{"id":80,"date":"2009-03-15T13:57:53","date_gmt":"2009-03-15T19:57:53","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=80"},"modified":"2009-03-16T10:03:52","modified_gmt":"2009-03-16T16:03:52","slug":"shaderx8-cfp-proposals-due-may-17","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/shaderx8-cfp-proposals-due-may-17\/","title":{"rendered":"ShaderX^8 CFP &#8211; proposals due May 17"},"content":{"rendered":"<p>Will there be a GPU Gems 4? I don&#8217;t know. But I do know there will be a <a href=\"http:\/\/www.amazon.com\/ShaderX7-Rendering-Techniques-Wolfgang-Engel\/dp\/1584505982?tag=realtimerenderin\">ShaderX^7<\/a> and, with your help, a ShaderX^8. The timeline and information about this next volume is at the <a href=\"http:\/\/www.shaderx8.com\/\">ShaderX^8 site<\/a>. If you&#8217;re interested in submitting, one\u00a0detail\u00a0(currently) missing from this site is that an example ShaderX proposal, writing guidelines, and a FAQ can be\u00a0downloaded from <a href=\"www.shaderx6.com\/ShaderX6.zip\">here<\/a>. The key bit: proposals are due May 17th. I&#8217;m not currently associated with this series (though I was for volumes 3 &amp; 4), I just like to see them get good submissions.<\/p>\n<p>The existence of these book series &#8211; <em>Game Programming Gems<\/em>,<em> ShaderX<\/em>,<em> GPU Gems<\/em> &#8211; is a fascinating phenomenon. Conferences like SIGGRAPH are heavy on theory and cutting-edge research, light on practical advice. Books like ours can be more applied, but are survey-oriented by their nature, not spending a lot of time on any given topic. Code samples and white papers on the web from <a href=\"http:\/\/developer.nvidia.com\/page\/home.html\">NVIDIA<\/a>, <a href=\"http:\/\/developer.amd.com\/GPU\/Pages\/default.aspx\">AMD\/ATI<\/a>, etc., and independents such as <a href=\"http:\/\/www.humus.name\/index.php?page=3D\">Humus<\/a>, they&#8217;re great stuff, but are produced by particular groups of people with specific interests. Also, sometimes just finding relevant code samples on these sites can be a serious challenge (&#8220;search&#8221; sometimes works less well than I would like).<\/p>\n<p>These book series fill the gap: they go through a review and editing process, improving quality and presentation. This in turn makes them of higher average interest to the reader, vs. a random article on the web of unknown quality. They won&#8217;t disappear if someone&#8217;s domain expires or interest wanes. They can be easily accessed years later, unlike material published in ephemeral venues such as\u00a0<em>Game Developer<\/em><em>\u00a0Magazine<\/em> or GDC proceedings. The titles, at least, can be surveyed in one place by sites such as <a href=\"http:\/\/www.introgamedev.com\/graphics_all.html\">IntroGameDev<\/a>\u00a0(though this one appears to no longer receiving updates, unfortunately, e.g. ShaderX^6 is not listed).<\/p>\n<p>The major downside of these books is that they&#8217;re only available on paper, not as searchable PDFs (except <a href=\"http:\/\/tog.acm.org\/resources\/shaderx\/\">the first few ShaderX books<\/a>). Well, almost the entire GPU Gems series is, wonderfully, online for free, but is still not easily searchable.\u00a0Now if someone could just figure out a <a href=\"http:\/\/store.steampowered.com\/\">Steam<\/a>-like system that let people buy books in electronic form while protecting publishers&#8217; monetary interests. Hmmm, maybe eye-implanted bar-code readers that check if you have access to a given piece of digital content, that&#8217;ll be non-intrusive&#8230; Anyway, this is the challenge ahead for publishers. Maybe the Kindle is the best solution, but I like the Steam games model better, where something you&#8217;ve purchased is available on any computer attached to the Internet.<\/p>\n<p>Best of all for consumers is free &amp; digital, of course, but this does trim back the pool of authors pretty drastically, as a royalty percentage of 0% is not much of an incentive (I&#8217;ve been reading too many popularized economics books late, e.g. <a href=\"http:\/\/www.amazon.com\/Naked-Economics-Undressing-Dismal-Science\/dp\/0393324869?tag=realtimerenderin\">Naked Economics<\/a>, so have been thinking more in economics-speak, like &#8220;incentives&#8221;). We wrote our book for the love of the subject, but I can&#8217;t complain about also, to my surprise, earning a bit of money (enough to allow me to, what else, upgrade my computer and graphics card on a regular basis). Enough rambling, but the subject of electronic publication is one that&#8217;s been on my mind for a few decades now. I expect a solution from you all by the end of the week, then let&#8217;s create a startup and we&#8217;ll sell out by next March and make a mint.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Will there be a GPU Gems 4? I don&#8217;t know. But I do know there will be a ShaderX^7 and, with your help, a ShaderX^8. The timeline and information about this next volume is at the ShaderX^8 site. If you&#8217;re interested in submitting, one\u00a0detail\u00a0(currently) missing from this site is that an example ShaderX proposal, writing [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[16,91,117],"class_list":["post-80","post","type-post","status-publish","format-standard","hentry","category-resources","tag-books","tag-gpu-gems","tag-shaderx"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/80","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=80"}],"version-history":[{"count":0,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/80\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=80"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=80"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=80"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}