{"id":114,"date":"2009-07-12T15:14:42","date_gmt":"2009-07-12T21:14:42","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=114"},"modified":"2009-07-22T01:03:35","modified_gmt":"2009-07-22T07:03:35","slug":"siggraph-2009-production-sessions","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/siggraph-2009-production-sessions\/","title":{"rendered":"SIGGRAPH 2009 Production Sessions"},"content":{"rendered":"<p>Another part of SIGGRAPH I like are the big film production sessions &#8211; they are like a DVD &#8220;behind the scenes&#8221; on steroids.\u00a0 They do tend to have long lines, though.\u00a0 This year, the SIGGRAPH production sessions have been brought under the wing of the <a href=\"http:\/\/www.siggraph.org\/s2009\/computer_animation_festival\/index.php\">Computer Animation Festival<\/a>.\u00a0 A full list of production sessions can be found <a href=\"http:\/\/www.siggraph.org\/s2009\/computer_animation_festival\/sessions\/index.php\">here<\/a>.\u00a0 They all look pretty interesting, actually, but I think the following ones are most noteworthy:<\/p>\n<p><a href=\"http:\/\/www.siggraph.org\/s2009\/computer_animation_festival\/sessions\/details\/?type=productionsessions&amp;id=118\">Big, Fast and Cool: Making the Art for Fight Night 4 &amp; Gears of War 2<\/a>: This is the first SIGGRAPH production session discussing <span style=\"text-decoration: underline;\">game<\/span> production rather than <span style=\"text-decoration: underline;\">film<\/span> production, and I hope to see many more like it in future years.<\/p>\n<p><em>The Curious Case of Benjamin Button<\/em> marked a watershed in digital character technology &#8211; the first time anyone had successfully rendered a photorealistic human character with significant onscreen presence.\u00a0 <a href=\"http:\/\/www.siggraph.org\/s2009\/computer_animation_festival\/sessions\/details\/?type=productionsessions&amp;id=132\">The production session for this film<\/a> spends a fair amount of time discussing the character, and also touches upon some other interesting bits of tech used in the film.<\/p>\n<p><a href=\"http:\/\/www.ilm.com\/\">ILM<\/a> was heavily involved with three big, flashy effects shows this year: <em>Transformers: Revenge of the Fallen<\/em>, <em>Terminator Salvation<\/em>, and <em>Star Trek<\/em>.\u00a0 <a href=\"http:\/\/www.siggraph.org\/s2009\/computer_animation_festival\/sessions\/details\/?type=productionsessions&amp;id=131\">The production session discussing all three<\/a> is sure to be a lot of fun (unfortunately, there are also sure to be long lines).<\/p>\n<p><a href=\"http:\/\/www.imageworks.com\/\">Sony Pictures Imageworks<\/a>&#8216; <em>Cloudy with a Chance of Meatballs<\/em> has some very unusual scenes (including spaghetti twisters and Jell-O mountains); it is also unusual in being fully ray-traced.\u00a0 <a href=\"http:\/\/www.siggraph.org\/s2009\/computer_animation_festival\/sessions\/details\/?type=productionsessions&amp;id=120\">The production session<\/a> discusses both of these aspects.<\/p>\n<p>Although not directly relevant to real-time rendering, I am fascinated by the way in which 3D modeling and rapid prototyping were used for facial expressions in the stop-motion film <em>Coraline<\/em> (and I wrote about it in <a href=\"http:\/\/www.realtimerendering.com\/blog\/computer-modeled-stop-motion-in-coraline\/\">a previous blog post<\/a>).\u00a0 There is <a href=\"http:\/\/www.siggraph.org\/s2009\/computer_animation_festival\/sessions\/details\/?type=productionsessions&amp;id=119\">a production session about this very topic<\/a> &#8211; anyone else who thinks this is an interesting use of technology might want to attend this one.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Another part of SIGGRAPH I like are the big film production sessions &#8211; they are like a DVD &#8220;behind the scenes&#8221; on steroids.\u00a0 They do tend to have long lines, though.\u00a0 This year, the SIGGRAPH production sessions have been brought under the wing of the Computer Animation Festival.\u00a0 A full list of production sessions can [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[181],"class_list":["post-114","post","type-post","status-publish","format-standard","hentry","category-resources","tag-siggraph-2009"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/114","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=114"}],"version-history":[{"count":0,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/114\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=114"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=114"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=114"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}