{"id":1403,"date":"2010-05-20T09:07:17","date_gmt":"2010-05-20T15:07:17","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=1403"},"modified":"2010-05-20T09:17:39","modified_gmt":"2010-05-20T15:17:39","slug":"siggraph-2010-course-scheduling","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/siggraph-2010-course-scheduling\/","title":{"rendered":"SIGGRAPH 2010 Course Scheduling"},"content":{"rendered":"<p>One of the challenges of SIGGRAPH is doing it all. My own method is to take a sheet of lined paper (remember that stuff?) and make columns for the days, each line being a half hour. One whole sheet holds it all, vs. me dorking around with my Palm\/phone\/Touch\/whatever, scrolling around to see what&#8217;s what. Old school, but it works great.<\/p>\n<p>Anyway, <a href=\"http:\/\/www.realtimerendering.com\/blog\/siggraph-2010-courses\/\">Naty&#8217;s recent summary of courses<\/a> didn&#8217;t have course times. Here goes, mostly for my own benefit, in time order. Bolded are the ones I personally plan to attend and why, FWIW:<\/p>\n<p><em><em><em><em><em><em><em><em><em>Perceptually Motivated Graphics, Visualization, and 3D Displays <\/em><span style=\"font-style: normal;\">&#8211; Sunday afternoon<\/span><\/em><\/em><\/em><\/em><\/em><\/em><\/em><\/em><\/p>\n<p><em>Physically Based Shading Models in Film and Game Production <\/em>&#8211; Sunday afternoon. Toss up for me between this and the previous course. Naty&#8217;s the only speaker for this one, so it&#8217;s tempting to go, just to see his head explode\u00a0after lecturing for 3+ hours.<\/p>\n<p><em><strong>Stylized Rendering in Games<\/strong> <\/em>&#8211; Monday morning. I&#8217;m particularly pumped for this one, having done NPR work this last year.<\/p>\n<p><em><em><em><em><em>Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations <\/em><span style=\"font-style: normal;\">&#8211; Monday afternoon<\/span><\/em><\/em><\/em><\/em><\/p>\n<p><em><em><strong>Color Enhancement and Rendering in Film and Game Production<\/strong> <\/em><span style=\"font-style: normal;\">&#8211; Tuesday morning. Naty&#8217;s a speaker.<\/span><\/em><\/p>\n<p><em><em><em><em><em><em><em><em>Filtered Importance Sampling for Production Rendering <\/em><span style=\"font-style: normal;\">&#8211; Tuesday morning<\/span><\/em><\/em><\/em><\/em><\/em><\/em><\/em><\/p>\n<p><em><em><em><em>An Introduction to 3D Spatial Interaction With Videogame Motion Controllers <\/em><span style=\"font-style: normal;\">&#8211; Tuesday afternoon<\/span><\/em><\/em><\/em><\/p>\n<p><em><strong>Advances in Real-Time Rendering in 3D Graphics and Games<\/strong><\/em> &#8211; all Wednesday. Traditional course, usually quite good.<\/p>\n<p><em><em><em><em><em><em><em>Volumetric Methods in Visual Effects <\/em><span style=\"font-style: normal;\">&#8211; Wednesday morning<\/span><\/em><\/em><\/em><\/em><\/em><\/em><\/p>\n<p><em><em><em><em><em><em><em><em><em><em>Gazing at Games: Using Eye Tracking to Control Virtual Characters <\/em><span style=\"font-style: normal;\">&#8211; Wednesday afternoon<\/span><\/em><\/em><\/em><\/em><\/em><\/em><\/em><\/em><\/em><\/p>\n<p><em><strong>Beyond Programmable Shading<\/strong> <\/em>&#8211; all Thursday. The DICE talk last year was amazing, the others were also worthwhile.<\/p>\n<p><em><em><em><em><em><em>Advanced Techniques in Real-Time Hair Rendering and Simulation <\/em><span style=\"font-style: normal;\">&#8211; Thursday morning<\/span><\/em><\/em><\/em><\/em><\/em><\/p>\n<p><em><em><em>Global Illumination Across Industries <\/em><span style=\"font-style: normal;\">&#8211; Thursday afternoon<\/span><\/em><\/em><\/p>\n<p>The &#8220;Advances&#8221; course used to always be Monday. Which was terrible last year, as it was scheduled against the last day of the colocated HPG conference (not a problem this year, since <a href=\"http:\/\/www.highperformancegraphics.org\/\">HPG<\/a> is in Europe alternate years). I suspect someone realized that putting <em>Advances <\/em>and <em>Beyond <\/em>next to each other, and alongside the exhibition floor days, was good for pulling in game devs. Anyway, looks to be a great set of courses, other than the risk of <a href=\"http:\/\/www.mit.edu\/~mkgray\/head-explode.html\">head explosion<\/a>.<\/p>\n<p>If you want something lighter to start with on Sunday, try Glassner&#8217;s &#8220;Processing for Visual Artists and Designers&#8221; course. The <a href=\"http:\/\/processing.org\/\">Processing language<\/a> is easy to learn and fun for quick bit-twiddling or other 2D effects, with all the usual 2D primitives and mouse support (and much else) built in.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the challenges of SIGGRAPH is doing it all. My own method is to take a sheet of lined paper (remember that stuff?) and make columns for the days, each line being a half hour. One whole sheet holds it all, vs. me dorking around with my Palm\/phone\/Touch\/whatever, scrolling around to see what&#8217;s what. [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[9],"class_list":["post-1403","post","type-post","status-publish","format-standard","hentry","category-misc","tag-siggraph"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1403","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=1403"}],"version-history":[{"count":3,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1403\/revisions"}],"predecessor-version":[{"id":1405,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1403\/revisions\/1405"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=1403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=1403"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=1403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}