RealTime Rendering (1st ed.) Bibliography
This is the bibliography of the First Edition (1999) of the book
RealTime Rendering. Since many of the
references have web resources associated with them, we have made this hyperlinked
version of the bibliography available. The Second Edition bibliography
is also available.

Abrash, Michael,
Michael Abrash's Graphics Programming Black Book, Special Edition,
The Coriolis Group, Inc., Scottsdale, Arizona, 1997.
Amazon listing.

Airey, John M.,
John H. Rohlf, and
Frederick P. Brooks Jr.,
"Towards Image Realism with Interactive Update Rates in Complex Virtual Building Environments,"
Computer Graphics (1990 Symposium on Interactive 3D
Graphics),
vol. 24, no. 2, pp. 4150, March 1990.

Airey, John M.,
Increasing Update Rates in the Building Walkthrough System
with Automatic ModelSpace Subdivision and Potentially Visible Set Calculations,
Ph.D. Thesis, Technical Report TR90027, Department of Computer Science,
University of North Carolina at Chapel Hill, July 1990.

Akeley, K., and T. Jermoluk,
"HighPerformance Polygon Rendering,"
Computer Graphics (SIGGRAPH '88 Proceedings),
vol. 22, no. 4, pp. 239246, August 1988.

Akeley, Kurt,
"The Silicon Graphics 4D/240GTX Superworkstation,"
IEEE Computer Graphics and Applications,
vol. 9, no. 4, pp. 7183, July 1989.

Akeley, K., P. Haeberli, and D. Burns,
tomesh.c, a Cprogram on the SGI Developer's Toolbox CD, 1990.

Akeley, Kurt,
"RealityEngine Graphics,"
Computer Graphics (SIGGRAPH '93 Proceedings),
pp. 109116, August 1993.

Aliaga, D., J. Cohen, H. Zhang, R. Bastos, T. Hudson, and C.
Erikson,
"Power Plant Walkthrough: An Integrated System for Massive Model
Rendering,"
Technical Report TR#97018, Computer Science Department,
University of North Carolina at Chapel Hill, 1997.
ftp://ftp.cs.unc.edu/pub/publications/techreports/FILE.html

Aliaga, D., J. Cohen, A. Wilson, H. Zhang, C. Erikson, K. Hoff,
T. Hudson, W. Stürzlinger, E. Baker, R. Bastos, M. Whitton,
F. Brooks Jr., and D. Manocha,
"A Framework for the RealTime Walkthrough of Massive Models,"
Technical Report UNC TR#98013, Computer Science Department,
University of North Carolina at Chapel Hill, 1998.
ftp://ftp.cs.unc.edu/pub/publications/techreports/FILE.html

Aliaga, D., J. Cohen, A. Wilson, E. Baker, H. Zhang, C. Erikson, K. Hoff,
T. Hudson, W. Stürzlinger, R. Bastos, M. Whitton,
F. Brooks, and D. Manocha,
"MMR: An Interactive Massive Model Rendering System Using
Geometric and ImageBased Acceleration,"
Proceedings 1999 Symposium on Interactive 3D
Graphics, pp. 199206, April 1999.

Angel, Edward,
Interactive Computer GraphicsA topdown approach with OpenGL,
AddisonWesley, Reading, Massachusetts, 1997.
Amazon listing.

Antonio, Franklin,
"Faster Line Segment Intersection,"
in David Kirk, ed., Graphics Gems III,
Academic Press, Inc., Boston, pp. 199202, 1992.
http://www.graphicsgems.org/.

Appel, Andrew W., with Maia Ginsburg,
Modern Compiler Implementation in C,
Cambridge University Press, New York, 1998.

Arenberg, Jeff,
"Re: Ray/Triangle Intersection with Barycentric Coordinates,"
in Eric Haines, ed., Ray Tracing News, vol. 1, no. 11,
November 1988.
http://www.realtimerendering.com/resources/RTNews/html/rtnews5b.html#art3

Arvo, James,
"Backward Ray Tracing,"
SIGGRAPH '86 Developments in Ray Tracing course notes,
August 1986.

