{"id":2238,"date":"2011-06-14T22:00:53","date_gmt":"2011-06-15T04:00:53","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=2238"},"modified":"2013-11-14T11:35:46","modified_gmt":"2013-11-14T17:35:46","slug":"quick-siggraph-roundup","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/quick-siggraph-roundup\/","title":{"rendered":"Quick SIGGRAPH Roundup"},"content":{"rendered":"<p>I&#8217;m planning a series of more extensive posts on SIGGRAPH content (starting with the courses), but I&#8217;ll start with a quick roundup to help people decide on their attendance before the early-bird registration expires at the end of this week. The roundup is focused on those sessions of potential interest to professional game artists, professional game programmers, real-time rendering researchers and real-time rendering students. I&#8217;m not listing paper sessions &#8211; I typically skip those in favor of other sessions since the papers themselves tend to be readily available. I&#8217;ve also skipped the Reception and the various <a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/birds-feather\">Birds of a Feather<\/a> sessions for brevity since those tend to be more social (some Birds of a Feather sessions do have presentations, and others might be of particular interest, so it&#8217;s probably a good idea to check <a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/birds-feather\">the BoF list<\/a>). More information can be found on the individual SIGGRAPH web pages (linked where available) as well as the <a href=\"http:\/\/www.siggraph.org\/s2011\/sites\/org.s2011\/files\/s2011_AdvanceProgram.pdf\">SIGGRAPH Advance Program<\/a>.<\/p>\n<p>UPDATES:<\/p>\n<ul>\n<li>June 15, 2011: Added SIGGRAPH Dailies! and relevant Exhibitor Tech Talks; added links to individual Panels.<\/li>\n<li>June 20, 2011: Added links to individual CAF Production Sessions, The Studio Workshops, The Studio Digital Artistry Sessions, and the Keynote.<\/li>\n<li>June 23, 2011: Added links to remaining sessions, and corrected the classification of some of The Studio presentations.<\/li>\n<li>June 24, 2011: Removed Reception and Birds of a Feather sessions for brevity; also corrected times of some Studio Talks.<\/li>\n<li>July 15, 2011: Added individual NVIDIA Exhibitor Tech Talks.<\/li>\n<\/ul>\n<h3>Multiple Days<\/h3>\n<ul>\n<li>Electronic Theater (6:00-8:00 on August 8, 9, and 10)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/emerging-technologies\">Emerging Technologies<\/a> (2:00-5:30 on August 7; 9:00-5:30 on August 8, 9, and 10; 9:00-1:00 on August 11; also open during Reception)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/exhibition\">Exhibition<\/a> (9:30-6:00 on August 9 and 10; 9:30-3:30 on August 11)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/posters\">Posters<\/a> (12:00-5:30 on August 7; 9:00-5:30 on August 8, 9, 10, and 11)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/real-time-live\">Real-Time Live!<\/a> (4:30-5:15 on August 8, 9, and 10)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/sandbox\">The Sandbox<\/a> (12:00-5:30 on August 7; 9:00-5:30 on August 8,9, and 10; 9:00-1:00 on August 11; also open during Reception)<\/li>\n<li>There are also several <a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/co-located-events\">co-located conferences<\/a> which may be of interest<\/li>\n<\/ul>\n<h3>Sunday, August 7th<\/h3>\n<p><span style=\"text-decoration: underline;\">12:00-1:45:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Scan-%E2%80%93-Model-%E2%80%93-Print-Roundtable-Chat-0\">Scan-Model-Print: A Roundtable Chat<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">12:30-1:45:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Bringing-ZBrush-Life-Advanced-Visualization-Techniques-0\">Bringing ZBrush to Life: Advanced Visualization Techniques<\/a> (The Studio Digital Artistry Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">2:00-3:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/178\">Pushing Production Data<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Animation-and-Rigging-Blender-0\">Animation and Rigging in Blender<\/a> (The Studio Digital Artistry Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/introduction-python-scripting-0\">Introduction to Python Scripting<\/a> (The Studio Workshop)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">2:00-5:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/3d-spatial-interaction-applications-art-design-and-science-0\">3D Spatial Interaction: Applications for Art, Design, and Science<\/a> (Course)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/destruction-and-dynamics-film-and-game-production-0\">Destruction and Dynamics for Film and Game Production<\/a> (Course)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/introduction-modern-opengl-programming-0\">Introduction to Modern OpenGL Programming<\/a> (Course)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/liquid-simulation-mesh-based-surface-tracking-0\">Liquid Simulation With Mesh-Based Surface Tracking<\/a> (Course)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:00-3:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Unified-Dynamics-Pipeline-Hair-Cloth-and-Flesh-Rango-0\">A Unified Dynamics Pipeline for Hair, Cloth, and Flesh in &#8220;Rango&#8221;<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:45-4:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/solidstate-drives-developer-and-artist-workstations\">SolidState Drives in Developer and Artist Workstations<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:45-5:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/successful-creative-collaboration-across-time-and-space-0\">Successful Creative Collaboration Across Time and Space<\/a> (Panel)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/177\">Facing Hairy Production Problems<\/a> (Talk Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">4:30-5:00:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Standards-3D-Modeling-Case-Study-and-Applications-Stock-3D-0\">Standards in 3D Modeling: Case Study and Applications From Stock 3D<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">5:00\u20135:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Paul-Creating-Compelling-Character-Performance-0\">&#8220;Paul&#8221; &#8211; Creating