{"id":45,"date":"2008-09-08T22:17:28","date_gmt":"2008-09-09T04:17:28","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=45"},"modified":"2008-09-08T22:17:28","modified_gmt":"2008-09-09T04:17:28","slug":"gamefest-presentations-and-other-links","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/gamefest-presentations-and-other-links\/","title":{"rendered":"Gamefest presentations and other links"},"content":{"rendered":"<p>Christer Ericson <a href=\"http:\/\/realtimecollisiondetection.net\/blog\/?p=80\">points out in a recent blog post<\/a> that Microsoft has <a href=\"http:\/\/www.microsoft.com\/downloads\/results.aspx?pocId=&amp;freetext=%22Presentation%20from%20GameFest%202008%22&amp;DisplayLang=en#\">uploaded the Gamefest 2008 slides<\/a>. These include a lot of relevant information, especially in relation to Direct3D 11. Christer&#8217;s post has many other links to interesting stuff &#8211; I particularly liked <a href=\"http:\/\/rgba.scenesp.org\/iq\/divulgation\/nvscene2008\/nvscene2008.htm\">I\u00f1igo Quilez&#8217;s slides on raycasting distance fields<\/a>. Distance fields (sometimes referred to as Euclidean distance transforms, though that properly refers to the process of <em>creating<\/em> such a distance field) are <a href=\"http:\/\/www.merl.com\/projects\/adfs\/\">very useful data structures<\/a>. <a href=\"http:\/\/www.valvesoftware.com\/publications\/2007\/SIGGRAPH2007_AlphaTestedMagnification.pdf\">As Valve showed at SIGGRAPH last year<\/a>, they can also be used for cheap vector shapes (the basic form of their technique is a better way to generate data for alpha testing, with zero runtime cost!).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Christer Ericson points out in a recent blog post that Microsoft has uploaded the Gamefest 2008 slides. These include a lot of relevant information, especially in relation to Direct3D 11. Christer&#8217;s post has many other links to interesting stuff &#8211; I particularly liked I\u00f1igo Quilez&#8217;s slides on raycasting distance fields. Distance fields (sometimes referred to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[83,43,84],"class_list":["post-45","post","type-post","status-publish","format-standard","hentry","category-resources","tag-distance-fields","tag-gamefest","tag-valve"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/45","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=45"}],"version-history":[{"count":0,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/45\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=45"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=45"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=45"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}