Arvo, James,
"A Simple Method for BoxSphere Intersection Testing,"
in Andrew S. Glassner, ed., Graphics Gems,
Academic Press, Inc., Boston, pp. 335339, 1990.
http://www.graphicsgems.org/.

Arvo, James, ed.,
Graphics Gems II,
Academic Press Inc., Boston, 1991.
http://www.graphicsgems.org/.
Amazon listing.

Assarsson, Ulf, and Tomas Möller,
"Optimized View Frustum Culling Algorithms,"
Technical Report 993, Department of Computer Engineering,
Chalmers University of Technology, March 1999.
http://www.ce.chalmers.se/staff/uffe

Badouel, Didier,
An Efficient RayPolygon Intersection,
in Graphics Gems, ed. Andrew S. Glassner, Academic Press Inc.,
Boston, pp. 390393, 1990.
http://www.graphicsgems.org/.

Ballard, Dana H.,
"Strip Trees: A Hierarchical Representation for Curves,"
Graphics and Image Processing, vol. 24, no. 5, pp. 310321, May 1981.

Barad, Haim and Mark Atkins,
"Implementing Mixed Rendering,"
Game Developer, vol. 4, no. 6, pp. 3442, September
1997.

Barad, Haim, Mark Atkins, Or Gerlitz, and Daniel Goehring,
"RealTime Procedural Texturing Techniques Using MMX,"
http://www.gamasutra.com/features/programming/19980501/mmxtexturing_01.htm

Baraff, D.,
"Curved Surfaces and Coherence for NonPenetrating Rigid Body Simulation,"
Computer Graphics (SIGGRAPH '90 Proceedings),
vol. 24, no. 4, pp. 1928, August 1990.

Baraff, David, and Andrew Witkin,
"Physically Based Modeling,"
Course 13 notes at SIGGRAPH '98, 1998.
http://www.cs.cmu.edu/~baraff/sigcourse/

Barber, C.B., D.P. Dobkin, and H. Huhdanpaa,
"The Quickhull Algorithm for Convex Hull,"
Geometry Center Technical Report GCG53, July 1993.
http://www.geom.umn.edu/software/qhull/

Barequet, G., B. Chazelle, L.J. Guibas, J.S.B. Mitchell, and A. Tal,
"BOXTREE: A Hierarchical Representation for Surfaces in 3D,"
Eurographics '96, Eurographics Association, eds. J. Rossignac and F. Sillion, Blackwell Publishers, vol. 15, no. 3, pp. C387C484,
August 1996.

Barkans, Anthony C.,
"Color Recovery: TrueColor 8Bit Interactive Graphics,"
IEEE Computer Graphics and Applications,
vol. 17, no. 1, pp. 6777, Jan./Feb. 1997.

Barkans, Anthony C.,
"HighQuality Rendering Using the Talisman Architecture,"
in the Proceedings of the 1997 SIGGRAPH/Eurographics Workshop
on Graphics Hardware, Los Angeles, CA, pp. 7988, August 1997.

Bastos, Rui, Kenneth Hoff, William Wynn, and Anselmo Lastra,
"Increased Photorealism for Interactive Architectural Walkthroughs,"
Proceedings 1999 Symposium on Interactive 3D
Graphics, pp. 183190, April 1999.

Baum, Daniel R., Stephen Mann, Kevin P. Smith, and James M. Winget,
"Making Radiosity Usable: Automatic Preprocessing and Meshing
Techniques for the Generation of Accurate Radiosity Solutions,"
Computer Graphics (SIGGRAPH '91 Proceedings),
vol. 25, no. 4, pp. 5160, July 1991.

de Berg, M., M. van Kreveld, M. Overmars, and O. Schwarzkopf,
Computational GeometryAlgorithms and Applications,
SpringerVerlag, Berlin, 1997.

