{"id":1315,"date":"2010-04-22T19:47:32","date_gmt":"2010-04-23T01:47:32","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=1315"},"modified":"2010-04-22T19:47:32","modified_gmt":"2010-04-23T01:47:32","slug":"7-things-for-april-22","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/7-things-for-april-22\/","title":{"rendered":"7 Things for April 22"},"content":{"rendered":"<p>Quite the backlog, so let&#8217;s whip through some topics:<\/p>\n<ul>\n<li>GDC: ancient news, I know, but here is a rundown from\u00a0<a href=\"http:\/\/beautifulpixels.blogspot.com\/2010\/03\/gdc-2010-conference-report.html\">Vincent Scheib<\/a> and a summary of trends from <a href=\"http:\/\/www.satori.org\/2010\/04\/trendspotting-at-gdc-2010\/\">Mark DeLoura<\/a>.<\/li>\n<li>I like when people revisit various languages and see how fast they now are on newer hardware and more efficient implementations. Case in point: <a href=\"http:\/\/ajaxian.com\/archives\/gwt-quake\">Quake 2 runs in a browser<\/a> using javascript and\u00a0<a href=\"http:\/\/en.wikipedia.org\/wiki\/WebGL\">WebGL<\/a>.<\/li>\n<li>Morgan McGuire pointed out <a href=\"http:\/\/www.eurogamer.net\/articles\/digitalfoundry-making-of-ps3-3d-article\">this worthwhile article<\/a> on stereoscopic graphics programming. Quick bits: frame tearing is very noticeable since it is visible to only one eye, vsync is important which may force lower-res rendering, making antialiasing all that much more important. UI elements on top look terribly 2D, and aim-point UI elements need to be given 3D depths. For their game MotorStorm, going 3D meant a lot more people liked using the first-person view, and this view with stereo helped perception of depth, obstacles, etc. There are also some intriguing ideas about using a single 2D image and reprojection using the depth buffer to get the second image (it mostly works&#8230;).<\/li>\n<li>I happened to notice ShaderX 7 is <a href=\"http:\/\/www.amazon.com\/ShaderX7-Rendering-Techniques-Wolfgang-Engel\/dp\/1584505982?tag=realtimerenderin\">now available on the Kindle<\/a>. Looking further, <a href=\"http:\/\/www.amazon.com\/dp\/0123814723?tag=realtimerenderin\">quite<\/a> <a href=\"http:\/\/www.amazon.com\/iPhone-Game-Development-Developing-Objective-C\/dp\/0596159854?tag=realtimerenderin\">a<\/a> <a href=\"http:\/\/www.amazon.com\/Fundamentals-Computer-Graphics-Peter-Shirley\/dp\/1568814690?tag=realtimerenderin\">few<\/a> <a href=\"http:\/\/www.amazon.com\/Game-Engine-Architecture-Jason-Gregory\/dp\/1568814135?tag=realtimerenderin\">other<\/a> <a href=\"http:\/\/www.amazon.com\/OpenGL-Programming-Guide-Official-Learning\/dp\/0321552628?tag=realtimerenderin\">recent<\/a> <a href=\"http:\/\/www.amazon.com\/OpenGL-Shading-Language-Randi-Rost\/dp\/0321637631?tag=realtimerenderin\">graphics<\/a> <a href=\"http:\/\/www.amazon.com\/Real-Time-Cameras-Kaufmann-Interactive-Technology\/dp\/0123116341?tag=realtimerenderin\">books<\/a> <a href=\"http:\/\/www.amazon.com\/Game-Coding-Complete-Third-McShaffry\/dp\/1584506806?tag=realtimerenderin\">are<\/a>. What&#8217;s odd is the differential in prices varies considerably: a Kindle ShaderX 7 is only $3.78 cheaper, while <a href=\"http:\/\/www.amazon.com\/Fundamentals-Computer-Graphics-Peter-Shirley\/dp\/1568814690?tag=realtimerenderin\">Fundamentals of Computer Graphics<\/a> is $20 less.<\/li>\n<li>Speaking of ShaderX, its successor GPU Pro is not out yet, but Wolfgang <a href=\"http:\/\/gpupro.blogspot.com\/\">started a blog about it<\/a> (really, just the Table of Contents), in addition to <a href=\"http:\/\/www.wolfgang-engel.info\/blogs\/\">his other blog<\/a>. The real news: you can use <a href=\"http:\/\/www.amazon.com\/GPU-Pro-Advanced-Rendering-Techniques\/dp\/1568814720?tag=realtimerenderin\">Amazon&#8217;s Look Inside feature<\/a> to view the contents of the book right now!<\/li>\n<li>Here are <a href=\"http:\/\/www.geeks3d.com\/20100418\/game-engine-multi-threading-programming-resources\/\">way too many multithreading resources<\/a>.<\/li>\n<li>In case you somehow missed it, you must see <a href=\"http:\/\/www.boingboing.net\/2010\/04\/08\/pixels-by-patrick-je.html\">Pixels<\/a>.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Quite the backlog, so let&#8217;s whip through some topics: GDC: ancient news, I know, but here is a rundown from\u00a0Vincent Scheib and a summary of trends from Mark DeLoura. I like when people revisit various languages and see how fast they now are on newer hardware and more efficient implementations. Case in point: Quake 2 [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[16,28,105,387],"class_list":["post-1315","post","type-post","status-publish","format-standard","hentry","category-misc","tag-books","tag-gdc","tag-quake-2","tag-stereoscopic"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1315","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=1315"}],"version-history":[{"count":1,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1315\/revisions"}],"predecessor-version":[{"id":1316,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1315\/revisions\/1316"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=1315"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=1315"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=1315"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}