/revisions"}],"predecessor-version":[{"id":1025,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/932\/revisions\/1025"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=932"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=932"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=932"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}