{"id":2004,"date":"2011-03-01T01:23:43","date_gmt":"2011-03-01T07:23:43","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=2004"},"modified":"2013-11-14T11:35:17","modified_gmt":"2013-11-14T17:35:17","slug":"books-at-gdc","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/books-at-gdc\/","title":{"rendered":"Books at GDC"},"content":{"rendered":"<p>I haven&#8217;t listed out new(ish) books for awhile, so here are a bunch. If you&#8217;re at GDC, you can take a look at most of them in the exhibitors hall. There&#8217;s also a high-quality volume free for download (or pay $81.38, if you prefer), so read on.<\/p>\n<p>Three that are hot off the press:<\/p>\n<p><a href=\"http:\/\/www.amazon.com\/GPU-Pro-2-Wolfgang-Engel\/dp\/1568817185?tag=realtimerenderin\">GPU Pro 2<\/a>, Wolfgang Engel ed., AK Peters\u00a0&#8211; The next in the series (which continues the ShaderX series), and it looks like there&#8217;s a fair bit of chew in there. See the approximate table of contents <a href=\"http:\/\/gpupro2.blogspot.com\/\">here<\/a>. Me, I&#8217;m particularly interested in the MLAA article; there&#8217;s a preview, moview, and more\u00a0<a href=\"http:\/\/www.iryoku.com\/mlaa\/\">here<\/a>.<\/p>\n<p><a href=\"http:\/\/www.amazon.com\/GPU-Computing-Gems-Emerald-Applications\/dp\/0123849888?tag=realtimerenderin\">GPU Computing Gems, Emerald Edition<\/a>, Wen-Mei W. Hwu ed., Morgan Kaufmann &#8211; the GPGPU topics covered are all over the map, and unfortunately the two reviews on Amazon are not positive, but I&#8217;d like to page through it nonetheless and see what it&#8217;s like. Table of contents and sample chapters <a href=\"http:\/\/mkp.com\/news\/gpu-computing-gems-emerald-edition\">here<\/a>.<\/p>\n<p><a href=\"http:\/\/www.amazon.com\/gp\/product\/1568814372?tag=realtimerenderin\">Game Engine Gems 2<\/a>, Eric Lengyel ed., AK Peters\u00a0&#8211; More nuts and bolts and about game engines in general, take a look at the table of contents <a href=\"http:\/\/www.gameenginegems.net\/geg2.php\">here<\/a>.<\/p>\n<p>There are also a few other graphics-related books that have come out in the past year that we haven&#8217;t mentioned here yet:<\/p>\n<p><a href=\"http:\/\/www.amazon.com\/Game-Physics-Pearls-Gino-Bergen\/dp\/1568814747?tag=realtimerenderin\">Game Physics Pearls<\/a>, Gino van den Bergen and Dirk Gregorius ed., AK Peters &#8211; I&#8217;m not a user of game physics so can&#8217;t really judge this one, but thought it nice that the book has a progression to it: there&#8217;s an introductory chapter about the field, then practical articles about collision detection and simulation of various types of physical phenomena.<\/p>\n<p><a href=\"http:\/\/www.amazon.com\/Polygon-Mesh-Processing-Mario-Botsch\/dp\/1568814267?tag=realtimerenderin\">Polygon Mesh Processing<\/a>, Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy, AK Peters &#8211; This is a serious overview of research done on mesh-related algorithms, starting with data structures and covering such topics as smoothing, simplification, mesh repair, and deformations.<\/p>\n<p>The rest are not directly related to interactive rendering, but are books I&#8217;ve wanted to page through. They&#8217;re all from Springer, who doesn&#8217;t appear to be exhibiting at GDC this year, so I guess they&#8217;re mostly be for sampling online:<\/p>\n<p><a href=\"http:\/\/www.amazon.com\/Computer-Vision-Algorithms-Applications-Science\/dp\/1848829345?tag=realtimerenderin\">Computer Vision<\/a>, Richard Szeliski, Springer &#8211; Written by an expert in the field, I&#8217;ve heard this is a good guide to the subject. Super cool thing: the final draft of this book is\u00a0<a href=\"http:\/\/szeliski.org\/Book\/\">free for download<\/a> on his website. Much of Chapter 3 looks like a good read for interactive rendering programmers.<\/p>\n<p><a href=\"http:\/\/www.amazon.com\/Mathematics-Computer-Graphics-Undergraduate-Science\/dp\/1849960224?tag=realtimerenderin\">Mathematics for Computer Graphics<\/a>, John Vince, Springer &#8211; I like to see such books, and have heard this one&#8217;s pretty good. It certainly starts out from the basics, though some topics covered seem unrelated (at least to me) to graphics.<\/p>\n<p><a href=\"http:\/\/www.amazon.com\/gp\/product\/1849969299?tag=realtimerenderin\">Production Rendering<\/a>, Ian Stephenson ed., Springer &#8211; definitely not interactive rendering, but it sounded like an interesting collection of articles from seven experts in the field. The last chapter in particular, &#8220;Rendering Gems&#8221;, looks pretty chewy. Perversely, Amazon&#8217;s &#8220;Look Inside&#8221; does not show you all of the Table of Contents, but <a href=\"http:\/\/books.google.com\/books?id=krTfLA5b940C&amp;printsec=frontcover&amp;dq=%22production+rendering%22+stephenson&amp;source=bl&amp;ots=a4SKnLBakm&amp;sig=UDlhLG0TpGS0MqYvfLIaFJKmT6Q&amp;hl=en&amp;ei=AZlsTbynJYy4sAOD9JSvBQ&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1&amp;ved=0CBgQ6AEwAA#v=onepage&amp;q&amp;f=false\">Google&#8217;s excerpt<\/a> does. <em>Update:<\/em> this turns out to be an old volume from 2004 I hadn&#8217;t noticed before (Springer books are usually too expensive for me, so I don&#8217;t tend to track them), one that Amazon mistakenly lists as having come out in November 2010 &#8211; see the comments below.<\/p>\n<p>I&#8217;m betting I&#8217;ve missed other new books, so let us know by adding a comment.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I haven&#8217;t listed out new(ish) books for awhile, so here are a bunch. If you&#8217;re at GDC, you can take a look at most of them in the exhibitors hall. There&#8217;s also a high-quality volume free for download (or pay $81.38, if you prefer), so read on. Three that are hot off the press: GPU [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[16],"class_list":["post-2004","post","type-post","status-publish","format-standard","hentry","category-resources","tag-books"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/2004","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=2004"}],"version-history":[{"count":9,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/2004\/revisions"}],"predecessor-version":[{"id":3689,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/2004\/revisions\/3689"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=2004"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=2004"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=2004"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}