{"id":690,"date":"2010-01-04T19:48:49","date_gmt":"2010-01-05T01:48:49","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=690"},"modified":"2010-01-04T20:07:27","modified_gmt":"2010-01-05T02:07:27","slug":"7-things-for-january-4th","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/7-things-for-january-4th\/","title":{"rendered":"7 things for January 4th"},"content":{"rendered":"<p>First day of work, so here are a few from coworkers and others:<\/p>\n<ul>\n<li>Naty passed on this blog post about <a href=\"http:\/\/graphicrants.blogspot.com\/2010\/01\/rgbd.html\">RGBD<\/a>, a compact way of storing HDR environment map colors.<\/li>\n<li><a href=\"http:\/\/www.gamasutra.com\/view\/feature\/4199\/book_excerpt_game_engine_.php\">Gamasutra has an excerpt<\/a> from <em><a href=\"http:\/\/www.amazon.com\/Game-Engine-Architecture-Jason-Gregory\/dp\/1568814135?tag=realtimerenderin\">Game Engine Architecture<\/a><\/em>, a book <a href=\"http:\/\/www.realtimerendering.com\/blog\/7-things-for-july-26th\/\">we&#8217;ve mentioned before<\/a>. Added bonus info on the author, Jason Gregory: he was a lead programmer on <em>Uncharted 2<\/em> (which my older son loves, <a href=\"http:\/\/www.metacritic.com\/games\/platforms\/ps3\/uncharted2amongthieves\">as do many others<\/a>).<\/li>\n<li>Manny Ko mentioned the free program <a href=\"http:\/\/www.mendeley.com\/\">Mendeley<\/a>, which he swears by for organizing his PDF collection of graphics papers. I&#8217;ll look into it once I&#8217;ve reloaded everything after my Windows 7 upgrade.<\/li>\n<li>Physics in graphics? Here&#8217;s one person&#8217;s extensive\u00a0<a href=\"http:\/\/www-etud.iro.umontreal.ca\/~clavetsi\/physicsingraphics-details.html\">collection of abstracts<\/a> through 2005.<\/li>\n<li>From Nicholas Wilt, interesting to hear how one brokerage firm is now <a href=\"http:\/\/www.securitiesindustry.com\/news\/-23995-1.html\">using GPUs to run complex simulations<\/a> for bond prices. That GPU Gems chapter on <a href=\"http:\/\/http.developer.nvidia.com\/GPUGems2\/gpugems2_chapter45.html\">options pricing<\/a> was prescient.<\/li>\n<li>Speaking of brokers and lots of GPUs, there&#8217;s <a href=\"http:\/\/seekingalpha.com\/article\/178617-torrent-of-positive-developments-for-gpu-makers?source=nasdaq\">this article<\/a>. I&#8217;m a little skeptical of a GPU cloud for graphics (vs. running OpenCL), since graphics cards are not quite interchangeable parts at this point. Also, CPUs don&#8217;t normally need driver updates, GPUs do. <a href=\"http:\/\/www.crunchbase.com\/company\/otoy\">OTOY<\/a> I&#8217;m super-skeptical about, I have to admit, though I&#8217;d love to see them pull it off. Anyway, fun to think about situations where network bandwidth &gt; graphics compute power and cloud cost &lt; local cost.<\/li>\n<li>One more from the <a href=\"http:\/\/www.theprodukkt.com\/demoscene\">demoscene<\/a>, <a href=\"http:\/\/www.geeks3d.com\/20091230\/demoscene-fr-062-the-cube\">Farbrausch&#8217;s The Cube<\/a> &#8211; interesting effects, what looks like procedural clips and procedural surfaces using <a href=\"http:\/\/www.ogre3d.org\/forums\/viewtopic.php?t=30275\">interior mapping<\/a>. At least, that&#8217;s my guess. I wish they would spend a little time explaining what they did, though maybe that would ruin the magic.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>First day of work, so here are a few from coworkers and others: Naty passed on this blog post about RGBD, a compact way of storing HDR environment map colors. Gamasutra has an excerpt from Game Engine Architecture, a book we&#8217;ve mentioned before. Added bonus info on the author, Jason Gregory: he was a lead [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[16,294,288,57,292,291,293],"class_list":["post-690","post","type-post","status-publish","format-standard","hentry","category-resources","tag-books","tag-brokerage-firm","tag-demoscene","tag-gpgpu","tag-hdr","tag-organization","tag-physics"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/690","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=690"}],"version-history":[{"count":4,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/690\/revisions"}],"predecessor-version":[{"id":694,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/690\/revisions\/694"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=690"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=690"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=690"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}