Bergman, L. D., H. Fuchs, E. Grant, and S. Spach,
"Image Rendering by Adaptive Refinement,"
Computer Graphics (SIGGRAPH '86 Proceedings),
vol. 20, no. 4, pp. 2937, August 1986.

Bier, Eric A., and Kenneth R. Sloan, Jr.,
"TwoPart Texture Mapping,"
IEEE Computer Graphics and Applications,
vol. 6, no. 9, pp. 4053, September 1986.

Bigos, Andrew,
"Avoiding Buffer Clears,"
journal of graphics tools,
vol. 1, no. 1, pp. 1920, 1996.

Bishop, L., D. Eberly, T. Whitted, M. Finch, and M. Shantz,
"Designing a PC Game Engine,"
IEEE Computer Graphics and Applications,
pp. 4653, Jan./Feb. 1998.
http://computer.org/cga/cg1998/g1toc.htm

Blinn, J.F., and M.E. Newell,
"Texture and reflection in computer generated images,"
Communications of the ACM, vol. 19, no. 10, pp. 542547,
October 1976.

Blinn, James F.,
"Models of Light Reflection for Computer Synthesized Pictures,"
ACM Computer Graphics (SIGGRAPH '77), vol. 11, no. 2, pp. 192198,
July 1977.

Blinn, James,
"Simulation of wrinkled surfaces,"
Computer Graphics (SIGGRAPH '78 Proceedings),
vol. 12, no. 3, pp. 286292, August 1978.

Blinn, Jim,
"Me and My (Fake) Shadow,"
IEEE Computer Graphics and Applications,
vol. 8, no. 1, pp. 8286, January 1988.
Also collected in [43].

Blinn, Jim,
"Dirty Pixels,"
IEEE Computer Graphics and Applications,
vol. 9, no. 4, pp. 100105, July 1989.
Also collected in [44].

Blinn, Jim,
"A Trip Down the Graphics Pipeline: Line Clipping,"
IEEE Computer Graphics and Applications, vol. 11, no. 1,
pp. 98105, January 1991.
Also collected in [43].

Blinn, Jim,
"Hyperbolic Interpolation,"
IEEE Computer Graphics and Applications, vol. 12, no. 4,
pp. 8994, July 1992.
Also collected in [43].

Blinn, Jim,
Jim Blinn's Corner: A Trip Down the Graphics Pipeline,
Morgan Kaufmann Publishers, Inc., San Francisco, 1996.
Amazon listing.

Blinn, Jim,
Jim Blinn's Corner: Dirty Pixels,
Morgan Kaufmann Publishers, Inc., San Francisco, 1998.
Amazon listing.

Blinn, Jim,
"W Pleasure, W Fun,"
IEEE Computer Graphics and Applications, vol. 18, no. 3,
pp. 7882, May/June 1998.

Bloomenthal, Jules, ed.,
Introduction to Implicit Surfaces,
Morgan Kaufmann Publishers, Inc., San Francisco, 1997.
Amazon listing.

Booth, Rick,
Inner Loops,
AddisonWesley, Reading, Massachusetts, 1997.
Amazon listing.

Bresenham, J.E.,
"Algorithm for Computer Control of a Digital Plotter,"
IBM Systems Journal, vol. 4, no. 1, pp. 2530, 1965.

Brittain, Don,
"Don's 3D Studio MAX R2 Page"
http://www.west.net/~brittain/3dsmax2.htm

Burwell, John M.,
"Redefining High Performance Computer Image Generation,"
Proceedings of the IMAGE Conference, Scottsdale, Arizona, June 1996.

Carpenter, Loren,
"The Abuffer, an Antialiased Hidden Surface Method,"
Computer Graphics (SIGGRAPH '84 Proceedings),
vol. 18, no. 3, pp. 103108, July 1984.

