{"id":1228,"date":"2010-04-06T08:13:17","date_gmt":"2010-04-06T14:13:17","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=1228"},"modified":"2016-04-14T12:24:09","modified_gmt":"2016-04-14T18:24:09","slug":"thought-for-the-day","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/thought-for-the-day\/","title":{"rendered":"Thought for the Day"},"content":{"rendered":"<p>From <a href=\"http:\/\/regedit.gamedev.pl\/pub\/Humor\/HDR%20in%20video%20games.jpg\">here<\/a>, no idea who made it; I&#8217;d like to shake his hand. Found <a href=\"http:\/\/forum.ea.com\/eaforum\/posts\/list\/15\/480816.page#4490075\">here<\/a>, but the poster found it via StumbleUpon.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4358\" src=\"http:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2010\/04\/mainsf.jpg\" alt=\"HDR in games\" width=\"800\" height=\"831\" srcset=\"https:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2010\/04\/mainsf.jpg 800w, https:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2010\/04\/mainsf-289x300.jpg 289w, https:\/\/www.realtimerendering.com\/blog\/wp-content\/uploads\/2010\/04\/mainsf-768x798.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/p>\n<p>Having seen way too much bloom on the Atacama Desert map for the Russian pilots in <em>Battlefield: Bad Company 2<\/em> (my current addiction, e.g. <a href=\"http:\/\/erich.realtimerendering.com\/bfbc2\/faq.html\">this<\/a> and <a href=\"http:\/\/erich.realtimerendering.com\/bfbc2\/weapons.html\">this<\/a>), I can relate.<\/p>\n<p><strong>Edit: <\/strong>please do read the comments for why both pairs of images are wrong. I&#8217;m so used to HDR == tone mapping that I pretty much forgot the top pair is also technically incorrect (HDR is the range of the data, tone mapping can take such data and map it nicely to a displayable 8-bit image without banding) &#8211; thank you, Jaakko.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>From here, no idea who made it; I&#8217;d like to shake his hand. Found here, but the poster found it via StumbleUpon. Having seen way too much bloom on the Atacama Desert map for the Russian pilots in Battlefield: Bad Company 2 (my current addiction, e.g. this and this), I can relate. Edit: please do [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[384,292,350],"class_list":["post-1228","post","type-post","status-publish","format-standard","hentry","category-resources","tag-bloom","tag-hdr","tag-tone-mapping"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1228","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=1228"}],"version-history":[{"count":14,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1228\/revisions"}],"predecessor-version":[{"id":4359,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1228\/revisions\/4359"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=1228"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=1228"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=1228"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}