{"id":5021,"date":"2019-03-10T11:34:03","date_gmt":"2019-03-10T17:34:03","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=5021"},"modified":"2019-03-10T12:56:14","modified_gmt":"2019-03-10T18:56:14","slug":"seven-things-for-march-10-2019","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/seven-things-for-march-10-2019\/","title":{"rendered":"Seven Things for March 10, 2019"},"content":{"rendered":"<p>I haven&#8217;t done one of these for awhile &#8211; too busy with The Book (not <a href=\"http:\/\/realtimerendering.com\">That Book;<\/a>\u00a0the <a href=\"http:\/\/raytracinggems.com\">Other Book<\/a>). Here&#8217;s a collection of stuff I&#8217;ve noticed the past few weeks.<\/p>\n<ul>\n<li>GDC: hey, there&#8217;s <a href=\"https:\/\/twitter.com\/shadertoy\/status\/1103170284499025920?s=11\">a Shadertoy meetup<\/a>. Me, I&#8217;ve been to GDC only once before, back in 2001, and look forward to going this year. Help me out: What should I know about and not miss?<\/li>\n<li>If you&#8217;re in the Boston or London area in March (the 31st and 16th, respectively), go to <a href=\"https:\/\/bahfest.com\/\">BAHFest<\/a>. I went last year for the first time, and it was pretty great. <a href=\"https:\/\/www.youtube.com\/watch?v=uNOLQGk7QLk\">Here&#8217;s a winner<\/a> from last year, how cats are behind crypto-currency fever.<\/li>\n<li>Youtube recommended I <a href=\"https:\/\/www.youtube.com\/watch?v=frLwRLS_ZR0\">watch this video<\/a>, and they were right! Path tracing explained fairly well, in a wonderful hokey 50&#8217;s style. Andrew Glassner pointed out there&#8217;s another in a similar style, <a href=\"https:\/\/www.youtube.com\/watch?v=z4e9i0sCX7c\">on snow simulation<\/a>.<\/li>\n<li>Clickbaity title, but I liked <a href=\"https:\/\/www.wired.com\/story\/monkeys-with-superpower-eyes-could-help-cure-color-blindness\/\">this article<\/a> for its rundown of color blindness and a possible cure.<\/li>\n<li>Also in Wired: <a href=\"https:\/\/www.wired.com\/story\/finding-lena-the-patron-saint-of-jpegs\">Lena\/Lenna<\/a> is an iconic image, a symbol of objectification, and a point of pride to Lena herself. The world&#8217;s a fascinating place, which is one of the reasons I live here instead of on Mars.<\/li>\n<li>Just so there&#8217;s some actual chewy technical content in this post, see <a href=\"https:\/\/zeuxcg.org\/2019\/01\/17\/is-c-fast\/\">this article on mesh simplification<\/a>. It has a generally-applicable idea: you often don&#8217;t need an exact sort, just a rough one, e.g., for depths or sizes of objects. For that, a single-pass radix sort might be just the thing. BTW, there are a surprising number of odd videos on sorting: <a href=\"https:\/\/www.youtube.com\/watch?v=ibtN8rY7V5k\">Radix sort<\/a> (and <a href=\"https:\/\/www.youtube.com\/watch?v=YZCHejhWoB4&amp;feature=youtu.be&amp;t=43\">different group, different song<\/a>);\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=lyZQPjUT5B4\">bubble sort<\/a>\u00a0&#8211; I&#8217;m a sucker for Balkan music; and <a href=\"https:\/\/www.youtube.com\/watch?v=kPRA0W1kECg\">this 15-sorts one<\/a>\u00a0&#8211; no dancing, and sounds like a set of 8-bit game sounds run amok, but still interesting if you know the algorithms. I hadn&#8217;t heard of the cocktail shaker sort, and sadly the bogo sort is not played to completion&#8230;<\/li>\n<li><a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/geforce-gives-you-the-edge-in-battle-royale\/\">Improved Kill\/death ratio<\/a> as a selling point. Admirably, they attempt to control for skill level, based on number of hours played as a proxy. Surprising conclusion: &#8220;the higher the skill level, the more that players are attuned to the game and can benefit from differences in hardware.&#8221; Also, 144+ FPS seems to be the current frame rate to aim for. Yes, I work for NVIDIA now, but I found it interesting and believable. If you&#8217;re in sales, you&#8217;d like the opposite to be true, &#8220;just buy new hardware and you casual players &#8211; the vast majority &#8211; will benefit the most.&#8221; (Thanks to Pete Shirley for pointing this one out.)<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large\" src=\"https:\/\/www.nvidia.com\/content\/dam\/en-zz\/Solutions\/geforce\/news\/geforce-gives-you-the-edge-in-battle-royale\/battle-royale-fortnite-pubg-increase-in-kd-gpu-850px.png\" width=\"850\" height=\"439\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I haven&#8217;t done one of these for awhile &#8211; too busy with The Book (not That Book;\u00a0the Other Book). Here&#8217;s a collection of stuff I&#8217;ve noticed the past few weeks. GDC: hey, there&#8217;s a Shadertoy meetup. Me, I&#8217;ve been to GDC only once before, back in 2001, and look forward to going this year. Help [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-5021","post","type-post","status-publish","format-standard","hentry","category-resources"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/5021","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=5021"}],"version-history":[{"count":5,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/5021\/revisions"}],"predecessor-version":[{"id":5027,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/5021\/revisions\/5027"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=5021"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=5021"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=5021"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}