a Compelling Character Performance<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">6:00-8:00:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/technical-papers-fast-forward\">Technical Papers Fast Forward<\/a><\/li>\n<\/ul>\n<h3>Monday, August 8th<\/h3>\n<p><span style=\"text-decoration: underline;\">9:00-9:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/new-and-used-cars-0\">New and Used Cars<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">9:00-10:00:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.nvidia.com\/object\/siggraph-2011.html\">NVIDIA &#8211; Advanced Rendering Solutions<\/a> (Exhibitor Tech Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">9:00-10:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/3D-Motion-Graphics-Photoshop-and-After-Effects-0\">3D Motion Graphics With Photoshop and After Effects<\/a> (The Studio Digital Artistry Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Getting-Started-Maya-0\">Getting Started in Maya<\/a> (The Studio Workshop)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">9:00-12:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/physbam-physically-based-simulation-0\">PhysBAM: Physically Based Simulation<\/a> (Course)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/advances-real-time-rendering-games-part-i-0\">Advances in Real-Time Rendering in Games: Part I<\/a> (Course)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">9:30-10:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Spirit-Rango-Dissection-Character-Animation-and-Rigging-0\">The Spirit of &#8220;Rango&#8221;: Dissection of Character Animation and Rigging<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">10:15-11:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.nvidia.com\/object\/siggraph-2011.html\">NVIDIA &#8211; OpenGL and CUDA-Based Tessellation<\/a> (Exhibitor Tech Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">10:40-12:10:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Creating-Multi-Platform-Real-Time-Portfolio-Your-Artwork-Using-Unity-0\">Creating a Multi-Platform Real-Time Portfolio for Your Artwork Using Unity<\/a> (The Studio Workshop)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">11:00-1:00:<\/span><\/p>\n<ul>\n<li>SIGGRAPH Award Presentations and <a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/keynote-speaker\">Keynote by Cory Doctorow<\/a><\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">11:30-12:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.nvidia.com\/object\/siggraph-2011.html\">NVIDIA &#8211; Parallel Nsight 2.0 and CUDA 4.0 for the Win!<\/a> (Exhibitor Tech Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">12:00-1:00:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Creating-Cool-Games-Without-Programmer-0\">Creating Cool Games Without a Programmer<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">12:45-1:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.nvidia.com\/object\/siggraph-2011.html\">NVIDIA &#8211; Using the GPU to Create a Seamless Display from Multiple Projectors<\/a> (Exhibitor Tech Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">1:45-3:00:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.nvidia.com\/object\/siggraph-2011.html\">NVIDIA &#8211; VFX Trendspotting: Unlocking GPU Performance<\/a> (Exhibitor Tech Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">2:00-2:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/makerbot-0\">MakerBot<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">2:00-3:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/storytelling-color-0\">Storytelling With Color<\/a> (Course)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/112\">Tiles and Textures and Faces Oh My!<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/176\">Eye on the Road<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Dynamic-3D-Photoshop-Integration\">Dynamic 3D &amp; Photoshop Integration<\/a> (The Studio Digital Artistry Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">2:00-5:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/advances-real-time-rendering-games-part-2-0\">Advances in Real-Time Rendering in Games: Part 2<\/a> (Course)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:15-4:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.nvidia.com\/object\/siggraph-2011.html\">NVIDIA &#8211; Tools for Mobile Photography and Vision<\/a> (Exhibitor Tech Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:45-4:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/rapid-solutions-3d-scanning-0\">Rapid Solutions to 3D Scanning<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:45-5:00:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Cross-Platform-Concept-Illustration-0\">Cross-Platform Concept Illustration<\/a> (The Studio Digital Artistry Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:45-5:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/need-standardization-within-global-visual-effects-productions-through-open-source-and-open-0\">The Need for Standardization Within Global Visual Effects Productions Through Open Source and Open Standards<\/a> (Panel)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/How-Write-Fast-iPhone-and-Android-Shaders-Unity-0\">How to Write Fast iPhone and Android Shaders in Unity<\/a> (The Studio Workshop)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">4:30-5:00:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Face-Texture-Mapping-Real-Time-Rendering-0\">Per-Face Texture Mapping for Real-time Rendering<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">4:30- 5:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.nvidia.com\/object\/siggraph-2011.html\">NVIDIA &#8211; GPU Ray Tracing<\/a> (Exhibitor Tech Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">5:00-5:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Blending-Transforms-Non-Uniform-Parent-Scale-0\">Blending of Transforms with Non-Uniform Parent Scale<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<h3>Tuesday, August 9th<\/h3>\n<p><span style=\"text-decoration: underline;\">9:00-9:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Prop-Building-VFX-0\">Prop Building for VFX<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">9:00-10:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/114\">Let