{"id":91,"date":"2009-04-17T17:39:45","date_gmt":"2009-04-17T23:39:45","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=91"},"modified":"2009-04-17T17:40:31","modified_gmt":"2009-04-17T23:40:31","slug":"graphics-interface-2009-papers","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/graphics-interface-2009-papers\/","title":{"rendered":"Graphics Interface 2009 papers"},"content":{"rendered":"<p>The list of papers accepted to Graphics Interface 2009 (with abstracts) is <a href=\"http:\/\/aigicrv.ok.ubc.ca\/program\/GIprogram.pdf\">now online<\/a>.\u00a0 Graphics Interface has had some pretty good real-time rendering papers: <a href=\"http:\/\/web4.cs.ucl.ac.uk\/staff\/j.kautz\/publications\/glossyGI00.pdf\">here is<\/a> <a href=\"http:\/\/web4.cs.ucl.ac.uk\/staff\/j.kautz\/publications\/decoupleBRDFsGI04.pdf\">a handful<\/a> <a href=\"http:\/\/artis.imag.fr\/Publications\/2006\/BD06\/relief05.pdf\">of examples<\/a> <a href=\"http:\/\/www.iit.bme.hu\/~szirmay\/firesmoke.pdf\">from the<\/a> <a href=\"http:\/\/www.cs.uiowa.edu\/~cwyman\/publications\/files\/refractionWTIR\/refrWithTIR.pdf\">last few<\/a> <a href=\"http:\/\/web4.cs.ucl.ac.uk\/staff\/j.kautz\/publications\/esm_gi08.pdf\">years<\/a>.\u00a0 Judging from this year&#8217;s abstracts, the following look particularly interesting:<\/p>\n<p><strong>Fast Visualization of Complex 3D Models Using Displacement Mapping<\/strong>: This looks like a combination of the &#8220;sparse voxel ray casting&#8221; approach popularized by id software with &#8220;relief mapping&#8221; approaches.<\/p>\n<p><strong>Depth of Field Postprocessing for Layered Scenes Using Constant-Time Rectangle Spreading<\/strong>: This is closely related to one of my favorite I3D 2009 posters, &#8220;Faster Filter Spreading and Its Applications&#8221;.\u00a0 The basic idea (which has also been discussed in <a href=\"http:\/\/homepage.mac.com\/sigfpe\/adjoint.pdf\">this paper by Dan Piponi<\/a>) is to &#8220;splat&#8221; rectangles in constant time (independent of the rectangle size!) by &#8220;splatting&#8221; just the corners into a buffer, from which a summed-area table is constructed (using <a href=\"http:\/\/www.cs.unc.edu\/~hensley\/Publications\/pdf\/hensley_eg05_electronic.pdf\">existing fast methods<\/a>), yielding the desired image.\u00a0 This can be extended to more general splats.\u00a0 Although there is no preprint yet, <a href=\"http:\/\/www.eecs.berkeley.edu\/Pubs\/TechRpts\/2008\/EECS-2008-187.html\">the tech report is available<\/a>.<\/p>\n<p><strong>An Analytical Approach to Single Scattering for Anisotropic Media and Light Distributions<\/strong>:\u00a0 A follow-on paper to <a href=\"http:\/\/www.cs.utah.edu\/~vpegorar\/research\/2009_EG\/\">one published in Eurographics 2009<\/a>, it adds anisotropic phase functions and more general lighting.\u00a0 The basic solution is similar to <a href=\"http:\/\/www1.cs.columbia.edu\/~bosun\/sig05.htm\">an earlier paper by Bo Sun and others<\/a>, but using a slightly different approach that enables increased precision.<\/p>\n<p><strong>Rendering the Effect of Labradorescence<\/strong>: This is of interest to me as an optical reflectance geek, but I doubt anyone will be using it in a game anytime soon.\u00a0 This paper presents a physically-based method of rendering a complex optical phenomena that exists in gems such as Labradorite and Spectrolite.<\/p>\n<p><a href=\"http:\/\/kesen.huang.googlepages.com\/gi2009Papers.htm\">Ke-Sen Huang&#8217;s Graphics Interface 2009 page<\/a> should be a good place to hunt for preprints of these papers as they appear.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The list of papers accepted to Graphics Interface 2009 (with abstracts) is now online.\u00a0 Graphics Interface has had some pretty good real-time rendering papers: here is a handful of examples from the last few years.\u00a0 Judging from this year&#8217;s abstracts, the following look particularly interesting: Fast Visualization of Complex 3D Models Using Displacement Mapping: This [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[158],"class_list":["post-91","post","type-post","status-publish","format-standard","hentry","category-resources","tag-graphics-interface-2009"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/91","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=91"}],"version-history":[{"count":0,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/91\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=91"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=91"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=91"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}