Carter, Michael B., and Andreas Johannsen,
"Clustered Backface Culling,"
journal of graphics tools, vol. 3, no. 1, pp. 114, 1998.

Catmull, Edwin,
"Computer Display of Curved Surfaces,"
Proceedings of the IEEE Conference on Computer Graphics, Pattern
Recognition and Data Structures, Los Angeles, pp. 1117, May 1975.

Chen, S. E.,
"Quicktime VR  An ImageBased Approach to Virtual
Environment Navigation,"
Computer Graphics (SIGGRAPH '95 Proceedings),
pp. 2938, August 1995.

Cignoni, P., C. Montani, and R. Scopigno,
"Triangulating Convex Polygons Having TVertices,"
journal of graphics tools, vol. 1, no. 2, pp. 14, 1996.

Clark, James H.,
"Hierarchical Geometric Models for Visible Surface
Algorithms," Communications of the ACM, vol. 19, no.
10, pp. 547554, October 1976.

Clay, Sharon R.,
"Optimization for RealTime Graphics Applications,"
Silicon Graphics Inc., February 1996.
http://www.sgi.com/software/performer/presentations/tune_wp.pdf

Coelho, Rohan, and Maher Hawash,
DirectX, RDX, RSZ, and MMX Technology,
AddisonWesley, Reading, Massachusetts, 1998.
Includes VTune evaluation version. New chapters 24 and 25 are
available online at http://www.awl.com
Amazon listing.

Cohen, M.F., and J.R. Wallace,
Radiosity and Realistic Image Synthesis,
Academic Press Professional, Boston, 1993.
Amazon listing.

Cohen, Jonathan D., Ming C. Lin, Dinesh Manocha, and Madhave Ponamgi,
"ICOLLIDE: An Interactive and Exact Collision Detection System for
LargeScaled Environments,"
Proceedings 1995 Symposium on Interactive 3D Graphics,
pp. 189196, 1995.
http://www.cs.unc.edu/~geom/

Cohen, Jonathan D., Marc Olano, and Dinesh Manocha,
"AppearancePreserving Simplification,"
Computer Graphics (SIGGRAPH '98 Proceedings),
pp. 115122, July 1998.
http://www.cs.unc.edu/~geom/APS/

Cook, Robert L., and Kenneth E. Torrance,
"A reflectance model for computer graphics,"
Computer Graphics (SIGGRAPH '81 Proceedings),
vol. 15, no. 3, pp. 307316, July 1981.

Cook, Robert L., and Kenneth E. Torrance,
"A Reflectance Model for Computer Graphics,"
ACM Transactions on Graphics,
vol. 1, no.1, pp. 724, January 1982.

Cook, Robert L.,
"Shade Trees,"
Computer Graphics (SIGGRAPH '84 Proceedings),
vol. 18, no. 3, pp. 223231, July 1984.

Cook, Robert L., Loren Carpenter, and Edwin Catmull,
"The Reyes Image Rendering Architecture,"
Computer Graphics (SIGGRAPH '87 Proceedings),
vol. 21, no. 4, pp. 95102, July 1987.

Coorg, S., and S. Teller,
"Temporally Coherent Conservative Visibility,"
Twelfth Annual ACM Symposium on Computational Geometry,
May 1996.

Coorg, S., and S. Teller,
"RealTime Occlusion Culling for Models with Large Occluders,"
in Proceedings 1997 Symposium on Interactive 3D Graphics,
pp. 8390, April 1997.

Cormen, T.H., C.E. Leiserson, and R. Rivest,
Introduction to Algorithms,
MIT Press, Inc., Cambridge, Massachusetts, 1990.
Amazon listing.

"Cosmo3DProgrammer's Guide,"
Silicon Graphics Inc., 1997.

Cox, Michael, David Sprague, John Danskin, Rich Ehlers, Brian
Hook, Bill Lorensen, and Gary Tarolli,
"Developing HighPerformance Graphics Applications for the PC
Platform," Course 29 notes at SIGGRAPH '98, 1998.

