{"id":3155,"date":"2012-07-25T21:16:09","date_gmt":"2012-07-26T03:16:09","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=3155"},"modified":"2013-10-28T08:28:50","modified_gmt":"2013-10-28T14:28:50","slug":"seven-things-for-july-25","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/seven-things-for-july-25\/","title":{"rendered":"Seven things for July 25"},"content":{"rendered":"<p>Here we go:<\/p>\n<ul>\n<li>Beautiful demo of various effects, the realtime hybrid raytracing demo <a href=\"http:\/\/www.rigidgems.sakura.ne.jp\/index.html\">RIGID GEMS<\/a>. Do note there are controls. The foreground blurs for the depth-of-field are a little unconvincing, but the rest is lovely!\u00a0<em>(thanks to Steve Worley for the tip)<\/em><\/li>\n<li>Books to check out at SIGGRAPH, or now (I&#8217;m sure there are more &#8211; let me know):\u00a0<strong> <\/strong><strong><a href=\"http:\/\/www.amazon.com\/OpenGL-Insights-Patrick-Cozzi\/dp\/1439893764?tag=realtimerenderin\">OpenGL Insights<\/a> <\/strong>and\u00a0<a href=\"http:\/\/www.amazon.com\/gp\/product\/1439880239?tag=realtimerenderin\"><strong>Shadow Algorithms Data Miner<\/strong><\/a>. Five chapters of <strong>OpenGL Insights<\/strong> are free to read <a href=\"http:\/\/openglinsights.com\/\">here<\/a>. There are quite a few graphics books published since last SIGGRAPH, we have them listed\u00a0<a href=\"http:\/\/www.realtimerendering.com\/books.html\">here<\/a>.<\/li>\n<li><em><a href=\"http:\/\/graphics.cs.williams.edu\/papers\/SAOHPG12\/\">Scalable Ambient Obscurance<\/a> <\/em>looks worthwhile, and there&#8217;s even a demo and source.<\/li>\n<li>I can&#8217;t say I grok it all yet, but <em><a href=\"http:\/\/gdcvault.com\/play\/1015331\/Bringing-AAA-Graphics-to-Mobile\">Bringing AAA Graphics to Mobile Platforms<\/a><\/em> (from GDC) has a lot of chewy information on what&#8217;s fast and slow on typical mobile hardware, as well as how it works. <a href=\"http:\/\/www.unrealengine.com\/files\/downloads\/Smedberg_Niklas_Bringing_AAA_Graphics.pdf\">PDF version<\/a> on the Unreal Engine site.<\/li>\n<li>A somewhat older (a whole year or so old) <a href=\"http:\/\/software.intel.com\/en-us\/articles\/dynamic-resolution-rendering-article\/\">article on changing resolution on the fly<\/a> to maintain frame rate.<em> (Thanks, Mauricio)<\/em><\/li>\n<li>3D printing opens up a wide range of legal issues, <a href=\"http:\/\/www.publicknowledge.org\/it-will-be-awesome-if-they-dont-screw-it-up\"><em>It Will Be Awesome if They Don&#8217;t Screw it Up<\/em><\/a> gives an overview of some of these. There are a number of areas where the law hasn&#8217;t had to concern itself yet.<\/li>\n<li>Echo chamber: stuff you should probably know about already, but just in case. 1) <a href=\"http:\/\/www.kickstarter.com\/projects\/ouya\/ouya-a-new-kind-of-video-game-console\">Ouya<\/a>, a monster money-raiser Kickstarter project for an open console.\u00a0<a href=\"http:\/\/timothylottes.blogspot.com\/2012\/07\/on-ouya-console.html\">Tim Lottes comments<\/a>; my take is &#8220;Android games on a console? Weak.&#8221; but I&#8217;d love to see them succeed. 2) <a href=\"http:\/\/sourcefilmmaker.com\/\">Source Filmmaker<\/a>, a free film making system from Valve. <a href=\"http:\/\/nerdreactor.com\/2012\/07\/23\/heres-what-you-can-accomplish-with-source-filmmaker\/\">People are getting busy<\/a> with it.<\/li>\n<\/ul>\n<p>To conclude, a photo that looks like a rendering bug; read about it <a href=\"http:\/\/boingboing.net\/2012\/07\/11\/trees-stained-by-a-toxic-spill.html\">here<\/a>. If you like these sorts of things, see more at the <a href=\"http:\/\/graphics.cs.williams.edu\/realartifacts\/\">&#8220;2 True 2B Good&#8221; collection<\/a>.<\/p>\n<p><a href=\"http:\/\/boingboing.net\/2012\/07\/11\/trees-stained-by-a-toxic-spill.html\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Trees stained by a toxic spill, with the high-tide line aligned to the horizon\" alt=\"\" src=\"http:\/\/craphound.com\/images\/gMdN6.jpg\" width=\"600\" height=\"400\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here we go: Beautiful demo of various effects, the realtime hybrid raytracing demo RIGID GEMS. Do note there are controls. The foreground blurs for the depth-of-field are a little unconvincing, but the rest is lovely!\u00a0(thanks to Steve Worley for the tip) Books to check out at SIGGRAPH, or now (I&#8217;m sure there are more &#8211; [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[237,16,530,485,531,532,102,84],"class_list":["post-3155","post","type-post","status-publish","format-standard","hentry","category-resources","tag-3d-printing","tag-books","tag-dynamic-resolution","tag-mobile","tag-ouya","tag-source-filmmaker","tag-ssao","tag-valve"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3155","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=3155"}],"version-history":[{"count":5,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3155\/revisions"}],"predecessor-version":[{"id":3683,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3155\/revisions\/3683"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=3155"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=3155"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=3155"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}