{"id":342,"date":"2009-09-30T16:54:56","date_gmt":"2009-09-30T22:54:56","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=342"},"modified":"2009-09-30T16:54:56","modified_gmt":"2009-09-30T22:54:56","slug":"full-list-of-siggraph-asia-2009-papers","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/full-list-of-siggraph-asia-2009-papers\/","title":{"rendered":"Full List of SIGGRAPH Asia 2009 Papers"},"content":{"rendered":"<p>The full list of papers accepted to <a href=\"http:\/\/www.siggraph.org\/asia2009\/\">SIGGRAPH Asia 2009<\/a> (with abstracts) is finally <a href=\"http:\/\/www.siggraph.org\/asia2009\/for_attendees\/technical_papers\/index.php\">up on the conference website<\/a>.\u00a0 As usual, <a href=\"http:\/\/kesen.huang.googlepages.com\/\">Ke-Sen Huang<\/a> is ahead of the curve; his <a href=\"http:\/\/kesen.huang.googlepages.com\/siga2009Papers.htm\">SIGGRAPH Asia 2009 papers page<\/a> already has preprint links for 54 of the 70 accepted papers.<\/p>\n<p>Three of the papers I mentioned in <a href=\"http:\/\/www.realtimerendering.com\/blog\/siggraph-asia-2009-papers-micro-rendering-renderants-and-more\/\">my first SIGGRAPH Asia 2009 post<\/a> have since made preprints available: <a href=\"http:\/\/www.kunzhou.net\/#renderants\"><em>RenderAnts: Interactive Reyes Rendering on GPUs<\/em><\/a>, <em><a href=\"http:\/\/www.kunzhou.net\/#debug\">Debugging GPU Stream Programs Through Automatic Dataflow Recording and Visualization<\/a><\/em>, and <a href=\"http:\/\/idav.ucdavis.edu\/~dfalcant\/research\/hashing.php\"><em>Real-Time Parallel Hashing on the GPU<\/em><\/a>.<\/p>\n<p>The <a href=\"http:\/\/www.siggraph.org\/asia2009\/for_attendees\/technical_papers\/details\/?type=techpapers&amp;id=51\">Real-Time Rendering paper session<\/a> is, of course, most likely to contain papers of interest to readers of this blog.\u00a0 The most interesting paper, <a href=\"http:\/\/www.mpi-inf.mpg.de\/~ritschel\/Microrendering\/\"><em>Micro-Rendering for Scalable, Parallel Final Gathering<\/em><\/a>, was already discussed in <a href=\"http:\/\/www.realtimerendering.com\/blog\/siggraph-asia-2009-papers-micro-rendering-renderants-and-more\/\">a previous blog post<\/a>.\u00a0 Since then, I&#8217;ve noticed many similarities between the technique described in this paper and <a href=\"http:\/\/graphics.pixar.com\/library\/PointBasedColorBleeding\/index.html\">the point-based color bleeding technique<\/a> <a href=\"http:\/\/www.pixar.com\/\">Pixar<\/a> implemented in <a href=\"https:\/\/renderman.pixar.com\/\">RenderMan<\/a>.\u00a0 This approach to GPU-accelerated global illumination looks very promising.\u00a0 The other three papers in the session are also of interest: <a href=\"http:\/\/www.mpi-inf.mpg.de\/~slee\/pub\/papers\/lee09-tog-msdof-cam.pdf\"><em>Depth-of-Field Rendering with Multiview Synthesis<\/em><\/a> describes a depth-of-field method which occupies an interesting middle ground between the very high quality (and expensive) multiview methods used in film production and the much cheaper (but low-quality) post-processing methods commonly used in games; after some scaling down and optimizing, it may be appropriate for some real-time applications.\u00a0 Similarly to reprojection papers <a href=\"http:\/\/www.realtimerendering.com\/blog\/exploiting-temporal-and-spatial-coherence\/\">discussed<\/a> <a href=\"http:\/\/www.realtimerendering.com\/blog\/exploiting-coherence-at-gdc-2009\/\">previously<\/a>, the <a href=\"http:\/\/www.cse.ust.hk\/~yanglei\/publications\/AMSS.pdf\"><em>Amortized Supersampling<\/em><\/a> paper reprojects samples from previous frames to increase quality.\u00a0 Here the goal is anti-aliasing procedural shaders, but the technique could be applied to other types of expensive shaders.\u00a0 The remaining paper from the Real-Time Rendering session, <em>All-Frequency Rendering With Dynamic, Spatially Varying Reflectance<\/em>, does not yet have a preprint.\u00a0 The short abstract from the conference page does sound intriguing: &#8220;A technique for real-time rendering of dynamic, spatially varying BRDFs with all-frequency shadows from environmental and point lights&#8221;.\u00a0 Hopefully a preprint will become available soon.<\/p>\n<p>I typically don&#8217;t pay very close attention to offline rendering papers, but one in particular looks interesting: <a href=\"http:\/\/www1.cs.columbia.edu\/~rso2102\/AWR\/\"><em>Adaptive Wavelet Rendering<\/em><\/a> takes a novel approach to Monte-Carlo ray tracing by rendering into an image-space wavelet basis, instead of rendering into image pixels or samples.\u00a0 This enables them to significantly reduce the number os samples required in certain cases.<\/p>\n<p>The paper <a href=\"http:\/\/ima.udg.edu\/~gonzalez\/continuityMapping\/paper1\/index.html\"><em>Continuity Mapping for Multi-Chart Textures<\/em><\/a> attempts to solve a problem of interest (fixing filtering discontinuities at UV chart seams) but the solution is overly complex for most applications.\u00a0 While the authors claim to address MIP-mapping, their solution does not work well with trilinear filtering since their data structures need to be accessed separately for each MIP-map level and the results blended.\u00a0 They also do not address issues relating to derivative computation.\u00a0 Since their technique requires lots of divergent branching, it is likely to run at low efficiency.\u00a0 This technique might make sense for some specialized applications, but I don&#8217;t expect to see it being used for game texture filtering.<\/p>\n<p>There are also some interesting papers on non-rendering topics such as animation and model acquisition.\u00a0 All in all, a very strong papers program this year.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The full list of papers accepted to SIGGRAPH Asia 2009 (with abstracts) is finally up on the conference website.\u00a0 As usual, Ke-Sen Huang is ahead of the curve; his SIGGRAPH Asia 2009 papers page already has preprint links for 54 of the 70 accepted papers. Three of the papers I mentioned in my first SIGGRAPH [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[8,17,219],"class_list":["post-342","post","type-post","status-publish","format-standard","hentry","category-resources","tag-papers","tag-siggraph-asia","tag-siggraph-asia-2009"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/342","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=342"}],"version-history":[{"count":21,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/342\/revisions"}],"predecessor-version":[{"id":363,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/342\/revisions\/363"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=342"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=342"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=342"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}