There Be Light<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/115\">Out of Core<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Creating-Characters-Character-0\">Creating Characters With Character<\/a> (The Studio Digital Artistry Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Rigging-Characters-CryENGINE-0\">Rigging Characters for CryENGINE<\/a> (The Studio Workshop)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">9:00-12:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/beyond-programmable-shading-i-0\">Beyond Programmable Shading I<\/a> (Course)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">10:30-11:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Special-Effects-Depth-0\">Special Effects With Depth<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">10:40-12:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Dynamic-3D-Integration-CS5-Extended-0\">Dynamic 3D Integration in CS5 Extended<\/a> (The Studio Workshop)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">10:45-12:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/174\">Building Blocks<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/175\">Walk the Line<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/3D-Workflows-Photoshop-CS5-Extended-0\">3D Workflows in Photoshop CS5 Extended<\/a> (The Studio Digital Artistry Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">12:30-1:45:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Power-Wacom-Pen-0\">The Power of the (Wacom) Pen<\/a> (The Studio Digital Artistry Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">1:15-1:45:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/UV-Layout-0\">UV Layout<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">2:00-3:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/dreamworks-animation-yin-and-yang-creating-final-battle-%E2%80%9Ckung-fu-panda-2%E2%80%9D-0\">DreamWorks Animation: The Yin and Yang of Creating the Final Battle in &#8220;Kung Fu Panda 2&#8221;<\/a> (CAF Production Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">2:00-3:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/116\">1000 Points of Light<\/a> (Talk Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">2:00-5:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/beyond-programmable-shading-ii-0\">Beyond Programmable Shading II<\/a> (Course)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/modeling-3d-urban-spaces-using-procedural-and-simulation-based-techniques-0\">Modeling 3D Urban Spaces Using Procedural and Simulation-Based Techniques<\/a> (Course)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:00-3:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/3D-Color-Printing-Using-ZCorp-Rapid-Prototyping-0\">3D Color Printing Using ZCorp Rapid Prototyping<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:45-4:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Let-There-Be-Hair-0\">Let There Be Hair<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:45-4:40:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Bakery\">The Bakery &#8211; Bakery Relight &#8211; Interactive Lighting, Shading &amp; Rendering for Pros<\/a> (Exhibitor Tech Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:45-5:00:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Digital-Painting-ArtRage\">Digital Painting With ArtRage<\/a> (The Studio Digital Artistry Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:45-5:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/117\">Fur and Feathers<\/a> (Talk Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">4:30-5:00:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Tokyo-Race-Lighting-Cars-2-0\">Tokyo Race Lighting for &#8220;Cars 2&#8221;<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<h3>Wednesday, August 10th<\/h3>\n<p><span style=\"text-decoration: underline;\">9:00-9:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Developing-Fab-Lab-3D-Data-Capture-Modeling-and-Prototyping-0\">Developing a Fab Lab for 3D Data Capture, Modeling and Prototyping<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">9:00-10:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/industrial-light-magic-presents-getting-dirty-bringing-digital-feature-%E2%80%9Crango%E2%80%9D-life-0\">Industrial Light &amp; Magic Presents: Getting Dirty: Bringing the Digital Feature &#8220;Rango&#8221; to Life<\/a> (CAF Production Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/cinematography-visuals-story-0\">Cinematography: The Visual &amp; the Story<\/a> (Course)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/118\">Mixed Grill<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Zbrush-Life-Sculpting-and-Portraiture-0\">Zbrush Life Sculpting and Portraiture<\/a> (The Studio Digital Artistry Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Basics-Blend-shapes-Maya-0\">Basics of Blend Shapes in Maya<\/a> (The Studio Workshop)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">9:00-12:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/stereoscopy-xy-z-0\">Stereoscopy From XY to Z<\/a> (Course)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">9:45-10:45:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/optis-0\">OPTIS &#8211; Physics-Based Virtual Reality<\/a> (Exhibitor Tech Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">10:30-11:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Quill-Birds-Feather-Tool-0\">Quill-birds of a Feather Tool<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">10:40-12:10:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/World-Creation-CryENGINE-0\">World Creation in CryENGINE<\/a> (The Studio Workshop)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">10:45-12:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/production-volume-rendering-1-0\">Production Volume Rendering 1<\/a> (Course)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/119\">From the Ground Up<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Dynamic-3D-Photoshop-Integration-0\">Dynamic 3D &amp; Photoshop Integration<\/a> (The Studio Digital Artistry Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">11:15-12:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Advanced-Micro-Devices-Inc-2\">AMD &#8211; OpenCL and OpenGL\/DirectX Interoperability<\/a> (Exhibitor Tech Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">11:30-12:00:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/DIYLILCNC-0\">DIYLILCNC<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">12:30-1:45:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Real-World-Camera-Rig-Creation-0\">Real World Camera-Rig Creation<\/a> (The Studio Digital Artistry Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">2:00-3:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/imageworks-smurf-alution-half-century-character-development-0\">Imageworks: The Smurf-alution: A Half-Century of Character Development<\/a> (CAF Production Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/applying-color-theory-digital-media-and-visualization-0\">Applying Color Theory to Digital Media and Visualization<\/a> (Course)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/120\">Directing Destruction<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Anatomy-Dragon-2D-3D-0\">Anatomy of a Dragon\u20132D to 3D<\/a> (The Studio Digital Artistry Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">2:00-5:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/character-rigging-deformations-and-simulations-film-and-game-production-0\">Character Rigging, Deformations, and Simulations in Film and Game Production<\/a> (Course)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/production-volume-rendering-2-0\">Production Volume Rendering 2<\/a> (Course)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Introduction-After-Effects-Motion-Graphics-0\">An Introduction Into After Effects for Motion Graphics<\/a> (The Studio Workshop)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">2:15-3:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/xsens-0\">Xsens &#8211; How Much Animation Can You Do in a Day?<\/a> (Exhibitor Tech Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:45-5:00:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Sensor-Calibration-0\">Sensor Calibration<\/a> (The Studio Digital Artistry Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:45-5:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/121\">Crowds<\/a> (Talk Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">4:30-5:00:<\/span><\/p>\n<ul>\n<li>The Visual Style of &#8220;Legend of the Guardians: The Owls of Ga&#8217;Hoole&#8221; (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">6:00-7:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/siggraph-dailies\">SIGGRAPH Dailies!<\/a><\/li>\n<\/ul>\n<h3>Thursday, August 11th<\/h3>\n<p><span style=\"text-decoration: underline;\">9:00-10:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/125\">Hiding Complexity<\/a> (Talk Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">9:00-12:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/compiler-techniques-rendering-0\">Compiler Techniques for Rendering<\/a> (Course)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">10:40-12:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/KeyShot-Amazing-Rendering-and-Animation-Real-Time\">KeyShot: Amazing Rendering and Animation in Real Time<\/a> (The Studio Workshop)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">10:45-12:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/industrial-light-magic-new-solutions-new-challenges-0\">Industrial Light &amp; Magic: New Solutions for New Challenges<\/a> (CAF Production Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/designing-curriculum-3d-computer-animation-innovation-and-experimentation-evolving-discipl-0\">Designing Curriculum for 3D Computer Animation: Innovation and Experimentation for an Evolving Discipline<\/a> (Panel)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/126\">Volumes and Rendering<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/127\">Smokin\u2019 Fluids<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/Lighting-Worlds-Unity-0\">Lighting Worlds in Unity<\/a> (The Studio Talk)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">2:00-3:30:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/acm-student-research-competition\">ACM Student Research Competition<\/a> Final Presentation<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/guerilla-creation-killzone-3-game-production-session-0\">Guerrilla: The Creation of Killzone 3<\/a> (CAF Production Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/123\">Heads or Tails<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/173\">Speed of Light<\/a> (Talk Session)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">2:00-5:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/content\/filtering-approaches-real-time-anti-aliasing-0\">Filtering Approaches for Real-Time Anti-Aliasing<\/a> (Course)<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\">3:45\u20135:15:<\/span><\/p>\n<ul>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/124\">Light My Fire<\/a> (Talk Session)<\/li>\n<li><a href=\"http:\/\/www.siggraph.org\/s2011\/for_attendees\/talks\/sessions\/128\">Capture and Construction<\/a> (Talk Session)<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m planning a series of more extensive posts on SIGGRAPH content (starting with the courses), but I&#8217;ll start with a quick roundup to help people decide on their attendance before the early-bird registration expires at the end of this week. The roundup is focused on those sessions of potential interest to professional game artists, professional [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[9,443],"class_list":["post-2238","post","type-post","status-publish","format-standard","hentry","category-resources","tag-siggraph","tag-siggraph-2011"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/2238","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=2238"}],"version-history":[{"count":42,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/2238\/revisions"}],"predecessor-version":[{"id":3692,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/2238\/revisions\/3692"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=2238"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=2238"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=2238"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}