{"id":5302,"date":"2020-02-16T13:47:38","date_gmt":"2020-02-16T19:47:38","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=5302"},"modified":"2020-02-16T13:49:46","modified_gmt":"2020-02-16T19:49:46","slug":"seven-things-for-february-16-2020","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/seven-things-for-february-16-2020\/","title":{"rendered":"Seven things for February 16, 2020"},"content":{"rendered":"<p>Finally, a long weekend, and little else to do. So, seven things:<\/p>\n<ul>\n<li><a href=\"https:\/\/devblogs.nvidia.com\/nvidia-vrss-a-zero-effort-way-to-improve-your-vr-image-quality\/\">Good explanation of some older AA schemes<\/a> and of the new VRSS method for VR systems. It assumes the user is looking at the center of the display, which I&#8217;m guessing is like 95% of the time. It&#8217;d be interesting to know the real statistics &#8211; someone want to do this research, or (more likely) point out previous studies to me?<\/li>\n<li>Have a relatively new iPhone or iPad? Apple&#8217;s nice little <a href=\"https:\/\/developer.apple.com\/augmented-reality\/quick-look\/\">site of AR models<\/a> (view it on Safari) is well done &#8211; click one and it&#8217;s there.<\/li>\n<li>Wrapping your head around interactive ray tracing? I&#8217;m enjoying <a href=\"https:\/\/www.willusher.io\/blog\">Will Usher&#8217;s latest blog entries<\/a>. His &#8220;<a href=\"https:\/\/www.willusher.io\/graphics\/2019\/09\/06\/faster-shadow-rays-on-rtx\">miss shader shadow test<\/a>&#8221; method (&#8220;RFO&#8221;) gave my own stress-test sample program a little boost. Also see <a href=\"https:\/\/www.willusher.io\/\">his publications<\/a>.<\/li>\n<li>Painful: <a href=\"https:\/\/www.economist.com\/the-americas\/2019\/11\/21\/venezuelas-paper-currency-is-worthless-so-its-people-seek-virtual-gold\">Venezuelans play Runescape<\/a> and other videogames to earn money and turn them into Bitcoins after their currency becomes nearly worthless.<\/li>\n<li><a href=\"https:\/\/twitter.com\/KostasAAA\/status\/1063075770761916416\">This tweet on wave programming resources<\/a> by Kostas Anagnostou reminds me again how vast my ignorance is (at least I had already read the Drobot COD slideset, for RTR4).<\/li>\n<li>ArtStation runs <a href=\"https:\/\/www.artstation.com\/contests\">3D modeling contests<\/a>. The sheer number of entries and <a href=\"https:\/\/www.artstation.com\/contests\/archive\">contests themselves<\/a> gives a glimpse of how many people are doing such work.<\/li>\n<li><a href=\"https:\/\/coe.northeastern.edu\/news\/finding-deep-neural-network-vulnerabilities\/\">Adversarial T-shirt designs<\/a> from a bunch of researchers at Northeastern, MIT, and IBM (paper <a href=\"https:\/\/arxiv.org\/pdf\/1910.11099.pdf\">here<\/a>, more designs shown <a href=\"https:\/\/www.bostonglobe.com\/business\/2019\/11\/25\/can-stealth-shirt-foil-digital-spies\/2uzqv8jHn34xHyIL7yqtiI\/story.html?event=event12\">here<\/a>). They kindly shared their latest images, so I made holiday presents for my family.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5303\" src=\"http:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2020\/02\/adversarial.jpg\" alt=\"\" width=\"2613\" height=\"2007\" srcset=\"https:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2020\/02\/adversarial.jpg 2613w, https:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2020\/02\/adversarial-300x230.jpg 300w, https:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2020\/02\/adversarial-768x590.jpg 768w, https:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2020\/02\/adversarial-1024x787.jpg 1024w, https:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2020\/02\/adversarial-391x300.jpg 391w\" sizes=\"auto, (max-width: 2613px) 100vw, 2613px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Finally, a long weekend, and little else to do. So, seven things: Good explanation of some older AA schemes and of the new VRSS method for VR systems. It assumes the user is looking at the center of the display, which I&#8217;m guessing is like 95% of the time. It&#8217;d be interesting to know the [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,7],"tags":[],"class_list":["post-5302","post","type-post","status-publish","format-standard","hentry","category-misc","category-resources"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/5302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=5302"}],"version-history":[{"count":2,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/5302\/revisions"}],"predecessor-version":[{"id":5305,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/5302\/revisions\/5305"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=5302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=5302"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=5302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}