{"id":2153,"date":"2011-05-05T18:29:12","date_gmt":"2011-05-06T00:29:12","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=2153"},"modified":"2011-05-05T18:30:40","modified_gmt":"2011-05-06T00:30:40","slug":"emerald-jade-and-ummm-diopside","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/emerald-jade-and-ummm-diopside\/","title":{"rendered":"Emerald, Jade, and ummm, Diopside?"},"content":{"rendered":"<p>Many moons ago when the world was young(er), Jim Arvo asked a few other graphics guys what we thought the next volume of &#8220;Graphics Gems&#8221; should be. After batting around &#8220;More Graphics Gems&#8221;, &#8220;Son of Graphics Gems&#8221;, &#8220;Revenge of the Graphics Gems&#8221; and other alternatives, he finally went with the consensus: number them, even though the first one is not numbered &#8220;1&#8221;. This is now the norm: GPU Gems, Game Programming Gems, Game Development Tools have all gone this route. The ShaderX\/GPU Pro series(es) have gone with pushing the numeral up top, e.g., ShaderX<sup>3<\/sup>. Which I guess is officially read as &#8220;ShaderX cubed,&#8221; but of course everyone calls it &#8220;ShaderX Three.&#8221; Some have gone a different route, like the &#8220;Jim Blinn&#8217;s Corner&#8221; books were differentiated by the subtitles and by strikingly different cover colors.<\/p>\n<p>Along the way there has been the occasional rough patch with book titles. For example, <a href=\"http:\/\/tog.acm.org\/resources\/shaderx\/\">ShaderX<sup>2<\/sup><\/a> is actually two very different books, &#8220;Introductions and Tutorials&#8221; and &#8220;Tips and Tricks.&#8221; The &#8220;<a href=\"http:\/\/www.amazon.com\/Best-Game-Programming-Gems-DeLoura\/dp\/1584505710?tag=realtimerenderin\">Best of Game Programming Gems<\/a>&#8221; book is excerpted from the first six books, leaving the seventh and eighth in a funny state &#8211; &#8220;what am I, chopped liver?&#8221; There seems to be a tiny hint that there will be a <a href=\"http:\/\/theharbourfamily.com\/jonathan\/forum\/index.php?PHPSESSID=bc4bacc1b4ca54d571ac97022c2bfe1d&amp;topic=1302.0\">ninth volume<\/a>, but there&#8217;s not a whiff of any call for participation elsewhere, e.g. not on <a href=\"http:\/\/www.gameprogramminggems.com\/\">the official series page<\/a>.<\/p>\n<p>I bring up this topic of naming because there&#8217;s now a new axis being developed: gem names. I noticed this a few months ago, and in updating the <a href=\"http:\/\/www.realtimerendering.com\/books.html\">book page<\/a> today, it&#8217;s official: the new\u00a0<a href=\"http:\/\/mkp.com\/gpu-computing-gems\">GPU Computing Gems<\/a> series truly is going with calling their <a href=\"http:\/\/www.amazon.com\/dp\/0123849888?tag=realtimerenderin\">first volume Emerald<\/a>, the <a href=\"http:\/\/www.amazon.com\/gp\/product\/0123859638?tag=realtimerenderin\">second volume Jade<\/a>. Or is it vice versa? I honestly had to check.<\/p>\n<p>I have to question this naming concept a bit, especially given the gems&#8217; colors, but I guess the damage is done. &#8220;You know, the GPU Computing Gems book edited by Hwu, the one named after a green gem,\u00a0with the green molecular structure on the cover, came out in 2011?&#8221; That accurately describes both volumes. When I first ran across this pair of books, I thought it was a bug or misprint, that there was only one book but with two slightly-different entries, sort of like &#8220;Harry Potter and the Philosopher&#8217;s\/Sorceror&#8217;s Stone&#8221;. I&#8217;m not a marketing genius, but this naming scheme so far is not working for me. Which is a pity, as it does a disservice to the contributors by confusing the message. So, yes, there really are two different volumes, with Emerald out now and Jade coming out in August.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Many moons ago when the world was young(er), Jim Arvo asked a few other graphics guys what we thought the next volume of &#8220;Graphics Gems&#8221; should be. After batting around &#8220;More Graphics Gems&#8221;, &#8220;Son of Graphics Gems&#8221;, &#8220;Revenge of the Graphics Gems&#8221; and other alternatives, he finally went with the consensus: number them, even though [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[16],"class_list":["post-2153","post","type-post","status-publish","format-standard","hentry","category-resources","tag-books"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/2153","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=2153"}],"version-history":[{"count":4,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/2153\/revisions"}],"predecessor-version":[{"id":2158,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/2153\/revisions\/2158"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=2153"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=2153"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=2153"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}