Cripe, Brian and Thomas Gaskins,
"The DirectModel Toolkit: Meeting the 3D Graphics
Needs of Technical Applications,"
HewlettPackard Journal, pp. 1927, May 1998.
http://www.hp.com/hpj/98may/ma98a3.htm

Crow, Franklin C.,
"Shadow Algorithms for Computer Graphics,"
Computer Graphics (SIGGRAPH '77 Proceedings),
vol. 11, no. 2, pp. 242248, July 1977.

Crow, Franklin C.,
"SummedArea Tables for Texture Mapping,"
Computer Graphics (SIGGRAPH '84 Proceedings),
vol. 18, no. 3, pp. 207212, July 1984.

CruzNeira, Carolina, Daniel J. Sandin, and Thomas A. DeFanti,
"Surroundscreen Projectionbased Virtual Reality: The
Design and Implementation of the CAVE,"
Computer Graphics (SIGGRAPH '93 Proceedings),
pp. 135142, August 1993.
http://www.ee.iastate.edu/~cruz/sig93.paper.html

Culler, David E., and Jaswinder Pal Singh, with Anoop Gupta,
Parallel Computer Architecture: A Hardware/Software
Approach, Morgan Kaufmann Publishers Inc., San Francisco,
1998.
Amazon listing.

Cunningham, Steve,
"3D Viewing and Rotation using Orthonormal Bases,"
in Andrew S. Glassner, ed., Graphics Gems,
Academic Press, Inc., Boston, pp. 516521, 1990.
http://www.graphicsgems.org/.

Cychosz, J.M. and W.N. Waggenspack Jr.,
"Intersecting a Ray with a Cylinder,"
in Paul S. Heckbert, ed., Graphics Gems IV,
AP Professional, Boston, pp. 356365, 1994.
http://www.graphicsgems.org/.

Cyrus, M., and J. Beck,
"Generalized two and threedimensional clipping,"
Computers and Graphics, vol. 3, pp. 2328, 1978.

Dam, Erik B., Martin Koch, and Martin Lillholm,
"Quaternions, Interpolation and Animation,"
Technical Report DIKUTR98/5, Department of Computer Science,
University of Copenhagen, July 1998.
http://ftp.diku.dk/students/myth/quat.html

Decoret, Xavier, Gernot Schaufler, François Sillion, and
Julie Dorsey,
"Multilayered impostors for accelerated rendering,"
Proceedings of Eurographics '99, vol. 18, no. 3, 1999.

Deering, Michael,
"Geometry Compression,"
Computer Graphics (SIGGRAPH '95 Proceedings),
pp. 1320, August 1995.

Diefenbach, Paul J., and Norman I. Badler,
"MultiPass Pipeline Rendering: Realism for Dynamic Environments,"
Proceedings 1997 Symposium on Interactive 3D Graphics,
pp. 5970, April 1997.
http://www.openworlds.com/employees/paul/index.html

"DirectX 6.0 SDK,"
Microsoft, 1998.
http://www.microsoft.com/directx/default.asp

"DirectModel 1.0 Specification,"
HewlettPackard, September 1997.

Do Carmo, Manfred P.,
Differential Geometry of Curves and Surfaces,
PrenticeHall, Inc., Englewoods Cliffs, New Jersey, 1976.
Amazon listing.

Donovan, Walt,
Personal communication, 1999.

Dorbie, Angus,
Personal communication, 19989.

Duff, Tom,
"Compositing 3D Rendered Images,"
Computer Graphics (SIGGRAPH '85 Proceedings),
vol. 19, no. 3, pp. 4144, July 1985.

