{"id":5160,"date":"2019-08-16T16:49:09","date_gmt":"2019-08-16T22:49:09","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=5160"},"modified":"2019-08-19T13:30:24","modified_gmt":"2019-08-19T19:30:24","slug":"seven-ray-tracing-things-for-august-16-2019","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/seven-ray-tracing-things-for-august-16-2019\/","title":{"rendered":"Seven Ray Tracing Things for August 16, 2019"},"content":{"rendered":"<p>I have a huge backlog of cool URLs. Here are a bunch having to do with ray tracing:<\/p>\n<ul>\n<li>For SIGGRAPH presentations, see <a href=\"https:\/\/blog.selfshadow.com\/2019\/07\/30\/siggraph-2019-links\/\">Stephen Hill&#8217;s page<\/a> and <a href=\"http:\/\/www.realtimerendering.com\/raytracing\/roundup.html\">my own<\/a>. His is SIGGRAPH in general, mine is ray-tracing related only. Both have links to slidesets and videos, as released so far.<\/li>\n<li>There are hardcore commercial physical ray tracers out there, for real-world optics, material analysis, etc. I&#8217;d heard of <a href=\"https:\/\/photonengr.com\/fred-software\/\">FRED<\/a>\u00a0last year because of <a href=\"https:\/\/www.nature.com\/articles\/s41467-017-02088-w\">this cool research<\/a>\u00a0(friendly version <a href=\"https:\/\/www.wired.com\/story\/the-worlds-most-metal-bird-makes-darkness-out-of-chaos\/\">here<\/a>). At SIGGRAPH I heard about <a href=\"http:\/\/www.breault.com\/software\/about-asap\">ASAP<\/a>.<\/li>\n<li>Here&#8217;s a page of <a href=\"https:\/\/blog.yiningkarlli.com\/2019\/07\/hyperion-papers.html\">all publications related to Disney&#8217;s Hyperion renderer<\/a>. Lots to chew on; today I read the short paper <a href=\"https:\/\/drive.google.com\/open?id=18jLb3XNqXCvi2R7Yyb2E2aCdJ26zBBF7\">&#8220;The Challenges of Releasing the\u00a0<em>Moana<\/em>\u00a0Island Scene,&#8221;<\/a> which brings up some tough questions (and their answers) for how to make a production model available to researchers.<\/li>\n<li>I found <a href=\"https:\/\/devblogs.nvidia.com\/path-tracing-quake-ii\/\">this presentation about path tracing Quake II<\/a> worthwhile, in part because it discusses denoising in not-so-handwaving terms. Latest game version <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/forums\/discover\/300636\/quake-ii-rtx-\/\">here<\/a>, older source code <a href=\"http:\/\/brechpunkt.de\/q2vkpt\/\">here<\/a>, watch the presentation\u00a0<a href=\"https:\/\/developer.nvidia.com\/video\/GDC-19\/QUAKE2_VULKAN\">here<\/a> (sign-in required).<\/li>\n<li>This <a href=\"https:\/\/3dtotal.com\/tutorials\/t\/introduction-to-ray-tracing-in-unreal-engine\">Unreal Engine tutorial on ray tracing<\/a> has a lot of side-by-side comparisons. There&#8217;s also <a href=\"https:\/\/www.unrealengine.com\/en-US\/blog\/ray-tracing-for-architectural-visualization-webinar-replay\">a video of pretty real-time architectural renderings<\/a> using Unreal.<\/li>\n<li>Super-cray: <a href=\"https:\/\/www.reddit.com\/r\/Minecraft\/comments\/cj1zak\/i_made_a_working_pinhole_projector_in_minecraft\">a pinhole camera<\/a> working through global illumination by using ray tracing in a Minecraft mod.<\/li>\n<li>And to finish on SIGGRAPH, here&#8217;s <a href=\"https:\/\/photos.app.goo.gl\/GobGgb7K3p9Qudfv8\">my album<\/a> and <a href=\"https:\/\/www.flickr.com\/photos\/mvives\/sets\/72157710126426446\/\">Mauricio Vives&#8217;s album<\/a>, which do have a few ray tracing related bits in them, including interesting predictions from <a href=\"https:\/\/drive.google.com\/file\/d\/1yGWMBCRMKOZwJCWQ6e9HkDjVRz9CkYp8\/view\">a talk by Morgan McGuire<\/a>. Let me know of more &#8211; there&#8217;s so much I missed.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>I have a huge backlog of cool URLs. Here are a bunch having to do with ray tracing: For SIGGRAPH presentations, see Stephen Hill&#8217;s page and my own. His is SIGGRAPH in general, mine is ray-tracing related only. Both have links to slidesets and videos, as released so far. There are hardcore commercial physical ray [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,7],"tags":[],"class_list":["post-5160","post","type-post","status-publish","format-standard","hentry","category-misc","category-resources"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/5160","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=5160"}],"version-history":[{"count":5,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/5160\/revisions"}],"predecessor-version":[{"id":5175,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/5160\/revisions\/5175"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=5160"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=5160"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=5160"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}