{"id":3099,"date":"2012-06-08T06:08:46","date_gmt":"2012-06-08T12:08:46","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=3099"},"modified":"2012-06-11T19:10:23","modified_gmt":"2012-06-12T01:10:23","slug":"seven-things-for-june-7th","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/seven-things-for-june-7th\/","title":{"rendered":"Seven Things for June 7th"},"content":{"rendered":"<p>I&#8217;ll be gone this weekend, so my dream of catching up on resources by posting every day is slowed a bit. Here&#8217;s today&#8217;s seven:<\/p>\n<ul>\n<li>The free\u00a0<a href=\"http:\/\/technet.microsoft.com\/en-us\/sysinternals\/bb896653\">Process Explorer<\/a> has a lot more functionality than its name implies. One very cool feature is that it actually shows GPU usage. Run it, right-click a process that&#8217;s running and select Properties, then go to the GPU Graph tab to watch memory use and GPU load.<\/li>\n<li>If you are seriously involved in implementing bump maps, parallax occlusion maps, etc., <a href=\"http:\/\/mmikkelsen3d.blogspot.com\/\">Morten Mikkelsen&#8217;s blog<\/a> has a lot of chewy information, along with demos and source. He&#8217;s doing a lot of interesting work on autogenerating and blending mappings.<\/li>\n<li>The game itself is no great shakes, but <a href=\"http:\/\/www.playmapscube.com\/\">Google&#8217;s Cube<\/a> has some lovely 3D rendering going on via javascript.<\/li>\n<li>Another &#8220;3D in the browser&#8221; experiment (with WebGL) is <a href=\"http:\/\/www.sketchpatch.net\/labs\/livecodelabIntro.html\">sketchPatch<\/a>. It&#8217;s not as simple as advertised, but I like the idea of an interpreted language you just type and see in the same window.<\/li>\n<li>There are lots of reasons Unreal Engine 3 is the most popular commercial 3D engine for games. Here&#8217;s <a href=\"http:\/\/udn.epicgames.com\/Three\/ImageBasedReflections.html\">some nice eye candy<\/a> from their tutorial on image reflection, which is also just plain educational.<\/li>\n<li>Some cool results <a href=\"http:\/\/www.youtube.com\/watch?v=fAsg_xNzhcQ\">here<\/a> using cone tracing for global illumination effects. Seeing these effects for dynamic objects at interactive rates is great stuff, especially since they&#8217;re having to update octrees on the fly.<\/li>\n<li>I love the <a href=\"http:\/\/jedhenry.tumblr.com\/\">colored Japanese woodcuts of classic videogames<\/a> that Jed Henry has been making:<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Link\" src=\"http:\/\/25.media.tumblr.com\/tumblr_m45l6jyzEa1rtd4n3o1_r1_500.jpg\" alt=\"\" width=\"500\" height=\"666\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Mario Kart\" src=\"http:\/\/25.media.tumblr.com\/tumblr_m4h8k1u95P1rtd4n3o1_500.jpg\" alt=\"\" width=\"500\" height=\"666\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ll be gone this weekend, so my dream of catching up on resources by posting every day is slowed a bit. Here&#8217;s today&#8217;s seven: The free\u00a0Process Explorer has a lot more functionality than its name implies. One very cool feature is that it actually shows GPU usage. Run it, right-click a process that&#8217;s running and [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[522,71,519,287,521,523,520],"class_list":["post-3099","post","type-post","status-publish","format-standard","hentry","category-resources","tag-cone-tracing","tag-global-illumination","tag-javascript","tag-unreal","tag-videogames","tag-webgl","tag-woodcuts"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3099","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=3099"}],"version-history":[{"count":8,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3099\/revisions"}],"predecessor-version":[{"id":3106,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3099\/revisions\/3106"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=3099"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=3099"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=3099"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}