Durand, Frédo, George Drettakis, and Claude Puech,
"The Visibility Skeleton: A Powerful and Efficient
MultiPurpose Global Visibility Tool,"
Computer Graphics (SIGGRAPH '97 Proceedings),
pp. 89100, August 1997.
http://w3imagis.imag.fr/Membres/Fredo.Durand/PUBLI/siggraph97/index.htm

Durand, Frédo, George Drettakis, and Claude Puech,
"The 3D Visibility Complex: a unified datastructure
for global visibility of scenes of polygons and smooth
objects,"
Canadian Conference on Computational Geometry,
pp. 153158, August 1997.

Eberly, David,
"Dynamic Collision Detection using Oriented Bounding Boxes,"
http://www.magicsoftware.com/

Ebert, David S., F. Kenton Musgrave, Darwyn Peachey, Ken
Perlin, and Steven Worley,
Texturing and Modeling: A Procedural Approach, second
edition, AP Professional, San Diego, 1998.
Amazon listing.

Eckel, George,
IRIS Performer Programmer's Guide,
Silicon Graphics Inc., 1997.
http://www.sgi.com/software/performer/manuals.html

Elber, Gershon,
"Line illustrations in computer graphics,"
The Visual Computer,
vol. 11, no. 6, pp. 290296, 1995.

Erikson, C., "Polygonal Simplification: An Overview," Technical Report TR96016, UNC Chapel Hill Computer Science Department, 1996. http://www.cs.unc.edu/~eriksonc/Research/Paper/Index.html

Ernst, I., D. Jackel, H. Russeler, and O. Wittig,
"Hardware Supported Bump Mapping: A step towards higher quality
realtime rendering,"
in 10th Eurographics Workshop on Graphics Hardware,
pp. 6370, 1995.

Ernst, I., H. Russeler, H. Schulz, and O. Wittig,
"Gouraud Bump Mapping,"
Proceedings of the 1998 Eurographics/SIGGRAPH Workshop on Graphics Hardware,
Lisbon, Portugal, pp. 4753, August 1998.

Euclid (original translation by Heiberg, with introduction and
commentary by Sir Thomas L. Heath),
The Thirteen Books of EUCLID'S ELEMENTS,
Second Edition, Revised with Additions, Volume I (Books I, II),
Dover Publications, Inc., New York, 1956.
Amazon listing.

Evans, F., S. Skiena, and A. Varshney,
"Stripe: A Software Tool For Efficient Triangle Strips,"
Visual Proceedings (SIGGRAPH '96),
p. 153, August 1996.
http://www.cs.sunysb.edu/~stripe/

Evans, F., S. Skiena, and A. Varshney,
"Optimizing Triangle Strips for Fast Rendering,"
Proceedings of the IEEE Visualization'96, eds. Yagel, R. and G.M.
Nielson, San Francisco, pp. 319326, October 1996.
http://www.cs.sunysb.edu/~stripe/

Evans, F., S. Skiena, and A. Varshney,
"Efficiently Generating Triangle Strips for Fast Rendering,"
ACM Transactions of Graphics,
April 1997.
http://www.cs.sunysb.edu/~stripe/

Eyles, J., S. Molnar, J. Poulton, T. Greer, A. Lastra, N. England,
and L. Westover,
"PixelFlow: The Realization,"
in the Proceedings of the 1997 SIGGRAPH/Eurographics Workshop
on Graphics Hardware, Los Angeles, CA, pp. 5768, August 1997.

"The Fahrenheit Project," 1997.
http://www.sgi.com/fahrenheit/

Farin, Gerald,
Curves and Surfaces for Computer Aided Geometric DesignA
Practical Guide,
Fourth Edition (First Edition, 1988),
Academic Press Inc., San Diego, 1996.
Amazon listing.

Farin, Gerald E. and Dianne Hansford,
The Geometry Toolbox for Graphics and Modeling,
A.K. Peters Ltd., Boston, 1998.
http://eros.cagd.eas.asu.edu/~farin/gbook/gbook.html
Amazon listing.

