{"id":1110,"date":"2010-03-01T20:46:46","date_gmt":"2010-03-02T02:46:46","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=1110"},"modified":"2010-03-01T20:46:46","modified_gmt":"2010-03-02T02:46:46","slug":"all-the-pretty-clouds-floating-by","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/all-the-pretty-clouds-floating-by\/","title":{"rendered":"All the pretty clouds floating by&#8230;"},"content":{"rendered":"<p>I look forward to see what gets play at GDC next week as far as the various server-side games graphics &#8220;suppliers&#8221; go. You&#8217;ve probably heard of at least one of them: OnLive, OTOY, Gakai, Playcast, RealityServer. There&#8217;s even <a href=\"http:\/\/www.thecloudgamer.com\">a site<\/a> tracking them. In the past we&#8217;ve written a bit <a href=\"http:\/\/www.realtimerendering.com\/blog\/nvidia-jumps-on-the-cloud-rendering-bandwagon\/\">here<\/a> and <a href=\"http:\/\/www.realtimerendering.com\/blog\/7-things-for-january-4th\/\">there<\/a> about these; Naty and I are both skeptical at this point, though personally I&#8217;d love to see someone pull it off.<\/p>\n<p>Some efforts seem like dissipating clouds at this point, e.g. Playcast hasn&#8217;t had <a href=\"http:\/\/www.playcast-media.com\/News.asp\">a press release since last July<\/a>, and <a href=\"http:\/\/www.gaikai.com\/\">Gakai<\/a> has also been &#8220;quiet&#8221;, Google-wise&#8212;maybe they&#8217;re just saving their thunder for GDC (OK, enough cloud analogies, I promise). Others are currently thriving, e.g, OnLive <a href=\"http:\/\/www.thecloudgamer.com\/onlive\/onlive-closes-major-investment\/\">raised more money last summer and fall<\/a>, and sounds likely to have a GDC announcement. Interestingly, Autodesk, the company I work for, is one of the new investors; <a href=\"http:\/\/develop3d.com\/comment\/onlive-technology\">CAD on the cloud<\/a> seems much &#8220;safer&#8221; than gaming, where any hesitation in frame rate can cost you your virtual life. CAD for the masses (even if they don&#8217;t call it CAD all the time; maybe &#8220;CAC&#8221;, computer-aided consumers?) also seems to be the aim of NVIDIA&#8217;s\u00a0<a href=\"http:\/\/www.nvidia.com\/object\/io_1256065754359.html\">RealityServer<\/a>.<\/p>\n<p>And now, perhaps, it&#8217;s an aim of OTOY, usually seen with AMD but now also with <a href=\"http:\/\/www.solidsmack.com\/solidworks-otoy-cloud-computing-instant-access\/2010-02-03\/\">SolidWorks<\/a>. After <a href=\"http:\/\/www.youtube.com\/results?search_query=otoy&amp;search_type=&amp;aq=f\">many cool youtube videos<\/a> and very little technological information, the CEO of OTOY, Jules Urbach, talked a little with the press. <a href=\"http:\/\/www.upfrontezine.com\/current.htm\">Read it now<\/a> before the issue disappears. Not a lot there (though I hadn&#8217;t considered the South Korean market, or Japan for that matter, which have much higher speed internet connections), but it includes a line there about how their site should have something up mid-March (try\u00a0<a href=\"http:\/\/otoy.com\/\">their website<\/a>; right now it says &#8220;soon&#8221;). Hmmm, what happens mid-March?<\/p>\n<p>Here&#8217;s to an interesting GDC!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I look forward to see what gets play at GDC next week as far as the various server-side games graphics &#8220;suppliers&#8221; go. You&#8217;ve probably heard of at least one of them: OnLive, OTOY, Gakai, Playcast, RealityServer. There&#8217;s even a site tracking them. In the past we&#8217;ve written a bit here and there about these; Naty [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[258,28],"class_list":["post-1110","post","type-post","status-publish","format-standard","hentry","category-resources","tag-cloud-rendering","tag-gdc"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=1110"}],"version-history":[{"count":1,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1110\/revisions"}],"predecessor-version":[{"id":1111,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1110\/revisions\/1111"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=1110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=1110"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=1110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}