{"id":3094,"date":"2012-06-06T20:14:08","date_gmt":"2012-06-07T02:14:08","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=3094"},"modified":"2012-06-07T18:22:36","modified_gmt":"2012-06-08T00:22:36","slug":"seven-things-for-june-6th","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/seven-things-for-june-6th\/","title":{"rendered":"Seven Things for June 6th"},"content":{"rendered":"<p>It&#8217;s D-Day and it&#8217;s been awhile, so let&#8217;s get going. This is a LIFO of the <a href=\"http:\/\/delicious.com\/erich666\/rtrblog\">486 backlogged links<\/a> I&#8217;ve collected for this blog:<\/p>\n<ul>\n<li><a href=\"http:\/\/graphics.stanford.edu\/~mdfisher\/GPUView.html\">GPUView<\/a> looks like an interesting profiling tool from some students at Stanford (done as interns at Microsoft, which has <a href=\"http:\/\/msdn.microsoft.com\/en-us\/library\/windows\/hardware\/ff570133(v=vs.85).aspx\">a more official page<\/a>), though I&#8217;ve heard it&#8217;s a bit of work to set up. If you&#8217;ve used it, how did you find it?<\/li>\n<li>Open source code for a fast and scalable GLSL GPU implementation of the\u00a0<a href=\"https:\/\/github.com\/ashima\/webgl-noise\">Perlin noise with functions<\/a>, not textures.<\/li>\n<li><a href=\"http:\/\/developer.nvidia.com\/nv-path-rendering\">NV Path Rendering<\/a> is not what you might think, it&#8217;s about rendering text and 2D paths with quite a bit of elaboration available (think SVG or other 2D vector descriptions). GTC presentation <a href=\"http:\/\/nvidia.fullviewmedia.com\/gtc2012\/0515-A3-S0024.html\">here<\/a>.<\/li>\n<li>The book &#8220;Physically Based Rendering&#8221; is <a href=\"http:\/\/store.elsevier.com\/product.jsp?isbn=9780123785800&amp;pagename=search\">now in eBook form<\/a>, including PDF (so I assume no DRM?). Annoyingly, it costs considerably more than <a href=\"http:\/\/www.amazon.com\/gp\/product\/0123750792?tag=realtimerenderin\">the physical book on Amazon<\/a>, but that&#8217;s the publisher&#8217;s doing.<\/li>\n<li><a href=\"http:\/\/proland.inrialpes.fr\/\">Proland<\/a> looked intriguing, a procedural terrain generator that creates based on view. Appears fairly elaborate, and a quick way to get some plausible-looking terrain data.<\/li>\n<li><a href=\"http:\/\/www.primatelabs.com\/geekbench\/\">Geekbench<\/a> is a cross-platform benchmarking system; from what I&#8217;ve heard, mobile platforms kind of set the clock back a fair number of year in terms of performance. Still, 3D is doable (it certainly was in 2002); here&#8217;s <a href=\"http:\/\/www.shapeways.com\/blog\/archives\/1351-3D-Modeling,-Sculpting,-Viewing-Apps-for-your-Smartphone..there-will-never-again-be-a-wasted-minute-of-your-day.html\">a starter list of 3D CAD apps<\/a> for Android (many are on the iPad, too). I need to search out more, I&#8217;m interested in what&#8217;s out there.<\/li>\n<li>Finally, in the category &#8220;this looks like a painting but is reality&#8221;, a <a href=\"http:\/\/photography.nationalgeographic.com\/photography\/photo-of-the-day\/camel-thorn-trees-namibia\/\">photo taken in Namibia<\/a>:<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Camel Thorn Trees, Namibia\" src=\"http:\/\/images.nationalgeographic.com\/wpf\/media-live\/photos\/000\/352\/cache\/camel-thorn-trees-namibia_35259_990x742.jpg\" alt=\"\" width=\"990\" height=\"742\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s D-Day and it&#8217;s been awhile, so let&#8217;s get going. This is a LIFO of the 486 backlogged links I&#8217;ve collected for this blog: GPUView looks like an interesting profiling tool from some students at Stanford (done as interns at Microsoft, which has a more official page), though I&#8217;ve heard it&#8217;s a bit of work [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[172,427,77,445],"class_list":["post-3094","post","type-post","status-publish","format-standard","hentry","category-resources","tag-benchmarking","tag-profiling","tag-terrain","tag-text"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3094","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=3094"}],"version-history":[{"count":4,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3094\/revisions"}],"predecessor-version":[{"id":3098,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/3094\/revisions\/3098"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=3094"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=3094"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=3094"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}