{"id":1729,"date":"2010-09-21T19:41:56","date_gmt":"2010-09-22T01:41:56","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=1729"},"modified":"2010-09-25T07:59:17","modified_gmt":"2010-09-25T13:59:17","slug":"peripherally-related-links","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/peripherally-related-links\/","title":{"rendered":"Peripherally-Related Links"},"content":{"rendered":"<p>Here are a bunch of links to things that are graphical, but definitely not about hard-core interactive rendering. Basically, it&#8217;s stuff I found of interest that has a visual and technical component and that I&#8217;m compelled by the laws of the internet to pass on. It&#8217;s a pile of candy, so I recommend reading just a bit of this post each day. Which of course you won&#8217;t do, but at least your teeth won&#8217;t rot and you won&#8217;t gain 3 pounds.<\/p>\n<ul>\n<li>An <a href=\"https:\/\/www.siggraph.org\/s2010\/for_attendees\/talk\/123\">unusual thing at SIGGRAPH 2010<\/a> was a talk about visualizing the 6502 processor. It&#8217;s got heavyweights such as Greg James (formerly of NVIDIA) working on it. This is <a href=\"http:\/\/en.wikipedia.org\/wiki\/MOS_Technology_6502\">a famous chip<\/a>: Apple II, Atari 2600, Commodore 64, etc. They <a href=\"http:\/\/www.visual6502.org\/JSSim\/index.html\">simulate<\/a> (not emulate) the chip by creating and manipulating a polygonal model of it. See <a href=\"http:\/\/www.visual6502.org\/\">their website<\/a> for much more.<\/li>\n<li>The day has finally arrived:\u00a0<a href=\"http:\/\/office.microsoft.com\/en-in\/products\/microsoft-office-2010-system-requirements-HA101810407.aspx\">Microsoft Office 2010 requires a GPU<\/a> supporting DirectX 9.0c, along with 64 MB of GPU memory. I was interested to see such a mainstream application requiring graphics hardware. Admittedly, DirectX 9.0c was released in 2004, but still.<\/li>\n<li><a href=\"http:\/\/www.neatorama.com\/2008\/11\/12\/3d-photo-sculpture-by-susy-olivera\/\">Polygonal sculpture<\/a>. <a href=\"http:\/\/www.niklasroy.com\/project\/32\/grafikdemo\">Wireframe teapot<\/a>.\u00a0<a href=\"http:\/\/www.neatorama.com\/2010\/02\/19\/real-life-painting\/\">Painted people<\/a>. <a href=\"http:\/\/www.luise-berlin.com\/en\/rooms\/306.htm\">Cartoon hotel room<\/a>. <a href=\"http:\/\/www.neatorama.com\/2010\/04\/14\/mirror-man\/\">Mirror man<\/a>.\u00a0<a href=\"http:\/\/www.moillusions.com\/2010\/02\/cool-optical-illusion-bro.html\">Shadow rendering error<\/a>. See, the world can simulate all sorts of media and artifacts.<\/li>\n<li>In a similar vein, some <a href=\"http:\/\/blogof.francescomugnai.com\/2010\/02\/this-is-not-photoshop-50-incredible-examples-of-light-painting\/\">lovely images of light<\/a> that look simulated <em>(link from Vincent Scheib)<\/em>.<\/li>\n<li>Showing <a href=\"http:\/\/www.boingboing.net\/2010\/08\/20\/explain-this-photo.html\">a person&#8217;s eyes both open and shut<\/a> in the same photo is surprising (and not Photoshop). Turns out this effect is due to the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Rolling_shutter\">rolling shutter<\/a> used by many cameras. Works for <a href=\"http:\/\/www.boingboing.net\/2010\/08\/31\/more-cool-rolling-sh.html\">video<\/a>, too. The first chapter of <em><a href=\"http:\/\/www.amazon.com\/Andrew-Glassners-Other-Notebook-Recreations\/dp\/1568811713?tag=realtimerenderin\">Andrew Glassner&#8217;s Other Notebook<\/a><span style=\"font-style: normal;\"> talks about simulating this type of shutter and many others (readable on <a href=\"http:\/\/books.google.com\/books?id=uobgU9AltAsC&amp;lpg=PP1&amp;dq=Andrew%20Glassner%E2%80%99s%20Other%20Notebook&amp;pg=PA1#v=onepage&amp;q&amp;f=false\">Google Books<\/a>).<\/span><\/em><\/li>\n<li>This was quite clever, <a href=\"http:\/\/www.boingboing.net\/2010\/09\/06\/music-video-incorpor.html\">a music video<\/a> that uses Google maps and street view to pull in your childhood neighborhood.<\/li>\n<li>Some <a href=\"http:\/\/landscapeandurbanism.blogspot.com\/2010\/02\/next-step-holodeck.html\">sharp and colorful synthetic holograms of buildings<\/a>.<\/li>\n<li>Is there nothing that cannot be <a href=\"http:\/\/www.neatorama.com\/2010\/03\/03\/skinput-turns-any-part-of-your-body-into-a-touch-sensitive-interface\/\">a user interface<\/a>?<\/li>\n<li>The game &#8220;Devil&#8217;s Tuning Fork&#8221; has a <a href=\"http:\/\/devilstuningfork.com\/\">mind-frying rendering style<\/a><em> (link from Morgan McGuire)<\/em>.