{"id":3209,"date":"2012-08-14T04:06:23","date_gmt":"2012-08-14T10:06:23","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=3209"},"modified":"2013-10-28T08:28:05","modified_gmt":"2013-10-28T14:28:05","slug":"siggraph-2012-course-notes-so-far","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/siggraph-2012-course-notes-so-far\/","title":{"rendered":"SIGGRAPH 2012 Course Notes, so far"},"content":{"rendered":"<p>Edit: wow, <strong><a href=\"http:\/\/blog.selfshadow.com\/2012\/08\/11\/siggraph-2012-links\/\">this page<\/a><\/strong> has almost everything from SIGGRAPH 2012 (<em>thanks, Sebastian, and especially Stephen Hill!<\/em>).<\/p>\n<p>Just two course notes links I happen to have, though I&#8217;m sure Naty has considerably more:<\/p>\n<p><strong><a href=\"http:\/\/bps12.idav.ucdavis.edu\/\">Beyond Programmable Shading<\/a><\/strong> &#8211; an interesting course as usual. The introductory talk by Aaron Lefohn points to the rise of the ComputeShader, and Johan Andersson&#8217;s &#8220;5 Major Challenges&#8221; talk gives a thorough overview of the graphics problems currently facing cutting-edge game developers such as DICE.<\/p>\n<p><strong><a href=\"http:\/\/www.realtimerendering.com\/downloads\/MobileCrossPlatformChallenges_siggraph.pdf\">Unity: iOS and Android &#8211; Cross-Platform Challenges and Solutions<\/a>\u00a0<\/strong>&#8211; from the Mobile session, these are the slides from Renaldas Zioma&#8217;s presentation about what they found while moving Unity 3D to mobile devices. I liked this talk so much I asked to host it at our site. <a href=\"http:\/\/blogs.unity3d.com\/2012\/08\/13\/unity-talk-at-siggraph-mobile-2012\/\">Here&#8217;s an introduction by Renaldas<\/a> to the talk itself, with some surprising audience stats.<\/p>\n<p>Eventually the course notes for <a href=\"http:\/\/advances.realtimerendering.com\/\">Advances in Real-Time Rendering in 3D Graphics and Games<\/a>\u00a0should also be available.<\/p>\n<div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Edit: wow, this page has almost everything from SIGGRAPH 2012 (thanks, Sebastian, and especially Stephen Hill!). Just two course notes links I happen to have, though I&#8217;m sure Naty has considerably more: Beyond Programmable Shading &#8211; an interesting course as usual. The introductory talk by Aaron Lefohn points to the rise of the ComputeShader, and [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[485,507],"class_list":["post-3209","post","type-post","status-publish","format-standard","hentry","category-resources","tag-mobile","tag-siggraph-2012"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3209","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=3209"}],"version-history":[{"count":8,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3209\/revisions"}],"predecessor-version":[{"id":3664,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3209\/revisions\/3664"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=3209"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=3209"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=3209"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}