Fisher, F., and A. Woo,
"R.E versus N.H Specular Highlights,"
in Paul S. Heckbert, ed., Graphics Gems IV,
Academic Press, Inc., Boston, pp. 388400, 1994.

Flavell, Andrew,
"Run Time MipMap Filtering,"
Game Developer, vol. 5, no. 11, pp. 3443, November
1998.
http://www.gdmag.com/code.htm

Foley, J.D., A. van Dam, S.K. Feiner, and J.H. Hughes,
Computer GraphicsPrinciples and Practice,
Second Edition,
AddisonWesley, Reading, Massachusetts, 1990.
Amazon listing.

Foley, J.D., A. van Dam, S.K. Feiner, J.H. Hughes, and R.L. Philips,
Introduction to Computer Graphics,
AddisonWesley, Reading, Massachusetts, 1994.
Amazon listing.

Fuchs, H., Z.M. Kedem, and B.F. Naylor,
"On Visible Surface Generation by A Priori Tree Structures,"
Computer Graphics (SIGGRAPH '80 Proceedings),
vol. 14, no. 3, pp. 124133, July 1980.

Fuchs, H., G.D. Abram, and E.D. Grant,
"Near RealTime Shaded Display of Rigid Objects,"
Computer Graphics (SIGGRAPH '89 Proceedings),
vol. 17, no. 3, pp. 6572, July 1983.

Fuchs, H., J. Poulton, J. Eyles, T. Greer, J. Goldfeather,
D. Ellsworth, S. Molnar, G. Turk, B. Tebbs, and L. Israel,
"PixelPlanes 5: A Heterogeneous Multiprocessor Graphics System Using
ProcessorEnhanced Memories,"
Computer Graphics (SIGGRAPH '89 Proceedings),
vol. 23, no. 3, pp. 7988, July 1989.

Funkhouser, Thomas A., and Carlo H. Séquin,
"Adaptive Display Algorithm for Interactive Frame Rates
During Visualization of Complex Virtual Environments,"
Computer Graphics (SIGGRAPH '93 Proceedings),
pp. 247254, August 1993.
http://www.cs.princeton.edu/~funk/

Funkhouser, Thomas A.,
Database and Display Algorithms for Interactive
Visualization of Architectural Models,
Ph.D. Thesis, University of California, Berkeley, 1993.
http://www.cs.princeton.edu/~funk/

Garland, Michael, and Paul S. Heckbert,
"Simplifying Surfaces with Color and Texture using Quadric Error
Metrics,"
IEEE Visualization 98, pp. 263269, July 1998.
http://www.cs.cmu.edu/~garland/

Glassner, Andrew S., ed.,
An Introduction to Ray Tracing,
Academic Press Inc., London, 1989.
Amazon listing.

Glassner, Andrew S., ed.,
Graphics Gems,
Academic Press Inc., 1990.
http://www.graphicsgems.org/.
Amazon listing.

Glassner, Andrew S.
"Computing Surface Normals for 3D Models,"
Andrew S. Glassner, ed.,
Graphics Gems,
Academic Press Inc., pp. 562566, 1990.

Glassner, Andrew,
"Building Vertex Normals from an Unstructured Polygon List,"
in Paul S. Heckbert, ed., Graphics Gems IV,
AP Professional, Boston, pp. 6073, 1994.

Glassner, Andrew S.,
Principles of Digital Image Synthesis,
vol. 1, Morgan Kaufmann Publishers Inc., San Francisco, 1995.
Amazon listing.

Glassner, Andrew S.,
Principles of Digital Image Synthesis,
vol. 2, Morgan Kaufmann Publishers Inc., San Francisco, 1995.
Amazon listing.

Glide 3.0 Programming Guide,
3dfx Interactive, Inc., 1998.
http://www.3dfx.com/

Goldman, Ronald,
"Intersection of Three Planes,"
in Andrew S. Glassner, ed., Graphics Gems,
Academic Press, Inc., pp. 305, 1990.