<\/li>\n<li>Wow, <a href=\"http:\/\/www.boingboing.net\/2010\/02\/18\/chromakey-is-everywh.html\">chromakeying truly is omnipresent<\/a>.<\/li>\n<li>Animated <a href=\"http:\/\/www.boingboing.net\/2010\/06\/14\/weird-reverse-perspe.html\">reverse perspective<\/a>.<\/li>\n<li>I have a few RenderMan walking teapots, but never realized there was <a href=\"http:\/\/www.siggraph.org\/programs\/archive\/reports\/conference\/2006\/articles\/swag-attack-renderman-walking-teapots\">quite<\/a> <a href=\"https:\/\/renderman.pixar.com\/products\/tools\/renderman-teapots.html\">this<\/a> <a href=\"http:\/\/pixarblog.blogspot.com\/2010\/07\/2010-renderman-walking-teapot.html\">much<\/a> <a href=\"http:\/\/www.facebook.com\/pages\/Pixars-RenderMan-Walking-Teapot-Official-Fan-Club\/114826081870108\">interest<\/a> in them.<\/li>\n<li>Which reminds me of renderfarms. Marcos Fajardo mentioned in <a href=\"http:\/\/www.graphics.cornell.edu\/~jaroslav\/gicourse2010\/\">his talk<\/a> at SIGGRAPH about the Arnold raytracer that interactivity is critical, as CPU time is $0.10 an hour while artists cost $40 an hour. I expect artists actually cost more (insurance, office space, tools, etc.), and it&#8217;s interesting to note that the <a href=\"http:\/\/aws.amazon.com\/ec2\/pricing\/\">spot instance price<\/a> for Amazon&#8217;s cloud computers is now as low as $0.03, depending.<\/li>\n<li>This <a href=\"http:\/\/www.boingboing.net\/2010\/06\/11\/get-this-game-looksl.html\">game effect<\/a> is simply magical (and one day will be as common as, well, 3D graphics).<\/li>\n<li>There&#8217;s a <a href=\"http:\/\/abclocal.go.com\/kgo\/story?section=news\/drive_to_discover&amp;id=7599245\">new system for 3D scans of building interiors<\/a>. I like the concept of grad students carrying packs of lasers &#8211; what could possibly go wrong?<\/li>\n<li>This <a href=\"http:\/\/www.youtube.com\/watch?v=426GPgetJmw\">projection onto a building<\/a> is just plain brilliant (how can those people just walk by?!). More info <a href=\"http:\/\/www.creativesideblog.com\/2010\/07\/samsung-building-projection\/\">here<\/a>; the clip has better sound but is not continuous.<\/li>\n<li>A fine <a href=\"http:\/\/www.flickr.com\/photos\/35739691@N05\/3308876734\/\">illusion<\/a>, and a <a href=\"http:\/\/www.moillusions.com\/2010\/06\/impossible-lego-creations.html\">similar one<\/a> with Legos. Another <a href=\"http:\/\/www.moillusions.com\/2007\/10\/color-tiles-illusion.html\">illusion<\/a> that amazes, though it takes a little effort to understand.<\/li>\n<li><a href=\"http:\/\/www.realtimerendering.com\/blog\/?s=cookie\">I mentioned<\/a> the <a href=\"http:\/\/www.neatorama.com\/2010\/08\/10\/virtual-reality-cookies\/\">Meta Cookie project<\/a> before. I finally got around to downloading my ancient cell phone&#8217;s pictures, so here&#8217;s proof I survived the process:<a href=\"http:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2010\/09\/07-26-10_1458.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1732\" title=\"Eric and a Meta Cookie\" src=\"http:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2010\/09\/07-26-10_1458.jpg\" alt=\"\" width=\"640\" height=\"480\" srcset=\"https:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2010\/09\/07-26-10_1458.jpg 640w, https:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2010\/09\/07-26-10_1458-300x225.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Here are a bunch of links to things that are graphical, but definitely not about hard-core interactive rendering. Basically, it&#8217;s stuff I found of interest that has a visual and technical component and that I&#8217;m compelled by the laws of the internet to pass on. It&#8217;s a pile of candy, so I recommend reading just [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[416,418,419,417,420],"class_list":["post-1729","post","type-post","status-publish","format-standard","hentry","category-misc","tag-416","tag-hologram","tag-reverse-perspective","tag-rolling-shutter","tag-teapot"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1729","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=1729"}],"version-history":[{"count":15,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1729\/revisions"}],"predecessor-version":[{"id":1746,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1729\/revisions\/1746"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=1729"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=1729"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=1729"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}