{"id":3143,"date":"2012-06-22T19:35:18","date_gmt":"2012-06-23T01:35:18","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=3143"},"modified":"2013-10-28T08:29:05","modified_gmt":"2013-10-28T14:29:05","slug":"seven-things-for-june-22nd","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/seven-things-for-june-22nd\/","title":{"rendered":"Seven Things for June 22nd"},"content":{"rendered":"<p>Here goes:<\/p>\n<ul>\n<li>The <em><a href=\"http:\/\/jcgt.org\">Journal of Computer Graphics Techniques<\/a><\/em> has published its first accepted article: <a href=\"http:\/\/graphics.cs.williams.edu\/jcgt\/published\/0001\/01\/01\/\">&#8220;Importance Sampling of Reflection from Hair Fibers&#8221;<\/a>. Free for download, of course.<\/li>\n<li>Mauricio Vives pointed out that the thirteenth article in a series going back to 2010 is now up: <a href=\"http:\/\/software.intel.com\/en-us\/articles\/fluid-simulation-for-video-games-part-1\/\">Fluid Simulation for Video Games<\/a>. Not my particular interest, but my gosh this collection is impressive, it&#8217;s practically book-length at this point, and includes code snippets and a demo with source (you&#8217;ll need to install <a href=\"http:\/\/threadingbuildingblocks.org\/\">TBB<\/a> to compile).<\/li>\n<li>A new book has been announced, coming out in October: <a href=\"http:\/\/www.amazon.com\/CUDA-Handbook-Comprehensive-Guide-Programming\/dp\/0321809467?tag=realtimerenderin\">The CUDA Handbook<\/a>. The author, Nicholas Wilt, was a software architect at NVIDIA who worked on CUDA since its inception.<\/li>\n<li>John Owens pointed out an interesting way to search Google Scholar, <a href=\"http:\/\/scholar.google.com\/citations?view_op=search_venues&amp;vq=graphics\">by publications with the word graphics<\/a>. This gives an interesting weighing of influence &#8211; no real surprises, and note that some conferences are not included (I highly doubt that EGSR, I3D, and HPG don&#8217;t make the cut).<\/li>\n<li><a href=\"http:\/\/seblagarde.wordpress.com\/2012\/03\/29\/relationship-between-phong-and-blinn-lighting-model\/\">Sebastien Lagarde gives an in-depth analysis<\/a> showing how the Phong and Blinn specular highlight models are related by a factor of 4 in the power. This is an old result from Fisher &amp; Woo in Graphics Gems IV, but it&#8217;s nice to see an independent verification and analysis.<\/li>\n<li>Thinking of Graphics Gems, I wanted to mention this old piece of news now: <a href=\"http:\/\/www.legacy.com\/obituaries\/pasadenastarnews\/obituary.aspx?n=james-richard-arvo-jim&amp;pid=154283765\">Jim Arvo<\/a> (editor of <em>Graphics Gems II<\/em>) passed away\u00a0back on October 19th of last year. He did seminal work in ray tracing, Monte Carlo sampling, light transport, and many other areas, and was also just a great guy.\u00a0<a href=\"http:\/\/www.ics.uci.edu\/~arvo\/\">See his homepage<\/a> while it still is there.<\/li>\n<li>There are <a href=\"http:\/\/discovermagazine.com\/2012\/jul-aug\/06-humans-with-super-human-vision\/\">mutant women who live amongst us<\/a> with a fourth type of cone cell. There&#8217;s more information on <a href=\"http:\/\/en.wikipedia.org\/wiki\/Tetrachromat#Possibility_of_human_tetrachromats\">Wikipedia<\/a>.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Here goes: The Journal of Computer Graphics Techniques has published its first accepted article: &#8220;Importance Sampling of Reflection from Hair Fibers&#8221;. Free for download, of course. Mauricio Vives pointed out that the thirteenth article in a series going back to 2010 is now up: Fluid Simulation for Video Games. Not my particular interest, but my [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[527,529,526,87,525,518,528],"class_list":["post-3143","post","type-post","status-publish","format-standard","hentry","category-resources","tag-arvo","tag-blinn","tag-cones","tag-cuda","tag-fluids","tag-jcgt","tag-phong"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3143","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=3143"}],"version-history":[{"count":6,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3143\/revisions"}],"predecessor-version":[{"id":3671,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3143\/revisions\/3671"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=3143"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=3143"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=3143"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}