Goldman, Ronald,
"Intersection of Two Lines in ThreeSpace,"
in Andrew S. Glassner, ed., Graphics Gems,
Academic Press, Inc., pp. 304, 1990.

Goldman, Ronald,
"Matrices and Transformations,"
in Andrew S. Glassner, ed., Graphics Gems,
Academic Press, Inc., pp. 472475, 1990.

Goldman, Ronald,
"Recovering the Data from the Transformation Matrix,"
in James Arvo, ed., Graphics Gems II,
Academic Press, Inc., pp. 324331, 1991.

Goldman, Ronald,
"Decomposing Linear and Affine Transformations,"
in David Kirk, ed., Graphics Gems III,
Academic Press, Inc., pp. 108116, 1992.

Goldsmith, Jeffrey, and John Salmon,
"Automatic Creation of Object Hierarchies for Ray Tracing,"
IEEE Computer Graphics and Applications, vol. 7, no. 5,
pp. 1420, May 1987.

Golub, Gene, and Charles Van Loan,
Matrix Computations, Third Edition,
Johns Hopkins University Press, 1996.
Amazon listing.

Gonzalez, Rafael C., Richard E. Woods, and Ralph C. Gonzalez,
Digital Image Processing, Third Edition,
AddisonWesley, Reading, Massachusetts, 1992.
Amazon listing.

Gooch, Amy, Bruce Gooch, Peter Shirley, and Elaine Cohen,
"A NonPhotorealistic Lighting Model for Automatic
Technical Illustration,"
Computer Graphics (SIGGRAPH '98 Proceedings),
pp. 447452, July 1998.
http://www.cs.utah.edu/~gooch/SIG98/abstract.html

Gooch, Bruce, PeterPike J. Sloan, Amy Gooch, Peter Shirley, and Richard Riesenfeld
"Interactive Technical Illustration,"
Proceedings 1999 Symposium on Interactive 3D
Graphics, pp. 3138, April 1999.
http://www.cs.utah.edu/~bgooch/ITI/

Gordon, Dan, and Shuhong Chen,
"Fronttoback display of BSP trees,"
IEEE Computer Graphics and Applications,
vol. 11, no. 5, pp. 7985, September 1991.

Gortler, Steven J., Radek Grzeszczuk, Richard Szeliski, and Michael F. Cohen,
"The Lumigraph,"
Computer Graphics (SIGGRAPH '96 Proceedings),
pp. 4354, August, 1996.
http://www.research.microsoft.com/~cohen/

Gottschalk, S., M.C. Lin, and D. Manocha,
"OBBTree: A Hierarchical Structure for Rapid Interference Detection,"
Computer Graphics (SIGGRAPH '96 Proceedings),
pp. 171180, August, 1996.
http://www.cs.unc.edu/~geom/OBB/OBBT.html

Gottschalk, Stefan,
Personal communication, 1999.

Gottschalk, Stefan,
Collision Queries using Oriented Bounding Boxes,
Ph.D. Thesis, Department of Computer Science,
University of North Carolina at Chapel Hill, 1999.

Gouraud, H.,
"Continuous shading of curved surfaces,"
IEEE Transactions on Computers, vol. C20,
pp. 623629, June 1971.

Green, D. and D. Hatch,
"Fast PolygonCube Intersection Testing,"
in Alan Paeth, ed., Graphics Gems V,
AP Professional, Boston, pp. 375379, 1995.
http://www.graphicsgems.org/.

Greene, Ned,
"Environment Mapping and Other Applications of World Projections,"
IEEE Computer Graphics and Applications, vol. 6, no. 11, pp. 2129, November 1986.

Greene, Ned, Michael Kass, and Gavin Miller,
"Hierarchical ZBuffer Visibility,"
Computer Graphics (SIGGRAPH '93 Proceedings),
pp. 231238, August 1993.

Greene, Ned,
"Detecting Intersection of a Rectangular Solid and a Convex
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