{"id":1101,"date":"2010-02-26T11:44:28","date_gmt":"2010-02-26T17:44:28","guid":{"rendered":"http:\/\/www.realtimerendering.com\/blog\/?p=1101"},"modified":"2010-02-26T11:44:28","modified_gmt":"2010-02-26T17:44:28","slug":"cascaded-light-propagation-volumes-for-indirect-illumination","status":"publish","type":"post","link":"https:\/\/www.realtimerendering.com\/blog\/cascaded-light-propagation-volumes-for-indirect-illumination\/","title":{"rendered":"Cascaded Light Propagation Volumes for Indirect Illumination"},"content":{"rendered":"<p>This I3D 2010 paper by Anton Kaplanyan (<a href=\"http:\/\/www.crytek.com\/index.php\">Crytek<\/a>) and<a href=\"http:\/\/www.vis.uni-stuttgart.de\/~dachsbcn\/\"> Carsten Daschbacher<\/a> (<a href=\"http:\/\/www.uni-stuttgart.de\/\">University of Stuttgart<\/a>) is <a href=\"http:\/\/www.crytek.com\/fileadmin\/user_upload\/inside\/presentations\/2010_I3D\/2010-I3D_CLPV.pdf\">now online<\/a> on <a href=\"http:\/\/www.crytek.com\/technology\/presentations\/\">Crytek&#8217;s publications page<\/a>, with <a href=\"http:\/\/www.crytek.com\/fileadmin\/user_upload\/inside\/presentations\/2010_I3D\/2010-I3D_CLPV.zip\">video<\/a> and <a href=\"http:\/\/www.crytek.com\/fileadmin\/user_upload\/inside\/presentations\/2010_I3D\/2010-I3D_CLPV.ppt\">talk slides<\/a>.\u00a0 The paper extends and describes in more detail the real-time global illumination technique Anton presented at SIGGRAPH 2009.\u00a0 The most significant extension over the SIGGRAPH 2009  presentation is the addition of coarse occlusion for indirect bounce  light.<\/p>\n<p>Although there have been many recent papers on &#8220;real-time&#8221; global illumination, this technique is the only one so far that is at all feasible for current-generation consoles.\u00a0 Crytek&#8217;s new <a href=\"http:\/\/mycryengine.com\/\">CryEngine 3<\/a> has implementations of it on <a href=\"http:\/\/www.xbox.com\/\">XBox 360<\/a> and <a href=\"http:\/\/www.playstation.com\/\">Playstation 3<\/a>, and the technique will presumably be used in the upcoming <a href=\"http:\/\/www.ea.com\/games\/crysis-2\"><em>Crysis 2<\/em><\/a> game as well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This I3D 2010 paper by Anton Kaplanyan (Crytek) and Carsten Daschbacher (University of Stuttgart) is now online on Crytek&#8217;s publications page, with video and talk slides.\u00a0 The paper extends and describes in more detail the real-time global illumination technique Anton presented at SIGGRAPH 2009.\u00a0 The most significant extension over the SIGGRAPH 2009 presentation is the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[366,295,367],"class_list":["post-1101","post","type-post","status-publish","format-standard","hentry","category-resources","tag-crytek","tag-i3d-2010","tag-light-propagation-volumes"],"_links":{"self":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1101","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/comments?post=1101"}],"version-history":[{"count":1,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1101\/revisions"}],"predecessor-version":[{"id":1102,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/posts\/1101\/revisions\/1102"}],"wp:attachment":[{"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/media?parent=1101"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/categories?post=1101"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.realtimerendering.com\/blog\/wp-json\/wp\/v2\/tags?post=1101"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}